Southern Swamp in particular is mysteriously easy (could maybe use a weakling second boss?)
The two major complicated tasks dungeons have been nerfed too hard over time (Berserker camp and Magma mines). Maybe.
Taurog could maybe use his damage boost on unstoppable fury back. It's a bit nasty with monks, but wth, we tested all the other stuff extensively enough (I guess)
What about the thief? He was way too good once upon the time, but the tinker and the transmuter make awesome generalists and he has more competition for the role regardless of power, so maybe rebuff him? Who knows?
1. HHoS is far too easy
3. Berserker camp is far to easy ... He is the easiest level 10 boss in the game
(And I like it for burndayraz and apheelsick, it's the random spell dodges for utility that's annoying).
Having a purple viper boss with really low health might be interesting, though, forcing you to explore looking for it
Darvin wrote:Having a purple viper boss with really low health might be interesting, though, forcing you to explore looking for it
Or just have the Purple Viper boss not have blink (since Getandafax already has that shtick) and be strictly a mana-burning snake boss. One mana burn, one poison. Then mix in some poison plants with the mana burn plants the dungeon already has and you have a nice poison/burn theme going on with a slightly higher difficulty.
The Avatar wrote:As for berserker camp, what about having an ice troll that's toll is unloading a bunch of small space unconvertible ice blocks into your inventory. Talk about a pain.
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