Yeah, but if the run I had is possible with no familiarity with the class/god interactions then it's hard to imagine this not getting absurd.
If the top end can stomp too easily, and is not too unlikely to happen (I imagine there are hidden synergies in a lot of the seemingly bad gods/items setups), then that is what will define the class for vicious dungeon runs.
If there's one thing I've learnt about this game it's that it's always possible to do something crazier/more powerful and if something feels like it can be broken in some way, then it can be and there are still 100 new ways to break it that you didn't even think of yet.
I think this class will teach a lot of people (including me) how useful killing popcorn at early levels can be and that this is not always a cardinal sin. With the use of them for level spiking gone, the main benefits of popcorn left are curse reduction/life-steal/activating burning/piety farming and with this class you actively want to do the last one of these as early as possible.
The massive downside to early munching is that you can go over a level threshold too early, making the exp you get from killing higher lvl monsters decrease drastically - but really, with the right strategy this isn't that much of a problem and it's possible to gain a few exp without it ever breaking a level threshold.
I think the class will also teach people even more about the power of the gods. Being able to farm piety and then spend it on a different deity so easily leads to so many powerful combinations.