Desktop Dungeons Written Review

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Desktop Dungeons Written Review

Postby JayPlaysIndieGames on Mon Jul 22, 2013 5:40 pm

Just so you guys know I've started writing for independentgaming.net, and what was my first article? Of course a Desktop Dungeons preview :)
You can find the article here: http://indiegraph.wordpress.com/2013/07 ... ta-review/
http://www.youtube.com/JayPlaysIndieGames
Check out the Desktop Dungeons Review, let's play, and tutorials :)
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Re: Desktop Dungeons Written Review

Postby Darvin on Mon Jul 22, 2013 5:51 pm

Good writeup; struck a nice balance between being detailed and concise.
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Re: Desktop Dungeons Written Review

Postby Bloggorus on Mon Jul 22, 2013 11:50 pm

Needs a goat somewhere though.
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Re: Desktop Dungeons Written Review

Postby Darvin on Mon Jul 22, 2013 11:56 pm

Bloggorus wrote:Needs a goat somewhere though.

Doesn't everything?
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Re: Desktop Dungeons Written Review

Postby JayPlaysIndieGames on Tue Jul 23, 2013 1:14 am

There are at least 2 goats. Can you find them?
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Re: Desktop Dungeons Written Review

Postby Bloggorus on Tue Jul 23, 2013 3:43 am

Oh I see the goats now.

I still feel that the copy didn't reflect the prevalence of goats in the game. Perhaps you could replace every mention of bosses and monsters with GOAT? Like this:

On a standard run the player moves about the dungeon hunting loot and GOATs. When fighting he must assess cost versus benefit for killing each GOAT. Same level and weaker GOATs will die with little or no cost, but little experience as well. Fighting higher level GOATscomes at the cost of the player’s very limited resources; of course they offer substantial rewards. Exploration is the biggest of the player’s resources, as each time a player uncovers new areas he regenerates both health and mana. When that resource runs dry the player had better have a plan to deal with the remaining GOATs, or he may end up having to run away and live to bleat another day.


I feel that would be a more accurate representation of the game.
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Re: Desktop Dungeons Written Review

Postby JayPlaysIndieGames on Tue Jul 23, 2013 5:31 am

Living to bleat another day adds a nice touch
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Re: Desktop Dungeons Written Review

Postby Lujo on Tue Jul 23, 2013 6:58 am

Great revew! Informative, gives praise where praise is due and very professional as well :)
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Re: Desktop Dungeons Written Review

Postby Sidestepper on Tue Jul 23, 2013 2:04 pm

Really, you should just replace all the words with GOAT. Something like this:

GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT GOAT


I think that this conveys the nature of the game quite nicely.
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Re: Desktop Dungeons Written Review

Postby Lujo on Tue Jul 23, 2013 4:58 pm

Are you guys implying that there's too much goat in the game?

I should be the last person to notice something like this, but one'd think there's nothing BUT goat in the game the way you tell it. It's a bit harsh?

And the ammount of goat is just right, if you ask me. It's one of the things I approve of, the level of goat in DD...

HOWEVER!

The vicious token really could've been a barrel full of weasels.
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