by JayPlaysIndieGames on Wed Jul 31, 2013 2:02 pm
Interesting approach. Anyone that watches my series knows that I am a more or less frequent misclicker, and that I am capable of dying at any moment as a result. In fact my very last run was "won" with one boss down and the other easily beatable, but as I was exploring and not paying attention (just trying to get to full health mana before the boss fight) I uncovered and in the same instance clicked on a level 9 snake. The End.
I honestly don't know if this new method would have prevented that. . .I also don't know if I would have wanted it to. . .I like that I die when I get careless. Sure it was very frustrating losing a won game, and it wasn't a happy moment immediately after, but ultimately it was my own fault. I deserved death and I got it.
In any case I am neither for nor against making death easier to notice. I just wanted to say that misclicks in this game are just part of the fun for me. My loss above just makes me think of my adventurer getting a big head thinking "HAHAHAHA I've won, all this treasure will be mine" and because he is so powerful he wanders about the dungeon not looking where he is going. Then boom he falls in a snake pit the end.