When it comes to super-hard scenarios, I often clear my maps on a nerfed preparation setup, *then* tweak situations to be unfavourable towards the player and let it loose upon the world. I try to release it in a state where I think it's just slightly too hard to win for anyone who doesn't make a concerted attack with a well-developed Kingdom. Then, after a round or so of feedback, I attempt the dungeons myself at full power and consider what I want to do with the results.
Wait, have you attempted and won the third triple quest? If so, I must say that is impressive, even if you designed the place. That third mission has ridiculous boss power (I haven't even seen the possible final boss, but right now it is about 3 times as hard with less provided resources), a nasty monster set (debuffers and doom armors?!), and only provides GG. It seems beyond any strategy by itself. I guess I'll have to come in with a GREAT set up. We're talking 5 Grimm's Grotto strength Franks...
Back in the day, someone would invariably find a way to break whatever challenges were set in this fashion and start walking all over EVERYTHING after not-too-long because it's almost impossible to consider every tactic that every player can whip out. It's oddly pleasing to find that this is no longer the case, though there tend to be more constraints in these situations that I take direct control over, so that makes things easier.
Then again, back in the day there was so much more broken stuff to abuse. Anyone remember the old Tri-Sword? Seeing as you basically need a broken tactic to win this, there isn't that much left in the game to use. Back in the day, there were tons of broken strategies--one for every situation. And there were more total options, so more broken strategy potential.
nfortunately for y'all, this does not mean things just become easier because folks say it's Nintendo Hard(TM) -- I still have very clear memories of people thinking that Paladin Gold was "impossible" for the longest time, despite it being one of the *easiest* Golds to consistently beat (I've won that scenario literally every single time I've played it. Ever).
You win Paladin Gold every time? I still hate that place. I may have been the first non-dev to win it, but I am terrible at the strategy it requires. It's miserable. Even if you don't nerf stuff if it's too hard, there is a certain point where it just becomes ridiculous. Then again, if you've beaten it, let it be.
Sometimes, you just gotta think out of the box and try new stuff. The game isn't fun if you think you've just mastered it for every hypothetical scenario. In the triple quests in particular, there's some important stuff concerning the resources which you do (and don't) receive as part of the standard dungeon layout. Gold piles missing in Scenario X, particular glyphs appearing with startling regularity in Scenario Y ... there's a few hints being dropped just by the dungeon layout.
Thinking out of the box is a key part of the game, but there aren't that many options to consider that can beat 5 Franks (with a little extra boost at the beginning for each one of them), and then the super boss that may or may not exist in addition to them. Then again, the triple quests open up a whole new amount of strategy options, but even still, your inventory is quite limited. And since Portal Perilous drops almost all of your glyphs in the first mission it means you have to leave some behind and be shorted later because you didn't have the inventory space.
We're listening to feedback and responding to it where necessary. For example, Quest 2-2's boss was appreciably flawed and extreme in the way it previously worked, so that's why its mechanics got changed. The entire first quest arc was made easier because of the stage in the game which it unlocks for most players. Et cetera, et cetera.
This is very true and I commend you for it. Hesss really was broken. Although with the new nerfed Tri-Quest 1, it makes the jump from 1 to 2 rather insane. I haven't looked extensively at the remade first, but to me it seems all tri-quests should be gated behind winning the game.
Anyways, that just my 2 cents.
I speak chaos.