Lujo - while I agree on the puzzle/roguelike dilemma - I think it's kind of obvious that he should be trying to get a little more experience in actually playing the damn game or looking at what the possibilities of the game further along are to corroborate his twitch response before reviewing it rather than this just being things not obvious to newbies.
The penalty for dying is restarting a lengthy dungeon right now. I think that's fundamentally pretty different to SMB's very quick, no delay in getting back to the game twitchy gameplay. I think some of the nonsense he says is partly because on the first few dungeons, monster sensing, fighting same level monsters etc. etc is not actually a huge drawback. Having played the tutorials and start again recently, I kind of think they've done as well as they can in introducing these very challenging concepts without ramping the difficulty to levels kind of prohibitive for new players.