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QCF Design Community • View topic - Advisor Tasks


Advisor Tasks

All things Desktop Dungeons

Re: Advisor Tasks

Postby Wargasm on Thu Dec 05, 2013 3:38 pm

Ah, so it goes by play time total. I thought it did something like (base number for first time task comes up) + (x% each time it comes up again.)
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Re: Advisor Tasks

Postby Darvin on Thu Dec 05, 2013 4:45 pm

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Re: Advisor Tasks

Postby dislekcia on Thu Dec 05, 2013 5:47 pm

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Re: Advisor Tasks

Postby Darvin on Thu Dec 05, 2013 6:44 pm

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Re: Advisor Tasks

Postby dislekcia on Thu Dec 05, 2013 8:53 pm

You're really not understanding what Tasks are for and you've ended up fixating on being able to complete them for some strange reason.

Tasks slowly count up over multiple runs, that's all they have to do: Provide visible progress in a non-monetary fashion for players that aren't progressing otherwise. Yes, I totally get that you're trying to complete them because they're constantly there and constantly ticking up at you, they're not quests, they're just arbitrary statistics that have reached ludicrous numbers because you've played so much. What's wrong with a Task taking possibly hundreds of runs to complete, provided it does a little animation every once in a while after each run?

Let them go, they're not changing.
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Re: Advisor Tasks

Postby Wargasm on Thu Dec 05, 2013 9:02 pm

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Re: Advisor Tasks

Postby Darvin on Thu Dec 05, 2013 9:16 pm

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