by OneMoreNameless on Fri Dec 06, 2013 5:19 am
@Wargasm: Eh, in the context of a turn-based game such as Desktop Dungeons I'd consider the term 'gameplay' to refer only to choice of items, combat tactics etc. whereas an extra click or two (that would be optional) after you've already made your decision doesn't affect the former and so would be a minor UI concern. This argument is getting about three topics away from anything meaningful at this point though so enough of that.
@dislekcia: Seriously though, update your FAQ with a mention of and explanation for commonly denied suggestions. (And, like, that the game is actually released.) When a new player identifies a problem and helpfully suggests an improvement, taking time out of your busy day to respond that they and everybody else are wrong and you're refusing to explain why is a dick move, not even counting the insult towards the beta testers who warned you this exact situation would occur.
For reasons that would plainly be useless to go into, I myself am neutral towards a death confirmation. However, I will suggest that an option to disable the red screen flash be made available. It gets a little irritating after a while, and I'm not convinced it's helpful as a warning - it occurs so often while eg. checking enemy stats or between every cast of a fireball barrage that I suspect a player is either going to become very quickly desensitized to it or else start avoiding higher level enemies altogether instead of figuring out ways to defeat them.