[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead QCF Design Community • View topic - Vicious Supreme Slayer
Interesting choice of god in Binlor, I would've gone with JJ personally, but it's still a great job
And, yeah, the monk method also leaves you with a Rex to deal with. This is why I'm inerested in making this work somewhere where minotaurs spawn as regular monsters - with a monk you could probably self-cannon both bossess down. Material for the other thread, though, gratz on the impressive Supreme Slayer
Just used Binlor to move freely in the Labyrinth, have 100 piety left Its so funny that you can even desecrate altars to fuel one god. Less HP? Meh.. Corrosion? Meh...
Here's my contribution: I pretty much didn't even try.
Okay... it was actually close on Evolvia. In hindsight there was a ton of ways I could have done it more optimally. I wasted a lot of low level enemies with IMAWAL when I could have saved them for after the ding for bloodpools to help kill the boss since I was basically just using zero blackspace B2P to fuel fireballs. At level 1 Vine Form is hilarious with B2P as well.
You don't even want to see the mess I made of the map
This particular run was dependent on the Dragon Soul so I think he would struggle on any other map since he would basically need to prep Titan Guitar to make it work. You could scum for an early Dragon Soul, I guess... Also I really screwed up be grabbing the exploding signpost right before trying to fight the shade. "Say goodbye to 47 HP that you will definitely want for B2P".
Last edited by FDru on Sun Dec 08, 2013 3:35 pm, edited 1 time in total.
Because of the clutter? I've used EM in all sorts of maps (well, maybe not the labyrinth) and never felt the need to go to shifting passages for testing stuff, so maybe the clutter paranoia might be a bit irrational.
Pretty sure you could pull it off in Venture Cave or something...