by Naoya on Sun Dec 15, 2013 12:33 am
FS Enemy -> FS Player->Enemy->Player->Slowed Monster-> Slowed Player
Slow on Enemys overrides First strike, Player First strike and slow cancel each other out (afaik)
Burning gets triggered immediately after a Player attack, not sure how it works with Mageshield though.
Player Knockback occurs after getting hit by an enemy, even if you're dead (but not on Retaliate:Fireball).
The exception to this is the Reflex Potion; it will trigger on Retaliate:Fireball, and will also trigger Knockback.
Enemy Knockback occurs after the enemy's attack.
BURNDAYRAZ comes before Retaliate Fireball, even if the enemys have First Strike.
Lifesteal gets applied after the player attack.
Poison/Burning strike (presumably) get applied after Player attack.
Damage Resistance/reduction get applied before the enemy attack.
Cowardly enemys flee after each hit they take, including Reflex Potion
Blinking occurs if a enemy takes damage.
Knockback prevents (enemy) blinking. Don't think it works on patches, though I don't know.
% Attack bonuses like the Human conversion bonus or class traits (including might) come after Spiritsword.
DP comes after Enemy Attack.
The Warlords damage bonus applies once his health fall under 50%; so first striking an enemy from full health can actually result in dealing less damage than you'd do otherwise.
Similarly, a lifestealing vampire will use lifesteal first if he has First strike, allowing you to survive hits that would kill you.
Those are all the interactions that I know of.