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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby OneMoreNameless on Tue Dec 17, 2013 3:17 am

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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Tue Dec 17, 2013 3:36 am

It does need to be written up somewhere, but it is intentional.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Bug reports (Spoilers ahoy!)

Postby Wargasm on Tue Dec 17, 2013 3:54 am

Huh. I never knew that. I could have saved a few deaths if I'd known I could have petrified a L9 I wasn't going to be able to kill to drop a curse. :/
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Re: Bug reports (Spoilers ahoy!)

Postby OneMoreNameless on Tue Dec 17, 2013 4:26 am

Yeah. The only reason I stumbled over it at all was that I'd prepped Earthmother for Cursed Oasis and accidentally kicking myself out of the cursed world was already a reoccuring problem in that run, so this was just adding insult to previously self-induced injury. IMAWALing the existing plants was curse-neutral, although oddly enough I recall on another occasion de-cursing by IMAWAling no-exp revenants in the Hex Ruins, so who even knows.

... so, uh, bug reports. What's the deal with those homing piety SFX that just spin circles around you before vanishing in a puff of logic, am I right? You paladins know what I'm talking about! ;)
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Re: Bug reports (Spoilers ahoy!)

Postby CoolBoy on Tue Dec 17, 2013 9:23 am

Discovered a sleight typo on a quest listing. When playing the dungeon, and reading the current quest listing on the menu page, I get the following:

Perpetual Questing Initiative
"Defeat this dungeon with a Goblin Rogue and get the Cheeky badge (the first monster killed was a higher level than you.)."

There is one too many periods in this sentence.
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Re: Bug reports (Spoilers ahoy!)

Postby OneMoreNameless on Tue Dec 17, 2013 11:22 am

If you have the same item stocked in multiple locker slots, then selecting it when preparing for a dungeon run will highlight both of those slots even though only one is actually being taken (or will be lost on death, which I spent 100g to quickly test).
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Tue Dec 17, 2013 6:34 pm

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Tue Dec 17, 2013 6:39 pm

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Tue Dec 17, 2013 6:53 pm

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Tue Dec 17, 2013 7:05 pm

Bugs logged up to here. Long one, hopefully there are less issues incoming now.
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