[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead QCF Design Community • View topic - How does LEMMISI works ?
LEMMISI, at its heart, is random. It is weighted to have a higher probability of revealing interesting things, but at the end of the day there's no assurances as to what - if anything - it's going to reveal.
Short of an absolutely massive and meticulously cataloged data-set, you aren't going to be able to experimentally filter out the noise.
Well, I have tried is on about 15 dungeons, and found what I wrote on the wiki pages : in 3 to 4 cast you can hope to have seen every glyphs, 6 or 7 every altars and maybe stairs. And it takes many more to spot every monsters. That's already good to know (before trying this, I had not realised that it was that efficient at finding glyphs and altars)
Ah well, I might be wrong with the figures. But still, in my experience I often see all glyphs by the 4th cast. I am really pleased to have done that bit of testing, because now I find Lemmisi way more useful than before !