Yeah I also love this tendency of the game. It never ceases to amaze me how much more fun stuff there is to try.
In a certain way this strat is like an acidcaster gone crazy by bloodmagic. What I really love about it is how flexible it is. You could leave out RH or FH and with a reasonable amount of extra health it would still work.
Now I'm curious what is the absolute lowest health where it is still functional.
@Schachter: My previous tips were very bland, sorry for that. That's because I don't have any go to srats, I always make up my strategy on the fly. Today I had some time to play, so I tried a few purist Gorgon runs to gather ideas:
- As you guessed damage and resist stacking are important, but those efforts still won't make Gorgons better regenfigthers than Monks. But it's not a problem. With Gorgons you can use regenfighting to soften up an opponent just as much where some clever finishing moves can take them below dg territory and earn you the kill, like a DP hit.
- GETTINDARE and BYSSEPS are not worthless for Gorgons. Usually your normal strike comes after dg and opponent's attack, but a combo of those 2 glyphs can give some powerful finishers.
- Gorgons don't have much trouble worshipping an early TT. Hit an opponent once for the poison piety than unleash your spells and finish with the dg. Of course this requires some help from items or a B2P. Now what is really awesome is that you can pick up 3-4 poisons and convert out to stack resistances under someone else. That way though you can become as good as a Monk in regenfighting while still having all the flexibility a Monk lacks.
- Surprisingly Gorgons can get some use of 8 MP CYDSTEPs. Thanks to your poison you can "regenfight" foes with killer dmg and activate multiple CYDSTEPs meaningfully. It's also nice to enjoy 5 MP fireballs and ENDISWALLs.
- Don't let your dg discourage you of joining Dracul or EM. A useful boon always makes up for some statue breaking. And if you see that you won't be able max out your resists go ahead and pick up a lifesteal too.
Btw when you play Gorgons how do you regenfight? Are you trying to make sure that the opponent never heals back from poison? Because it's not the best aproach. You can kill foes with higher attrition in a "panic-regenfighting" way. Buff up before fight, load out a lot of hits to build up poison - regenarate (save some mana) - continue fighting and if you see that you're running out of health to keep up the poison don't worry. You just have to reach the dg territory where dg kicks in and your regenfighting power can double thanks to it, or simply finish off with clever glyph use. Also if at this time you need some extra mana, letting the monster regen a bit is not the end of the world.
Right now that's all that came to my mind. I'm also working on an equation for poison based regenfighting, I'll post the result when it's tested.