Hidden abilities / undocumented features

All things Desktop Dungeons

Re: Hidden abilities / undocumented features

Postby Blovski on Sat Jun 07, 2014 10:29 am

Yeah, there's a limit to overheal. I think you're right that it's 150% of base health.
Blovski
 
Posts: 909
Joined: Tue Apr 24, 2012 7:21 pm

Re: Hidden abilities / undocumented features

Postby Lynzkar on Wed Jun 11, 2014 4:56 pm

What # are we even on now?
Missingno. Vicious Token will not counter Purist badge
Missingno2. Translocation Seal will not counter Miser badge
Edit : 50th post on the forum, hurrah!
Last edited by Lynzkar on Wed Jun 11, 2014 7:24 pm, edited 1 time in total.
I am the king of the rats now! Bow before me, peasants.
Class-suggestions, with sprites
User avatar
Lynzkar
 
Posts: 249
Joined: Tue May 06, 2014 12:00 pm
Location: Rat-Kingdom

Re: Hidden abilities / undocumented features

Postby Nurator on Wed Jun 11, 2014 6:45 pm

Updated the first post! No numbers anymore :D The list is really long now oO
Nurator
 
Posts: 543
Joined: Sat Mar 24, 2012 2:02 pm

Re: Hidden abilities / undocumented features

Postby Lujo on Wed Jun 11, 2014 9:04 pm

At one point the game didn't have the codex. It was quite arcane XD
Last edited by Lujo on Sat Sep 06, 2014 5:25 pm, edited 1 time in total.
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

Re: Hidden abilities / undocumented features

Postby Astral on Sat Aug 09, 2014 7:25 pm

+1: The burning chain isn't lost if you kill targets by deathgaze.

And I just noticed I haven't even answered a question for months :P
1000 sorry. The limitless lifesteal still works, and all you need is to have at least 1 lvl of lifesteal on a gorgon, and kill a bloody monster with deathgaze. When you do that, you get maximum health out of it, even if the monster was down to 1 HP.
What Avatar described was the extreme version of it, which exploits corrosive creepers' blood.

If I managed to overlook a question again, feel free to remind me in a PM. (Oh and the continuation of my infinimuter topic is still coming, I just had a summer job that drained my energy and I couldn't motivate myself to write it. From Monday though, I'll have time again.)
Somebody spilled raspberry juice all over the place!
User avatar
Astral
 
Posts: 562
Joined: Fri Jan 17, 2014 10:56 pm

Re: Hidden abilities / undocumented features

Postby Astral on Wed Sep 03, 2014 8:33 am

In Demonic Library when you kill all the demonlords every spiked tile becomes normal, not just the 8 in the middle.
Can be useful in accessing the secret subdungeon in case you prepped Binlor, without wallbreaking glyphs, like if you found a really good altar at lvl 1 and never joined him because of this.

Avatar loses his ability to spawn monsters while enraged. It's quite unusual for a boss to lose abilities.

You lose your overhealed HP if you use a regular healing method or decrease your max HP. The former is shown on the healthbar most of the cases.
Somebody spilled raspberry juice all over the place!
User avatar
Astral
 
Posts: 562
Joined: Fri Jan 17, 2014 10:56 pm

Re: Hidden abilities / undocumented features

Postby Astral on Wed Sep 24, 2014 5:41 pm

Corrosion applies to some damage types, while not to others.

How much extra damage will you get out of 1 corrosion with a bearmace wielding, whurgarble using sorcerer?
Only 2.
It deals damage for your hit, the knockback, and that's all. No bonus for manashield or burning detonation :(
It would make manashield useful if it activated corrosion too.
Somebody spilled raspberry juice all over the place!
User avatar
Astral
 
Posts: 562
Joined: Fri Jan 17, 2014 10:56 pm

Re: Hidden abilities / undocumented features

Postby Darvin on Thu Sep 25, 2014 3:49 am

Here's a weird one I just discovered:

If a Sorcerer casts BURNDAYRAZ on an enemy with retaliate: fireball, his essence transit activates after the retaliation damage, rather than before it like the fireball.
User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Hidden abilities / undocumented features

Postby flap on Thu Sep 25, 2014 3:12 pm

When overhealed, the health is reduced to its max when you get the Blood Tith boon. I suspect that it would also happen with any other effect that reduces the max health (Dracul Punishment. I don't remember if there are any other such effects...)
flap
 
Posts: 351
Joined: Thu Jun 02, 2011 3:26 pm

Re: Hidden abilities / undocumented features

Postby Astral on Thu Sep 25, 2014 3:41 pm

I guess the same thing would happen if you converted a max HP item.
Never tried it, because it's pointless.
Somebody spilled raspberry juice all over the place!
User avatar
Astral
 
Posts: 562
Joined: Fri Jan 17, 2014 10:56 pm

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 28 guests