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Re: Mostly random hoarders

Postby Lujo on Wed Feb 18, 2015 4:02 pm

Great help guys, gives me lots of ideas, and for stuff I've underplayed, too. I also never tried messing with the GG punishment, that makes for a fun experiment (or a bunch). Will be doing some more runs later today :)

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Ok, here's an actual hipster Halfling Berserker, I wanted to try it out a bit before I go do interesting Hoarder stuff. It was rather interesting all in all:

VT RUN - Halfling Berserker of EM w NW - Havendale Bridge - Vicious Token / Trying out the build

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The idea was to rack up health and XP via Vineforms and Imawal, and potentially some damage from Greenblood spam if possible. Also to have a cool string of hits on big targets with (Health + Health Potion) + Namtars Ward + Resists + Entanglement. The cramped nature of the map kinda made it not work as well as it would've otherwise, but I did find an Apheelsick which is REALLY good on Berserkers. When the EM part worked it worked pretty fine, as I was often fighting non-magic damage enemies with no hassle, on VT difficulty, but it's still a strange build.

Another point of interest is that I didn't, in fact, manage to get Whoopaz off at all (due to missplays). I swapped to TT and murdered Medusa with TT potions - but I couldn't use the Namtars Ward due to being in TT! And I still had enough Health Potions to straight-up potion-spike Zin Kibaru without Whoopaz or using a DP or a ding and not get punished by a rather low piety TT. Which means I played it rather suboptimally all-in all and didn't leverage a lot of my power at all.

A very interesting build. Imawal proved to be great for getting rid of curse, making higher level Bandits something you can actually fight ^^ Probably not tier 1, but rather viable for a bit of variety.

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Decided to try for a few badges at a time on a PQI run:

PQI - Dwarf Assasin - Slime Pits - Purist

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And ended up chasing too many badges at the same time and only gettig purist :( Oh, well, serves me right.

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Then I decided to go for Hoarder and Parched on Hex Ruins, as it was Flaming:

RUN - Goblin Paladin - Hex Ruins - Hoarder + Parched

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Took the "lean on your class, prefferably rank 3" approach (props to Tinker) and went full overkill with a Dragonshield Paladin. A guaranteed halpmeh also sloves the level a bit. So I took Goblin as I rarely see the portrait, and with Mystera because a "solved" Hex Ruins run at normal difficulty is easy enough (and well, least complicated gameplay, and I get some mana and cheaper fireballs if I need them, not much, but was fine).

Was a quick one.

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Another badgehunting run, so the race doesn't really matter:

RUN - Goblin Assassin - Grimm's Grotto - Faithless / Hoarder

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I prepped the CB thinking I'd try getting parched, but parched + faithless + hoarder kinda cuts you off from too many refills. Would've been doable due to poison and dings, too, if it wasn't being done on such a cramped, small map against a poisonous boss.

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Then a PQI hoarder:

PQI - Dwarf Sorcerer of Mystera - Ick Swamp - Hoarder

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Well, I managed to get Mystera angry (it can happen on Ick - even though a socerer doesn't care much about poison, curse and corrosion, you can get into a situation where all your popcorn are magic users). But it was still possible to fireball down regular difficulty Itsssama even if he's got 65% resists and you don't have refreshment (because 24 points mana pool).

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Eh, I really didn't want my first Gnome Tinker to be like this, but what can you do:

PQI - Gnome Tinker of Mystera - Rock Garden - Miser / Hoarder :(

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Eh, it was a Miser PQI (and I was missing Hoarder), and Tinker can have 2 Translocation Seals, and 2 Transmutation Seals. And the blue ones not only help with Hoarder but with mazy maps too. So I just had to do it, even though it's nowhere nearly as powerful as non-badgehunting GnTi.

Still, It went through a 75% magic resistant guy with a barrage of frieballs an no weakenings. Only ever took Mystic Balance and a few hits of magic, but my shops kinda gave me CB and a Mana Boost. The other bossess were kinda easy too, but I'm not sure this is a Tier 2 build at all. It's not "cheatcode tier", and you do need quest item unlocks, but looks like fully legit spellcastery tinker build. Plenty modular, plenty flexible, too. Felt well above the curve without shops, refreshment or the Gnome figuring into it, I can imagine what it can do when it's not that's shut down.

Also, Rock Garden regular and Rock Garden Vicious are completely different. Bump the stats in there and it's hella difficult. I still haven't got the VT here, and it's not for lack of trying (although I have been trying non-halfling PQI warmongers without Titan Guitar which could explain it partly).

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Well, I did go POS on one thing:

PQI - Halfling Wizard of Pissorf Spam - Cursed Oasis - Miser / Hoarder

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I felt like chasing out both of these at once, because I though I'd not have much sinergy between my race and class unless I score B2P. Which I didn't, so I mostly usied Healing Potions to power the trisword, spike largeish popcorn and even activate Alchemist Pact. It was a rather breezy run (used Wonnafyt to summon stuff to the boss, slammed the boss into it, getindared whatever it was, summoned another thing...

But now i'm SURE (or very, very convinced) Unstoppable is bugged. It keeps showing up on every run I do in the CO, and I think I only ever killed the wraith boss once. If it isn't bugged, I'd give money to find out what's up with that.

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Whoo, boy, was this silly:

PQI - Halfling Rogue - Berserker Camp - Hoarder / Faithless / Miser

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Rogue + Namtar's Ward + Glass Cannon Bossess = easy badges. Went Parched, too. Berserker's Camp is another one of those places where regular or VT makes enormous difference.

A funny thing that happened was that the other boss was Thomithy - and since Bersekers and Bandits look so much alike (that is they're exactly the same), I unloaded all my potions and stuff tryng to two shot (and ofc succeding) on the first guy I ran into. Who turned out to be Thomithy, who would've made a way better fireballing target than the other guy, who has 50% resists. Inattention, sure, but aparently the "bandits and breserkers work differently but look the same" syndrome is even more pronounced with bosses.

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And another badgehunting run, at regular difficulty:

PQI - Dwarf Assassin - Western Jungle - Faithless / Hoarder / Purist

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With this many restrictions and no Soul Orb it looked like it could actually get tricky, but Lemisi + Apheelsick kinda prevented that from happening. Badges winkled out.
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Lujo
 
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Unexplored territory (hopefully)

Postby Lujo on Fri Feb 20, 2015 8:54 am

Decided for a trial run with the Dwarf Thief, took 2 tries and, as is always the case with me and Dwarves - I can't really tell much:

VT RUN - Dwarven Thief of Binlor + Dragonshield - Northern Desert - Vicious Token

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Probably not the best place to be trying out a melee build. This was the 2nd try, the first one failed to kill the goo, as I kinda missplayed quite a few things. Both runs had the RBS prepped, too.

Now, this is obviously a Dragonshield run, and when you get down to it, most Dragonshield runs with stuff more naturally inclined to stacking resists will do better than I did. There's also Binlor drudgery, and there's also the fact that I had Drac on this run and Drac makes any Dwarf rule, and Dragonshield dwaves most of all. I think it would actually be possible to just start a Dwarven thief in Drac, pick up Blood Curse for first strike on your Stabber and a bit of help regenning your health, lifesteal (shooting for 45% resists), resists and bloodswells with sanguine as the backup once your levels get big.

I also desecrated EM, which helped with swilling potions, and I could afford the Burn Salve due to being a Thief and the Gold subdungeon, and I guess Dwarves, Thieves and Binlor worshipers all like overexploring - except that has it's issues.

Wasn't too bad - got unstoppable on a VT run, mostly meleed down the Goo, could take a hit from a 120 dmg dude, drink a mana potion, tank another one, that was rather nice, and if it didn't involve a RBS, there was a Getindare on the board which would've made me quite a bit more powerful.

It's hard to tell with Dwarf builds, because you use everything and anything, and they always kinda feel like cumulative effect snowballs to me. Also, Dwarf Sorcerers might actually be a legit thing, not necessarily tier 1, but there's certainly more to them than just a few lucky runs. Witchalok Pendant is probably their prep of choice, and I can kinda see them working in both Drac and Mystera so far.

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Then Halls of Steel lit up, and I decided to badger the badges out of there:

BADGER RUN - Human Assassin - Halls of Steel - Faithless / Hoarder / Miser

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I think when I go on these flaming hoarder runs, I'll just use humans. I've been underplying them, and they do have their niche builds (monks, transmuters, long haul runs, ding max stuff), but I'd rather have other stuff in my PQI's, as it's more intersting.

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My first Half-Dragon on this playthrough:

PQI - Half-Dragon of Taurog - Magma Mines - Warmonger

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Health potion spiked my way to levels, the resistant guy was up against a wall, the I strung togather freebies on the other guy, knockbacked the resistant guy ftw, and kinda scraped my way through the final guy by manovering him around (also saved Whoopaz for him). Wouldn't have worked without the Badge of Honor, but mostly due to sloppy play on my part.

Well, if knockback being untyped damage is there to let this guy kill the Magma Mines goblin, I'd rather have it only work that way for him rather than have Pissorff be the killer thing it is. Eh, what's there is there until something else is there if anything else is ever there I suppose.

Still, Warmonger Magma Mines with no GG, nice I suppose.

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The PQI said Faithless, but I was also missin Purist, so I decided to go both at once:

PQI - Goblin Thief - Eastern Tundra - Faithless / Purist

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On the other hand, maybe going prepped up with VT for Faithless might've been a better idea, except it's been a while since I've played Thieves so I wasn't entirely sure. The CB purchase was a dud, I didn't use it once. The play was Wonnafyt + Imawal + some conversion every level to keep the XP train rolling with as few kills as possible. And I also converted an Apheelsick which was also a complete missplay. Killed boss by a combo of potions and dings and a fair bit of fireballing.

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My first (I think) Gorgon on this playthrough ^^:

PQI - Gorgon - Creeplight Ruins - Faithless

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I went with what may seem like weird preps, and kinda messed it up here and there, but I pulled it off. The preps turned out to not have actually been a problem, the problem was that the RNG decided to go full troll on me and give me double spawn snakes, and other stuff was zombies and cultists, and me with no fireball. Took a while to find Halpmeh, too, but once I did things turned around well enough.

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Note on Blue Bead - may I take a minute to show my enduring appreciation of this little kincknack? Every once in a whle you'll run into it in the first shop while you're looking for that quest item you're scuming for, or curse it's existance when it's clogging up your shop that might otherwise be containing fat CP junk, but don't take it out of your pool whatever you do! It was worth 2-3 mana potions for 5 gold and a small item slot on the Gorgon run, couldn't have done it without it! ^^ "The popcorn popper's Schadenfraude" I call it, with the only unfortunate downside being that you ocasionally ding and waste 5 mana when you needed 6. When it comes through, you'll swear it's a Mana Keg in disguize.

Otherwise is smooths out many misfortunate situations where you're just 1 mana point off a Refreshment or mana potion threshold (much easier to use in this capacity, even though that situation is rarer) - and we're talking +2 or +3 effective mana pool size in that case, making it actually bloody strong.

Least of all, stick it on a Mystic Balance Bloodmage, go full machine gun (pop a popcorn for 1 mana, drink a bloodpool for another mana, hit your B2P for 3 more mana, throw fiery doom at 'em, repeat untill out of popcorn). Nuts!

Thank you!

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Eh, knockback going through resistances is just silly. Someone did mention that Taurog Half-Dragon kinda dodes everything, and, well, he does I guess.

RUN - Half Dragon of Taurog - Rock Garden - Warmonger (and many other badges)

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Would've easily been parched, too. Hit plants into the resistant guy, had enough knockback to make any knockback hit into him almost like a Whoopaz (it was on a relatively low difficulty, but it stiff felt kinda... wrong I guess?). Anyway, at least it seems there'll never be any trouble with getting any Dragonkin run done.

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Then Creeplight lit up, and I was missing Hoarder, Miser and Vicious token on it, so I decided to just clean all that up using POS. Also though it would be a good stress test for POS.

BADGER RUN - Orc Wizard - Creeplight Ruins - Vicious Token / Hoarder / Miser

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Turns out it wasn't. I even forgot to take a Human on a Hoarder run. Took two tries, though, and Creeplight is the only place so far where POS kinda didn't work out as good as possible due to the way the boss works (and the fact that I was chasing two very unsinergistic badges, so this was kinda as gimped as it gets in various ways). I missplayed the first try badly (and in fact winning wasn't the issue, but winning with Hoarder and Miser was, so I gave up), and I missplayed the second take even worse (way to late and I drank half a litre of camomile, so I'm both sleepy and drowsy). In the second take I managed to get nothing but an alchemist pact a clearance and pissorff from all 3 gods, even locked myself out of both EM and PM after commiting to a play which counted on them, and popped Glenrick at a terrible time. And I regenerated a ready to Getindare lvl 8 while I was lvl 4, which would've leveled me up, causing me to waste a ton of resources on leveling up.

In short I played it like a huge doofus, it was a heavy trickshot run in terms of achievement (or at least it should be in a sane universe, Hoarder + Miser + VT doesn't sound like it should be so forgiving in Creeplight), yet... There you have it.

Well at least I badgered Creeplight fully :)

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Note on PoS - I'm looking forward to the dailies as much as the next person, but it kinda sounds like a move away from single-player game to sort of kind of, not entirely single player game. Which I don't mind at all, as I'm sure I'll take hiatuses from actively playing and being engaged for sure, and stuff, but with Pissorff being what it is, and pissorf strats being what they are, I'm not sure how that's gonna work out. This stuff stands out quite a bit, not that it's my problem...

EDIT: What I mean by this is that if dailies are about making a choice between preps this does take out prepping Binlor for guaranteed PoS (with anything up to and including berserkers), but since it doesn't actually need anything but pissorf most of the time, any meaningful choice you make at the prep screen might be irelevant as long as you just find the glyph on time (whatever on time means). Have to see the dailies first, how the whole thing works, and there could be scoring mechanics or whatever to make the guaranteed win via PoS everywhere not count very much, or whatever, but the whole thing is still out there...

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Bla! :)

Postby Lujo on Sat Feb 21, 2015 5:12 pm

My first Vampire on the playthrough ^^ (I think)

PQI - Vampire - Shifting Passages - Purist

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Took 2 tries, on the first try I was kinda remembering how all the blood sucking and no regen works, and had a good run at it but didn't get too far. On the second run, the one pictured above, I had Wonnafyt and Getindare. And Balanced Dagger. Bla!

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And here's a reather difficult Hobblers' run, PQI + 1 badge + VT challenge :)

VT PQI - Halfling Wizard - Hobbler's Hold - Ding! Max + Vicious Token

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This is much more difficult than it looks, and it's probably the most difficult Hobbler's Challenge there is. You have to hit only Ding! Max, at Vicious difficulty while failing all other badges, which means you have to fail Cheeky, and you have to fail Unstoppable (which means you're not allowed to kill one of the 2 lvl 7 guys). And you (probably) have to go EM for the IMAWAL, and that's a prepped EM on a cramped map.

Frankly I'm not sure I would've pulled it off it wasn't for Alchemist Pact providing about 15 XP (I got to lvl 10 with on 1 XP over the margin) and Lemisi giving me refills out of exploration which would've otherwise been unacessible. And you can't prep the Balanced Dagger, because if you don't prep the guitar you automaticaly fail Unstoppable (I think).

Anyone looking for a cool difficult run, give this a shot - no goblins ofc.

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Badge, Badger, Badger, Badger, Badger, Badger - Mushroom, Mushroom! (for those who get the reference)

VT RUN - Human Assassin - Southern Swamp - Vicious Token / Miser / Hoarder / Parched

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I generally tend to underplay assassins, because while there are not categories and classifications, there's swift hands, and stuff, and that's all that needs to be said on that matter. Anywho, was a bit interesting because I managed to get my whole sweet spellcasting setup - without an actual fireball in my inventory. Full inventory. On what was supposed to be a Hoarder run. So I decided to promote a lvl 4 Dragonkin to "honorary boss" duty, used dodge, whoopaz and schadenfraude on him, opened up a slot that way and picked up the fireball (wasn't gonna need any potions as it was also supposed to be a parched run).

Well, after that it was all imawal-b2p-clearance up to the boss, where it was ding-b2p-CB-clearance and he croaked at one point.

Badgered up a sack of badges, because assassins.

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The PQI decided to send me on a Faithless Vampire run, also know as "a Vampire Run", but since I was missing Purist, and the Ick Swamp hands out damage and the vamp is imune to poison and manaburn, I decided to go purist, and probably could've also got the missing Miser.

PQI - Vampire - Ick Swamp - Faithless / Purist

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I bought a Trisword, and I suppose it did count for quite a bit, but Wonnafyt, the advantages of being a Vampire in Ick Swamp and good play I guess, could've got me thorough without buying anything. Bla!

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Eh, I've been avoiding Wizards from the start because they're busted, and I've been avoinding PoS lately, because it's busted, and then PQI had this bright idea:

PQI - Orc Wizard - Slime Pits - Parched

And I decided to attempt to make it interesting by turning it into Parched/Miser/Hoarder/Unstoppable... and forgot to prep the VT. :(

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The results were predicatable. I popcorn bowled the lvl1 guys, found the subdungeons and my 15 mana, swapped into Drac, translocated the Dragon Soul, picked up everything from Drac that bumped my damage (by one, woot), and Whoopazed the meat man & started pissorffing him into the Goo at lvl 1. Timed Glenrick to only ding me once, in order to not skip a refill. Had all the resources I wasn't supposed to use left over, 100 drac piety and all the bloodswells left over, bloodpools left over, exploration left over, CB money left over, schadenfraude left over, compression seal unused, pactmaker untouched... And the "Orc" part had no relevance, because of Hoarder, ofc. Could've probably been faithless - Drac did help a small bit with popcorn munching and the Unstoppable bit (which was the quest after all), but othewise I didn't get anything out of him. I would've if I had B2P, which reminds me - no B2P, either...

PoS, what can I say... For when you want to do multi-badge VT Naga City runs, I suppose?

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I've kinda been expecting Fighters to start showing up, as I don't remember the last time I played one. Also, I must've played more Elves this time around than usual, heven't actually seen that many so far :)

PQI - Elf Fighter - Magma Mines - Purist

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It turned out a bit tricky, as I only found TT, but no other god, fireball or pissorf, so it took a bit more exploring than usual, and since I was purist with a class you need to build up from scratch, my starting money wasn't building me to be over the top. Was an interesting, fun and satisfying run, all in all, I really ought to be doing more of these random run purist things. Maybe after I've upgraded my bank and done everything else. Very nice.

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And then I had a bit of a rude reminder of why Orcs are listed as the recommended class on anything and everything:

PQI - Orc Paladin - Havendale Bridge - Parched / Faithless / Warmonger / 3 other things

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I thought this was gonna be a tricky run, Faithless / Parched / Warmonger should cut you off from just about all your refills on an Orc, and 2/3 of your class features on a Paladin. Converting almost everything you run into on an Orc, however, is supposedly supposed to just roll the map for you?

Ok, there are some things to take into account - it's not a dungeon with very high monster stats played at regular difficulty, I had 25% phys resist from the get go, I had a bunch of Tokoloshe spawn, I brough in Namtar's Ward (and there wasn't too many other ways to get more hits in with the badges I was going for), I had 100 CP to begin with and 150 from the troll, I found Dwarven Gauntlets on top of a Troll Heart I've been lugging around from the start and I had Gloves of Midas which let me buy a ding from the tree of knowledge subdungeon, and I wouldn't have won otherwise even though I was impossibly stacked with health and damage.

But still - felt like way too much power. Still, when I take all this into account I did have a lot going for me and I did have a bunch of Orc runs in higher difficulties where they simply glass cannoned themselves to death and halflings breezed through with way less damage but steady refills, but it still feels like you're not playing the same game. After having played all the other guys, this felt like a HUGE hole in balancing. Felt. But having played this much, I have to say that seeing this not be a challenge made me feel ripped off for ever bothering with anything else because it seems impossible to even attempt to bring other guys close to this.

But again, that's just an impression at this point, because a bunch of circumstances let me bypass what was obviously supposed to stop me - lack of refills or ways to get my huge hits in. However, simply being in Taurog would've made me god knows how much more powerful for what seems like no loss. Next time I go badger a bunch of badges including warmonger simply off an Orc, I'll pack the VT and see how it goes. If I do end up with this many badges, something is wrong.

And that something is probably the Orc CP cost which must've been lowered to where it is under some other circumstances and in a different meta. It made sense for Orcs to be underappreciated while the old Trisword did exactly what they did, except for everybody, did exactly the same thing for potion races but added tactical refills and stacked with the Human bonus, but now that it's out of the picture, it's kinda of strange to see Orcs be the ones with the lower CP, and Humans the ones with the higher CP cost, and Orcs with the CP cost this low anyway (if for no other reason then because converting everything has no opportunity cost on a warmonger, and you'd do it on any warmonger, this just feels like you're being handed an old trisword on top of it).

That is if this kind of thing can be pulled on higher difficulty, or under severely less favourable circumstances. Cutting yourself off from 90% refill/freebie sources should make you feel being an Orc chafe, seeing it not chafe one bit is startling. Because if that's not a problem then what is? How is then Warmonger even a badge?

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Start with a murderous DD cult ^^

Postby Lujo on Mon Feb 23, 2015 10:53 am

First morning run was inspired by Sidesteppers Cult Challenge, an arbiteraty urge to cross the Monk out of Cursed Oasis roster, and an opportuinity to check on that Unstoppable bug. Yep, it's a bug, I'm sure I was slamming the boss into a lvl 8 Dragonkin who didn't die.

FORUM CHALLENGE RUN - Orc Monk of Pissorf Spam - Cursed Oasis

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And, well, it's cheating, because I knew it was gonna work. I even desecrated Binlor before I fought anything ot get an ealry refreshments so I get some more pissorff out of converting glyphs. And, well, I only really converted 3 gylphs and a Venom Ward, so I wasn't cheezing the Orc too hard. (Well, converting B2P is counterprodctive anyway). Subdungeons were Titan Guitar (used it for the last hit on the boss ^^) and gold (didn't take much, killed the boss before I got around to using it to fuel B2P), and since I took Refreshment early all my piety went into hits of mana which eventually resulted in me having 20 mana somewhere down the road. The GG swap was for convenience as I needed only one more pissoff, allthough I could've B2P regen-pissorff-fought the boss by that point :lol:

Not sure if it would've been this easy if I went VT, because it's a bit trickier to eat popcorn for curse removal, but I think I would've managed.

PoS - for when a murderous DD cult tells you you only have one try to do something that should by all means be difficult or they kill you :lol:

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Another Hobbler's Challnege :)

VT PQI - Halfling Crusader - Hobbler's Hold - Cheeky / One Badge Challenge / VT

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Was tricky! Got it done via trusty old B2P + Halfling fireball spam ^^

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Then the PQI decided I ought to round up the missing warmonger badge on Hex Ruins, and since I've not done VT on that one before I decided to stress-test the somewhat ludicrously reliable Taurog Dragonkin:

VT PQI - Half-Dragon of Taurog - Hex Ruins - Warmonger / Vicious Token

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And I did it vs Bleaty and the Gorgon. Straight Taurog, too, and the Gorgon had 36% resist both. Still, it's a bit difficult to leverage knockback fully in Magma Mines / Hex Ruins type map when you're going Warmonger, so I guess that's why most people think of it as unreliable or something.

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And this took something like 6 tries:

VT PQI - Elf Monk - Venture Cave - Miser / PQI

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How come it took so many attempts? Because I kept forgetting I was supposed to be miser, like 5 times out of 6 and I missclicked into a huge Meat Man on one of them. I would've won any of them, mind you, one of them were mid fight with a almost dead Medusa of all things, but I ended up having to do it against Frank. Which wasn't a problem, and, well, I got to play a lot of lightly-prepped Elf Monks...

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Whoo, this took a few tries:

VT RUN - Gnome Wizard - Labyrinth - Purist / Vicious Token

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It was a flaming Labyrinth run with the PQI being somethign unappealing, and I was mission VT and Purist here, and lately I'm enjyoing playing twisty maps with no dodgy stuff, so I went in and first failed once or twice with an Orc Wizard (due to not prepping Pissorff because of Purist, d'oh!), and then swapped to Gnome. This also took a few tries, but what was strange was that the RNG seemed kinda streaky about giving me EM and Dragonkin as the other boss. This time around I got hitball as my subdungeon, so I picked up my extra potions and a lot of money right away, and invested in an Orb of Zot, which came in handy later. Also, the boss wasn't the rather fat Firstborn for a change, it was the Wraith, so I fireballed him down at rather low level, Zotted Rex, withled him down as much as I could and then engineered a spike to kill him. All the runs involved a lot of firebally regen fighting.

Was tougher than it looks.

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2 notes on subdungeons:

1) The subdungeon with 2 chambers whith a lvl 5 monster blocking your acess to the chamber with a random stat booster actually has at least one outer ring of Blackspace (or even 2). I've not noticed this before, or forgot in the meantime, but this makes it exceptionally good if you have B2P or even Lemisi. Not as "zomgyouwonrightthere" as Zombie Money or Contemplate the Waters, but still really, really good. Like, worth noting it on the wiki good.

2) The vege vampire subdungeoun becomes much better if you remove a bunch of walls from it.

3) The west, where the labyringh is, has both Soko Trolls and the Titan Guitar subdungeons. Not sure if there's another fully revealed one, but since the Labyrinth is also that way this makes for some really swingy games. The devs probably took this into account, and god knows if there re calcultions about the number of revealed or unrevealed subdungeons in there and other considertions - but it's sorta annoying. There's also the 5X5 gold subdungeon which does exactly nothing that way, and I'm kinda the least happy with the west in this regard.

Not that I'm overly enthused by the Zombie Gold, but hey, I can see the merits of that one beyond the obvious ones. I'd pay for a behind-the-scenes documentary on subdungeons in general. :lol:

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Note on my spelling. WTF is wrong with my spelling? What drugs am I on?

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And to finish off the Forum Cult Challenge from this morning:

CULT CHALLENGE RUN: Orc Fighter of Binlor - Namtar's Lair - Pulling it off

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Yep, I would've kept my head and walked away with a pretty penny. But I knew I would, Avatar's been all over this place with everything using Binlor resist stacking, and it's also Pissorff spam with a guy who has an easy time dinging. It was a rather lousy feature buffet all things considered, too, only an untouched PM and Taurog on board, so I stayed in Binlor and farmed stoneskins, because stoneskins. Also stonestkins on an orc, not bad. Took the whole package from He Of Incessant Spamming of the Pissorf, as there's too many walls in there anyway and I was looking for the subdungeon. Also, Fighter is rather handy with Pans Labyrinth, except one of the little bastards doesn't light up. Places like that is why you never convert the Wonnafyt until after you've seen the subdungeon and done all your positioning, but I didn't find it in time, so I converted the Wonnafyt. :(

Technically, even with the lacklustre shops and deity pool (nice subdungeons though) I probably could've gone Unstoppable, too. Had leftover resources all the way through, and I even stupidly spent all my gold instead of savign ti for the CB, so it was useless down below. Knowing in advance to keep my wheytwut so that I can use my Pissorff spam and biggass knocback damage pain train down there also helped - but I guess it pays to be the Chtulhu ;)

Enjoyable vintage DD experience, despite PoS, shoutout to Avatar for the whole Binlor in NL bussiness :D
Last edited by Lujo on Tue Feb 24, 2015 1:41 pm, edited 2 times in total.
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Open up with a kickass Elf

Postby Lujo on Tue Feb 24, 2015 1:00 am

So, my thief theory does hold water after all, at least partialy:

VT RUN - Elf Thief - Berserker Camp - Vicious Token

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Worked as advertized - more potions, fireball every time you chug a health pot, popcorn munching stabber, Bigass mana pool, CB money... If I had the good sense to kill the Berserkers on time I would've easily went Unstoppable. Well, it involves the (un)Balanced Dagger and the "I'm totally not about as powerful as your average Vicious Reward, do prep me" Crystal Ball, and there was a really eraly Binlor desecration, but it's perfectly legit and on the fun side of powerful. Michael Bay approach works, but I believer other ones would, too.

Very legit Wiki "recommended race/class" material, meaningful benefits from all 3 abilities, open to shenanigans, myguyvering, all sorts of stuff. Probably as good a Michael Bay as the Tinker and the Rogue, not as good as Assassin, but we all know why that is.

Now, Dwarf Thief SHOULD work, but I'm having trouble cracking it. I'm not satisfied with a Dragonshield-only build on them, or even an Alchemist Scroll build - the Elf works at reasonable difficulties with no special help. The concept is generally the same - more CP, more boosters and more effective potions on a non-potion race + popcorn munching helper ability.

Still, there's no health equivalent of schadenfraude, and no direct paralel to Crystal Ball, and health-to-damage exchange rate is somewhat worse and health is a lot more difficult to apply than mana. Resists are a complete pain to build up (because other people would break them ridiculously), and proper healthmonstering eats up your precious health potions. Fire Heart would obviously be good, but getting your health up really high means either JJ or GG, and both either eat potions and don's like you using them (and you lose popcorn with GG). Drac is great - but you lose your potions unless you desecrate.

Dwarf Fighters work, that I know, because all the dinging is great with big health. Dwarf Sorcerers with Witchalok Pendant work (surprisingly well) because all the mana lets you go places and leverage your health. Dwarf thieves... seem to need too much to work, unless I manage to figure out/stumble upon whatever I'm not figuring into the equation. Or someone else comes up with "Oh, you're supposed to X, I've been doing it all the time", has happened before.

Seriously, Elf Thief rocks socks, but can anyone crack the Dwarf Thief?

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Here's an interesting attempt, sadly at regular difficulty:

RUN - Dwarf Thief of Binlor into JJ - Labyrinth - Puzzling out the Dwarf Thief

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Ok, this was at least interesting. Too many moving parts, but interesting.

So, what Binlor did for me was provide bigass damage, but also provide me with 2 glyphs, which turned the Pissorf I got from the Pendragon and the Endiswall I found into 2 health boosters to go with my extra Health boosters. While still retaining use of both of those glyphs. This was rather good. Farming Binlor is drugdery, but at least it charges the fire heart.

Now, what happened later made me think just spamming stoneskin would've worked fine, at this difficulty (and, possibly, even at VT difficulty). So Binlor is sorta self-sustaining, and you don't have to waste inventory slots on resist stacking, you have it when you need it. However I didn't take that path.

I swapped over to JJ and picked up an Agnostic Collar, both of which wouldn't be present on other runs. Then I boosted both my health and mana twice, and never got around to getting Chaos Avatar. Since I had a crapton of health, and a Sorceror mana pool I could cast endiswall between hits which let me get binlor Bigass Hits TM on bossess per pool. But no JJ - no Elven mana pool an anything, so this works on Sorcerers (with Witchalok Pendant it can ger rather silly). And it doesn't work against magic damage guys.

But! The potions were working and the stabber was working and everything was kinda working - I could buy out the alchemy stuff, I could've remembered I don't need money and got even more health on me. However, i'm not sure it would've worked wihtout the JJ health boosts, even if the mana boosts weren't necessary.

Still - I feel like I'm onto something. Temporary resists, not necessarily a lot of them at a time and a huge health pool with Binlor damage. Endiswal for easy access to all the swag everywhere. Fire Heart probably the way to go, refilling 100% probably not necessary at all, just padding out your other potions to get you more hits in.

Eh, long rambling read, but I'm mulling this over while I wait for my anti-insomnia Camomile overdose to kick in, and it's kicking in so I'm unbelievably drowsy. :lol:

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ROFLMAO (do read please :) )

FAILED PQI - Orc Fighter - Cursed Oasis - Ding! Max / Purist

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The PQI was Ding! Max, and I was missing Purist, so I thoght - hey, Orc Fighters are exceptionally good at PoS, wonder if I just happen to run into Pissorff?

I ran into, get this:

- Pissorff
- Binlor
- B2P
- JJ
- Zombie Gold
- Blacksmith Subdungeon

Biggest luckout ever, only thing missing was CB. "Yo, dawg, I heard you like to Pisorff, so we put a Pissorff in your Pissorff..." But!

I actually found Binlor somewhat late but I still got 100 out of him, got into JJ, took petition right away and got some mana and some health. Then I went to work on the boss at lvls 1-2.

I missdinged myself right through lvl 3, from 2 to 4. This is because I was hitting the Boss into a lvl 7 guy at lvls 1 and 2 and he was about to croak, so instead of just eating popcorn like a decent person I went stright for the big kill and got myself cursed twice and if I ate anything I'd get cursed again and waste another level full of JJ health.

But the level was revealed enough due to a bit of overexploring and B2P, so I... just went for the Big Wraith, because of the highly retarded Resistance evasion on Pissorff, which meant that I easily added a dragonsoul on top of all my "RNG sayes you're getting the scummy PoS dream setup on a guy who's really good at it with just Pissorf". That's right, killed a boss so my level doesn't go to waste :lol:

Then I just finished slamming the boss into a lvl 9 AA and killed him. And then, forgetting I was actually supposed to do Ding! Max and NOT Purist (that was just my own throw in!) - I exited the level with the entire Zombie-You-Win-If-You-Have-B2P-Gold entirely unexplored!

And failed the PQI! :lol: Face - palm, head - desk. Like a boss!

What I did notice, though, is that I haven't got Unstoppable this time, which might mean that the Devs have either fixed it, or that everything works fine if you kill the Wraith, but not if you don't kill the wraith, except that never bothered with it because I've always just PoSed down the dragon.

Also, I think I've been getting fewer benefits from peekaboo, will have to check on that, but if I am, that might support the "Devs have fixed it" hypothesis, and that would be really swell, too.

---

Eh, way too many moving parts...

VT RUN - Dwarf Thief of Everything - Doubledoom - VT / Science

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It took 3 tries until I did it, and I only really did it because of... too many things.

1) Two fails against Frank. You simply run out of refills or piety or walls, or whatever. This time it was Medusa and Jormugandr, so that's the first clue to just how abysmal Dwarf thief comares to the Elf thief. Because the Elf would've rolled any of those runs.

2) I had 2 Bear Maces and Stone Fist this time, which is effectively double base damage and a bunch of it was on both guys at once. I also had Wheytwut to make sure it was on both guys at once.

3) Getting Binlor to work on this map in a satisfactory manner was about as much a PITA as it would be on VGT. Not hyperbole. On a map with more walls taking the Endiswall would've worked much better, but that only makes this whole thing map dependent on top of everything else it's dependent on.

3) I had to swap gods. I only really won because of Drac refills, and I had to desecrate EM (and Binlor), to not get run down by piety hits for both leveling up (while in Binlor) or drinking potions (while in Drac), and I also had to play with all that in mind. Maybe I could've won in Binlor, but not against anything tougher than Medusa and Jormugandr, which means anything. This made both the Gloves of Midas and the Agnostic Collar invaluable, which then adds luck to possibly mandatory God Juggling.

4) There's not enough inventory space, ever, so managing that's a game of it's own. I had to completely forgo B2P (on a dwarf no less), because of this (in part, in other part it was the combination of Map + Binlor). And when you come down to it, I'm rutinely missing out on CP because of it, too, even if I do have the cash. And I never know whether I'll have cash to burn, becuase it feels like you just have to buyout all the alchemy shops.

Conclusion: While I actually enjoy me a good mcguyvery puzzle, using everything and anything, having a bunch of features come into play etc, the difference between Dwarf Fighter and Elf Fighter in terms of luck, effort and all that is extremely noticable (and that's just between those two). It's also kind of difficult, for me, to figure out what I can safely let go, and what I'm supposed to focus and how much when playing a dwarf, so it's extra difficult to tell if you're doing well or not at any point.

I'm not ruling out the possibility that I'm missing something obvious or doing something wrong, but I'm kind of dreading that even if I do find that killer Dwarf Thief playstyle it'll be something you just can't recommend to anyone else. It makes me a bit sad to see something that looks so sinergystic still need so much more than stuff that's just tackign on a this-or-that module on a class.

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Especially when you know that this complete troljob:

VT RUN - Dwarf Sorcerer of Dracul - streaking flaming ? Dubledoom - Vicious Token / Trolling

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Is essentially Bossy McBossalot, Gainful Employer. Not that the bossess were tougher, but the gameplay made this feel like Hobblers compared to VGT. And not that I mind this working, it's hilarious, but this being a recomendable combination, and Dwarf Thief taking me putting on my murderous DD cult leader trousers feels wrong. Also hilarious, but still wrong :lol:

And I'd never get the other guys to let me put this on the wiki, not that I'd try (even though that might not be a terrible idea unless the Sorcerer finally gets that damned mana pool of his trimmed down). Funny thing is, Sorcerer played this way actually gets something out of all his class features, while Sorcerer played the powergamery way is just abusing the hell out of the mana pool o.O

Also, if you don't think this run wasn't as simple as I make it out to be - check the preps.

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Note on a disenheartening detail - all my killer Dwarf builds which didn't involve heavy res stacking, involve having a huge Mana Pool. JJ Dwarf Monk (and I suppose whatever else) works. Dwarf Sorcerer Works. So if you're not packing a Dragonshield, the key to playing a kick-ass Dwarf is... to play an Elf. :?

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Ahahahahahhahahahahahahhahaha! Ahahahhahahaha! ROFLhahahahahhahahahahahaha! PffffftROFLMAOhahahahahhahahahaha!

VT RUN - Dwarf Thief of Dracul (yes, of Dracul) - Hex Ruins - Vicious Token / Treminal Brain Failure & Running Along With It

So I somehow prepped Drac on Hex Ruins...

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Cue the Benny Hill music.

It was... BEAUTIFUL! Wheytwutting around, dodging the humongous pile of Zombies, punting those I could out of the way every time I level up with my ginormous health pool, never mind figuring out how to get out of Drac with Blood Shield, Sanguine and Lifesteal with nothing to desecrate in the first place, a Mystera with no hope of getting my Mystic Balance due to Consensus, and a Pactmaker with no hope of getting me Overheal if I ever wanted to be back in Drac, eating popcorn to ding through the Aequitas kill with a million Zombies chasing me around - while saving dodge and Whoopaz for Stheno - figuring out how to get use out of health pots in Drac with no indulgences...

Sweet Jesus, I'm not sure I've ever been on a cooler run. It was like Indiana Jones and the Raiders of the Lost Brain.

I even won! See:

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Best 45:00 of DD on this playthrough (and pretty damned high all-time). I always did love the way DD was kinda the only RPG-ish game where the Thief felt like an actual thief more than an assassin, and I feel like I've just been through something that could be packaged as a standalone game. ^^

Key to Dwarf Thief - get your mana pool enormous. Scratch that, key to Dwarves in general - get you mana pool enormous. Well, at least about 18 mana. Start in Drac, go someplace later or at least desecrate something for the indulgences.

Also, go Drac on VT Hex with no cheap solutions with something, at least once in your life X_D

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He he he, this never gets old:

VT PQI - Orc Fighter - Eastern Tundra - Vicious Token / Trolling

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They don't call him "The King of Ding" for nothing :lol: PoS the boss from levels 1-10, although I did get a silly good setup for it, Binlor TT & Mystera. Getting a less favourable god setup would've made me play with the boss a lot less as I would've just converted all my glyphs right away instead of waiting for my 3rd god in a row for refreshment. Wouldn't have got Unstoppable that way, though... No B2P either, but hey, TT Michael Bay Fighter is a sneaky Assassin in disguise ^^

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And, well, I did skimp out on fighters this time around :)

VT PQI - Elf Fighter of Spamming the Pissorff - Shifting Passages - Miser / Vicious / Bunch of stuff

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Didn't skimp on them for lack of power, thatsfersure. Even had a cool semi-Acid Caster thing going on here, and totally PoSed down the Wraith through it's resists by slamming stuff into it and dinging that way.

Shout out to Sidestepper, this whole EM Greenblood on Shifting Passages PoS spam thingy is his signature move, credit where credit's due ^^

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Keepin them shorter (I hope)

Postby Lujo on Wed Feb 25, 2015 10:26 am

Last post had a lot of words, but then, it had me playing a bunch of stuff that made me think and speculate. Still, gotta keep them more easy to browse, I suppose.

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PQI - Gnome Priest - Grims Grotto - Parched

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I was missing the badge, and I've obviously underplayed Gnome Priests. I suppose everyone has, it doesn't look like it makes any sense. It's not an unplayable combo if you're not hunting hoarder or parched, though, the mana potions fuel Alch Scroll and the Trisword, help you ding and stuff, while you hoard & spike the boss with the health potions. It can even do easier VT's as both parts are single minded enough that you end up being a nicely functioning hybrid.

This however was not a run like that at all, and it was one of those runs where I go around getting cursed, getting rid of curses, and then go to town on the boss. Finished him off with Bloodswell + B2P, and the second Reflex from Hitball was also rather helpful. The dog wasn't necessary for the boss since it was Frank, but +10% dmg was fine.

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Not proud of myself -.-'

VT RUN - Orc Wizard of scummy Pissorff Spam - Rock Garden - Vicious Token / Axe to Grind

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What's to tell? I took the Titan Guitar in there, that eliminated 1/4 of the point of the map. I went for the amazing "don't give a crap about what I'm fighting" wonderglyph which eliminated another 1/4 of the point map. Then I scummed for said Glyph (only once though and I did take extra glyph), which eliminated 1/4 of point of the challenge. And then I got a reasonable 3rd boss, TT, Crystal Ball in the Shop.

Only thing that I could sorta note is that I didn't have a reasonable way to move the guys around and each spawned in his own corner, so I PoSed each other one by one (dinging off stuff I PoSed them into). Also no B2P. But that just goes to show how overkill you can go with PoS in terms of raw power.

Why did I do it? Couldn't beat the place with anything else. I tried and tried, but nothing I've been up against so far gave me this much trouble, and I've admirably avoided resorting to the guitar, and I don't like scumming at all. Well, I did do it with a class I haven't done it with before on the playthrough, but still... I did my best to play all sorts of stuff from cheeze to gimped, had a lot of fun playing the maps for the challenge of them - mazy ones especially - but I've got a feeling that whatever beats this place VT is probably so far above the curve it's not even funny. Either that or super-niche.

Oh, well, glad that's over with, getting that VT was beginning to haunt me.

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Yet another note on PoS - It's affecting my skill. I'm growing too reliant on it, and it's not that this stops me from winning by any means, but I'm feeling skill decay with just about anything else. Not kidding. Every time I'm playing anything else I'm feeling progressively more lost, because I have this nagging thought in my head more and more often all the time abot "why I'm I bothering with all this stressful leveling and gameplay stuff when I could just PoS this place down". Everything else seems so complicated and unreliable by comparison, and every time a situation looks dicey there's this "You wouldn't be in this situation if you'd just gone PoS" or "You wouldn't even have to bother with X-Y if you just went PoS" feeling.

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But then this guys comes along and cheers me right up :lol:

VT RUN - Dwarf Sorcerer - Creeplight Ruins - VT / Trying it with EM

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So much fun! Would've been unstoppable but a high level cultist got stoned somewhere. Spent half the time with TT, too, even though I had platemail on (unprepped TT so forgiving ^^). Loving the Dwarf Sorcerer, wouldn't even mind seeing dat mana pool trimmed :)

The Dwarf bit adds a cool twist to it, because first you're a hybrid, then you're a kickass spellcaster - but then in the end you're a melle guy again! If you juggle your gods right (or just start in Mystera I suppose), it's incredibly cool.

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Well, I went to test my new recordin software so I did this:

VT RUN - Dwarf Sorcerer of Mystera - Eastern Tundra - Flaming and also video test

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It was a fun run, and a fun recording, but since the program was only shareware I lost half of it so I went out an got the full version and did a better recording below.

Wasn't unstoppable because I Imawalled something big at some point, but fireballing down the Vicious Blah Blah was really nice. Shame the recording got lost because it was much cooler than the one that got made.

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And this is the one which got made, because I was missing the Sorcerer on Venture Cave:

VT RUN - Dwarven Sorcerer - Venture Cave - Vicious Token / Recording

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There it is, same setup, I haven't played much Dwarven Sorcerer w Mystera which is why this run turned somewhat more spellcastery and reminiscent of other sorcerer, but hey... Haven't made any of these in a long while. Need to work on my diction, and I get all muttery towards the end as I'm prone to, and it might be too quiet also... And it's 13 minutes of gameplay (half of it chasing Unstoppable), and seven minutes of me rambling over the victory screen, and I breath into the mic (also lousy mic), and well, there you have it I hope you guys enjoy it and I'll definitely be making more of these in the future. Hopefully with better production values.

I'll add the link as soon as it finishes uploading :) The general play is way suboptimal, I was fooling around and having fun so don't go all mad DD cultist on me :lol:

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Re: Another bloggy playthrough diary :)

Postby Lujo on Thu Feb 26, 2015 1:35 am

Link to the video of the last Dwarf Sorcerer run.

Enjoy and good night, if you'd like more vids or have an idea for something you'd like to see me stumble around a dungeon with - I'm game. Recording software's good, no need to edit it, I can get them up pretty fast now. Heck, if I had a better laptop (and diction) I'd stream DD with no problems. ^^ Also, more runs coming tommorrow.

Err, it's not auto HD, you might want to adjust that, rewind it to the beginning, and adjust the sound. I've listened to it with headphones, so it was really really loud, god knows what it'll be like for the rest of you.
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Re: Another bloggy playthrough diary :)

Postby Astral on Thu Feb 26, 2015 12:58 pm

That was a fun little video to watch, really liked your commentary. 'Curses!' :D

Your fight with the snake was kinda funny. You could have killed it as soon as you had 18 mana thanks to the combo of witchalok pendant, fireball and essence transit. I'm surprised you even care about poison at lvl1. You heal more health by spending mana than walking that early.

It made my day when you said 'big health pool kills stuff' with a Dwarf who haven't yet converted anything :)

On a more serious note, if you didn't run into Pm or B2P it would have been pointless playing a Dwarf. Holding off conversion meant you benefited not from your bonus for most of the game, and the extra healing on 4-5 health potions is a marginal benefit. Whenever you survived extra hits, it was more thanks to the pendant than your bonus.

Have you tried this setup with a different god, say GG? Maybe it would be stronger. The refill boon is not tied to glyphs, so you can raise up your health soon, and since your mana is naturally high it's not a problem skipping Enligtenment, protections will still refill greatly. I know you like drinking potions, but that can be solved after converting out too.

Out of curiosity, what combos did you try on VT Rock Garden? That's a dungeon that always feels easy to me, VT or not.
Unlike the Labyrinth, this is surprisingly breezy, thanks to the wall gaps near the 3 bossess, holes in the place where golems spawn. The trolls have knockback too. And I love how all plants drop spoons, they help a lot in building a powerful character.
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Re: Another bloggy playthrough diary :)

Postby Lujo on Thu Feb 26, 2015 1:33 pm

Ty! :)

Yeah, thing was that it was a Mystera run, which meant I was holding onto glyphs, which isn't how I play it with Drac or EM (and EM with her guaranteed Imawal means you blow up much faster and are much more hybridy). But it was indeed more of a Witchalok Pendant run than anything. Still - that whole cleaning up bit kinda shows that even after you've mystera'd one (or two bossess) down - your heath kicks in and you can go around kicking assess with it. And it really DOES kick ass (well with a pendant anyway).

There was a lot of funny moments and places where anyone can improve it - it's not that I made mistakes on purpose, I just didn't go all mad cult leader on it so people can see that it's not just me winning things with my supposedly awesome skills. Not that I don't have them, I just don't bother using them too much most of the time XD That helps me tell whether something just works regardless of whether you horse around or if it takes using your head, at least a bit more.

Also, what you said about a dwarf who didn't convert anything? See, that ties in with the "alchemist is a bit too good" bit at the end. See, if there wasn't 3 alchemy shops that I kinda always want to buy out, I'd be much less inclined to save my money all the time in order not to accidentally lock myself out of a potion. I could've had more conversions out of conversion junk for sure (there was good conversion junk in there). So when you play a dwarf you're always down potion money, which is... 35 gold? Schadenfraude + Healt + Mana? This is actually cramping their style. Once you get levels and burn through your glyphs and stuff - you do get FAT.

EDIT: And also - it's what I've been saying about Dwarves in many of these playthrough posts - it always looks like it's something else winning it and not Dwarves, except everything kinda sinergizes just a bit with having a big health pool, so you end up using everything you run into. The Dwarf part is never really obvious, but it translates into an extra hit here, extra hit there, taking hits of stuff to turn it into one-shot popcorn, fighting 2 things at the same time, etc. But you can't point a finger at it and shout A-HAH! like you can with, say, an Orc.

I haven't tried GG yet, but Mystera, Drac and EM work really well each in their own way. Mystera just makes it more about being a Sorcerer than being a Dwarf, because you hold off on conversions for refreshment, everybody else lets the dwarf part shine (and, err, well, I actually tanked VT Aequitas hits with no magic resists or Pactmaker).

---

I tried... all sorts of things. I find the map harder than the Labyrinth, in fact, because of the plants and because on VT difficulty the golems stop being quasi-popcorn and become legit bosses. I don't mind mazy maps anymore, I've got used to them (I'm actually enjoying Labyrinth runs these days), and, well, rock garden on regular difficulty isn't too difficult. It's possible that I've been trying too many PQI runs on it VT, and that not staying away from vicious reward preps might've been a good idea. Problem is that the way I'm playing on this playthrough didn't have that much trouble anywhere else.
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Re: Another bloggy playthrough diary :)

Postby Lujo on Thu Feb 26, 2015 11:44 pm

Allright, so the first run today was a Dwarf Thief in VT Slime Pits, Pissorf Spam. Well, I kinda lucked out on getting B2P and Contemplate the Waters, and since I was jabbering and playing and also playing... inefficiently, I needed a 50% Last Chance to get through. But since I've actually DONE so little and missplayed so much and missed so many oportunities it's probably that actually playing it would've won it in a more inteligent fashion, with or without the pissorff ^^

VT RUN - Dwarf Thief - Slime Pits - Making a Vid / Seeing how it goes if I fool around

No screenshot, but I did tape it :) Not representitive of anything to be honest. I just felt like it. Don't want to hear any "you're overrating Pissorf" on account of that run, because regardless of the fact that I lucked out - I also played it utterly wrong. You don't have to play it that stupidly, and it can only work better. The way i played it was more of a self imposed challenge as the persistent lack of any forsight whatsoever kept landing me into situations to get out of.

It's a really good hook for an enterprising person to have a little lightbulb light up above their heads which leads to them apply this thing in a more intelligent manner and getting through somewhere that way. And yes, I had the full Binlor package and just getting the Platemail and the Lemisi from the subdungeon would've easily dispatched the SMM. I just wanted to PoS.

But if some wise guy decides to question this I'll have to do a proper one, which I'm not all that inclined to, so pls don't. Milions other interesting things to tape, like an actual Dwarf Thief run about thieving dwarves. Enjoy the vid for the entertainment value (if it has any) and/or inspiration for whatever if anything :)

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Then I did this:

VT Run - Goblin Transmuter - Slime Pits - Vicious Token / PoS played somewhat more inteligently

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And won handily in half the time, with no B2P, or anything much, simply by applying my brain and first pushing the Meatman into other stuff and dinging that way and then pushing it into the goo. Shame I didn't tape it because it's more representative of your basic PoS run, with way fewer luckouts. But then people would think there's some secret sinergy with Goblins or Transmuters XD

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