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Class Concepts with Sprites

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Re: Class Concepts with Sprites

Postby Darvin on Wed Apr 01, 2015 10:17 pm

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Re: Class Concepts with Sprites

Postby Lynzkar on Wed Apr 01, 2015 10:42 pm

Welp.
Do you happen to have any ideas on how to make it more balanced, but still feel like a new type of spellcaster, and monsterclass?
Because I'm out of ideas. Spellcaster really ain't my field. (also, you are way more expirienced than my overall, I've barely beat most vicious dungeons 3 times, with alot of luck and guides.)
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Re: Class Concepts with Sprites

Postby Darvin on Wed Apr 01, 2015 11:40 pm

Here's an idea (Lujo, anyone else, feel free to rip it apart if you see an exploit; wouldn't be surprised if it has one):

Magic Cycling
* Every time you use a glyph, the cost of your other glyphs decreases by 1 (minimum 1)
* When a glyph is cast, its cost resets
* BLUDTUPOWA is exempt from this behavior

The more glyphs you rotate between, the bigger the discounts.
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Re: Class Concepts with Sprites

Postby Lujo on Wed Apr 01, 2015 11:51 pm

^ That actually looks really, really interesting! That would've actually make way more sense on the Wizard than the current flat cost reduction, tbh. It looks so interesting, tbh, that I'm having a hard time thinking about exploits.

Here's an idea for the Djinn, as i love the pixels:

- Magic Cycling, why not
- Banisher: Starts with Imawal (we don't have a class that starts with Imawal). Imawal doesn't create walls or statues, but rather functions just like slayer wand which doesn't give you the XP (you just banish whoever and get the XP bonus for the next kill - you make them dissapear "into thin air" or "in a puff of smoke", flavourful for the Djinn)
- Guru: +20% XP needed for each level, Mana Restores overheal mana up to 50%.

Too good? Idea would be that you could chain up weird combos including Imawal, which you could cast mid fight. Would be kinda broken with B2P, but, err, that's basically any spellcaster tbh. Might require a +1 spell cost just to account for that and cycling stuff before a fight then exploring etc. XP penalty could probably be tweaked to account that you'd always kinda have Imawal up.

Can't think of a CP bonus, though. Flat DR might work since you kidna want to be spiking stuff and it should help with fighting above your level. You'll likely be cycling Bycepss, Getindare and Imawal, you'd like to be getting hits in to trigger them and be able to cast them again...
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Re: Class Concepts with Sprites

Postby Lynzkar on Thu Apr 02, 2015 9:33 am

Would mana overcharge on level up too?
I still want the reverse exhaust effect in. (hp won't regenerate unless mana is full), this would force you too preserve your mana overcharge.
CP bonus +3% of each resistance and 1 layer of curse every 100 cp points?

Edit : Updated the concept on the first post

--Conversion Bonus : +3% Magic & Physical Resistance + 1 layer of curse for every 100 conversion points
♦Spellbound♦ (I liked that name better, sorry Darvin)
♦ Every time you use a glyph, the cost of your other glyphs decreases by 1 (minimum 1)
(BLUDTUPOWA is exempt from this behavior)
When a glyph is cast, its cost resets.
♦HP won't regenerate unless mana is full (or overcharged)

♠Banisher♠
♠Starts with Imawal
♠Imawal banishes targets into another plane of excistance (simmlar to slayer wand, Expirience Boost buff is still awarded)


♣Guru♣
♣Mana Restores & level up overcharge mana up to 50%.
♣+20% XP needed for each level
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Re: Class Concepts with Sprites

Postby Lynzkar on Fri Apr 03, 2015 10:14 am

Image
So I figured it would be cool if you could spawn with different facial hair each time.
So I made 6 different alternatives:
No Facial hair, Wise-Chinese-Mustache, Mexican-Mustache, Thick Eyebrows, that other mustache, Mutton Chops
(please do not take offense of the mexican & chinese mustache, I really do not know what else to call them)
I als improves some shading on the head and the cloud.
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Re: Class Concepts with Sprites

Postby Lujo on Fri Apr 03, 2015 10:41 am

And, well, they ARE traditionally popular Asian and Mexican style mustaches.

Btw, I'm not sure making the guy preserve mana would play well, it prevents you from chaining up stuff before the fight and since the price resets you really want to be able to do that so you don't have to cast expensive utility glyphs during the fight too much.
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Re: Class Concepts with Sprites

Postby Lynzkar on Fri Apr 03, 2015 11:31 am

I guess you are right.
Unless anyone has anything more to say about the Djinn, I will move on to a new class or monsterclass.
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Re: Class Concepts with Sprites

Postby Astral on Fri Apr 03, 2015 12:32 pm

Darvin, your magic cycling is broken every time you have Apheelsik. Prepping Binlor for the Pisorf also helps in abusing.

Alternating between Apheelsik, Pisorf, and Burndayraz means you have all those glyphs with -3 cost, you only spend 6 mana per cycle.
Add a 4th glyph, say Wonafyt and funnily the -4 global cost SAVES mana, now you cast the cycle for 5 mana total. You can now regen-spellfight stuff 2x(your level +1).

And that's without considering the exploity spend 1 get 2 mana back Imawall which supplies you with Pissorf targets.

@Lynzkar
Sadly Your Djinn is broken thanks to Magic Cycling/Spellbound.

I really like your sprites, my fave is the 2nd one.
Have you thought about adding a blue gradient to the cloud part? So it looks like the Djinn's body starts out blue and solid at the top, but going lower, below the neck, it start turning white and cloudy.

Also out of curiosity how do you make your sprites? Do you draw them in paint, or in a program designed especially for sprite drawing?
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Re: Class Concepts with Sprites

Postby Lynzkar on Fri Apr 03, 2015 1:15 pm

By some reason this got posted twice (check next page for the post that was ment to be here)
Last edited by Lynzkar on Fri Apr 03, 2015 2:30 pm, edited 2 times in total.
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