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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby berpdreyfuss on Tue Apr 21, 2015 4:28 pm

I still can't activate or use the radial menu.
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Re: Bug reports (Spoilers ahoy!)

Postby Lynzkar on Tue Apr 21, 2015 7:54 pm

Not sure if this is a bug, or simply a once in a lifetime chance thing.
But I were just teleported to the same spot 4 times in a row from Patches.
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Wed Apr 22, 2015 12:03 am

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Wed Apr 22, 2015 1:34 pm

Bugs logged up to here. Thanks everyone, hopefully we can stop doing this pretty soon!
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Re: Bug reports (Spoilers ahoy!)

Postby Lynzkar on Wed Apr 22, 2015 1:49 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Squidcor on Wed Apr 22, 2015 2:28 pm

am developer
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Re: Bug reports (Spoilers ahoy!)

Postby MTaur on Wed Apr 22, 2015 4:01 pm

I don't have time to read the whole thread, and this is probably known, but just in case:

Mouseover tooltips sometimes don't dismiss when you mouse away. Burndayraz is an example, but I think it can happen with just about any item. Forcing it to go away can be awkward.

I would also like to be able to view the worship log with additional tooltips by clicking the piety circle. The old one had more details, and I think you could scroll it?

Repeating worship boons is a bit of a hassle when the altar auto-closes after each use. Maybe the dismissal condition should be either walking away or a manual tab swap.
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Re: Bug reports (Spoilers ahoy!)

Postby Gakato on Wed Apr 22, 2015 4:55 pm

I think the piety log stayed the same, it just moved its position. At least you weren't able to scroll the old one as well.

Just for completion sakes: Holding CTRL doesn't work for the god menu anymore, i.e. pressing ctrl should walk you to the altar, whereas releasing it should walk you to your previous position back if still possible.
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Re: Bug reports (Spoilers ahoy!)

Postby Lynzkar on Wed Apr 22, 2015 5:03 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Wed Apr 22, 2015 9:36 pm

Something is very likely bugged with the PQI. Not only do the borders don't work, and it doesn't select stuff you haven't done yet (which it did in an overwhelming majority of cases before the update), but it doesn't seem to be selecting vicious dungeons even when one of them is clearly lagging behind anything else. My naga city is the only place besided VGT that's missing a bage (well, VT) and only has 11 classes done and the PQI is selecting classess I've already done in sub vicious dungeons (which are all 18-21 and full badges). Been going on since the update, it's noticably different than how it used to be as I've been streaking vicious PQI for ages before that.

Also, it seems to prioritize humans on Chemists even once human is your most played chemist or at the very least tied (it only selected human chemists, and I've played 0 Elf ones afaik). By this point it should very likely be selecting either elves are anything except humans.

And I'm still not getting any humans otherwise (I did see one human tinker PQI and maybe one other human PQI over the course of the whole playthrough, so if it's counting challenges or something that would explain it but that just means it's semi-impossible to get a human PQI just because of how the early kingdom works, especially if it bundless your runs cross-profile).
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