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QCF Design Community • View topic - Suggestions for new Races


Suggestions for new Races

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Suggestions for new Races

Postby The Avatar on Sun Sep 25, 2011 10:44 pm

Hey Everybody! If you have any ideas for new races put them here.

Here's a few:
Golem 10% magic res for every 200 conversion unlocked by feeding it a spell glyph found in doubledoom

Goo Blob/ Goo Man 10% physical res for every 200 Unlocked by feeding it a physical item Found in Grimms Groto

Efreet fireball potion (+1 fireball damage for next 3 fireballs) 100 conversion points unlocked by beating lev 10 efreet boss "Cheiftan Spellbane" found in the place with the avatar (The name escapes me)

Naga Poison vile (weaken enemy 1 damage per level when hit) 150 conversion points unlocked by helping naga avenge his father (Beat the boss and give trophy to him) found in first naga area (name escapes again. has ruins and revanants boss setho)

Dragonborn extra 1 hp per half level and 5% attack boost per 90 conversion points

Vampire 5 lifesteal per 100 conversion points

Please post all comments or other suggestions here!
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Suggestions for new Races

Postby FDru on Sun Sep 25, 2011 10:54 pm

I want kobolds.

Don't care what the bonus is, just give me kobolds.

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Re: Suggestions for new Races

Postby Darvin on Sun Sep 25, 2011 11:03 pm

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Re: Suggestions for new Races

Postby FDru on Sun Sep 25, 2011 11:51 pm

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Re: Suggestions for new Races

Postby Darvin on Mon Sep 26, 2011 12:35 am

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Re: Suggestions for new Races

Postby FDru on Mon Sep 26, 2011 12:42 am

Sorry, yeah, you're right.

Anyway, the main point was that resists are easier to get from other sources (where bonus HP is not only limited but comes with bad tradeoffs, like in the case of bloody sigil).
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Re: Suggestions for new Races

Postby Darvin on Mon Sep 26, 2011 12:45 am

True; dwarf is the only good way we have currently to get lots of extra HP, whereas there are quite a few good resist boosting items and boons. If the devs got around to buffing the Troll Heart so it was on the same level as the Trisword, that would be another matter entirely, but as it stands the best HP-related item is the Pendent of Health, which is weighted towards low-level characters and is barely worth the inventory space for a level 10.
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Re: Suggestions for new Races

Postby The Avatar on Mon Sep 26, 2011 12:47 am

I was originally going to make efreet 500 for +1 fire ball but thought it might be overpowered because with flames boon and battlemage ring you could get 8 fireball dmg per level

Also, I came up with another class

Demon: 1 shop or 10 gold (not sure) per 100 get by upgrading Bezar's Bazaar (which was mentioned in earlier updates)
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Suggestions for new Races

Postby TigerKnee on Mon Sep 26, 2011 1:58 am

To be honest, races in this game is one area where it's very hard to actually make something that doesn't seem non-gimmicky and super niche since we generally already covered just about all the basic areas.

I mean, heck, do Goblins get much use at all?

It doesn't feel like an area that can be expanded on much. Maybe if there were racial building preparations they could be more differentiated but eh.
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Re: Suggestions for new Races

Postby Darvin on Mon Sep 26, 2011 2:36 am

Last edited by Darvin on Mon Sep 26, 2011 3:36 am, edited 1 time in total.
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