by shade_of_ox on Wed Oct 24, 2018 8:45 am
@Avatar - I'm really stumped on this run. I tried out your strategy, prepped Dwarven Gauntlets (since I can't use Fido obviously), found Cursed Cutlass. Desecrate Binlor and EM for 3 stacks of lifesteal, barely managed to kill Balder (it was down to the last tile of blackspace), got to Cocyteon, and... died. My damage was over 150, but I could barely get Cocyteon down to around 600 HP in that run, and that includes dodge+reflex. I think this build just doesn't have enough staying power to take him down, unless you get lucky with dodges (I didn't).
This challenge requires so much scumming, so far I've burned over 20k gold on it and I've only been trying for a couple of days. Even so, I'm not clear on how this build is supposed to win without some crucial dodges, because once Cocyteon gets to around 1000 HP almost all of my resources are gone. If I'm putting more emphasis on base damage I could try Human Rogue instead, but I don't think that will change much, because so far my attempts with this build haven't even been close.
As a side note, I had a suggestion about EB in general, if you're open to those.
I am having problems with consistency getting to Cocyteon in the first place. There's a lot of variance in which bosses you get when, with some of them being almost unbeatable (if you get Soul Sucker at the end and don't have LEMMISI, you're dead, and if you have Frozen Troll with no Doom Armor at the end, you're also probably dead). I think that's just as much a problem with the normal version of EB as well, and I think it would be a lot more interesting if you could somewhat choose which boss to tackle first.
You could implement this as follows:
At camp, when you talk to Balder, he says something along the lines of "Fellow pilgrim, we must forge deeper into the cold. I have spotted several trails that lead to a respite against the frost. How shall we proceed?", and gives you two options (out of the five possible boss rooms, after the third time in the camp he tells you there is only one way forward and asks if you are ready to go, as he does now). This instantly removes almost all the variance from the dungeon, because as soon as he tells you which two are available, you will have a good idea of which areas will be available after you've cleared the first area (since he won't repeat the choices). At the same time, you can choose whichever dungeon is better for your build while accepting that you'll have to fight the enemy you did NOT choose at the end, which leads to strategic decisionmaking the likes of which haven't been seen in any dungeon I know of. For example, the Frozen Troll is a very difficult first enemy without DR, but the Fireweaver is also quite difficult thanks to his physical resists, so making a decision between them is actually quite tough for a lot of builds. All in all I think this would help the dungeon feel a lot more fair and eliminate a lot of scumming (I've had a few runs where everything is going great, I have all the items and gods I want, but before I can buy them, the Doom Armor shows up and kills me since you can't really put a dent in it as a Rogue).
Barring that change, I think just making Balder at least tell you where you're going would be nice too.