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QCF Design Community • View topic - Extreme South Discussion Thread


Extreme South Discussion Thread

All things Desktop Dungeons

Re: Extreme South Discussion Thread

Postby The Avatar on Mon Jul 29, 2019 9:00 am

Let loose the guards of war; it's go time everyone! The South is out, available through the launcher, Trello, and website per normal. Updating should be automatic for those running the launcher, and works the same if done manually as previous versions. (Feel free to check ddmod.weebly.com for more specific download instructions if you don't have the launcher or have forgotten the process.)

The next two posts will be a list of fixes on previous content and the spoiler post for the South, so enjoy or ignore those as you will. Either way, I hope you'll post your experiences, thoughts, quests, and play reports on here to spark discussion!
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Extreme South Discussion Thread

Postby The Avatar on Mon Jul 29, 2019 9:01 am

Here follows the big list of non-South fixes:

CLASSES
Troll Brain requires the player to lose more than what he can heal with one tile, counting HALPMEH, to cut down on abuse. Tooltip changed accordingly.
The Bard now selectable on the unsorted class selection screen

ITEMS
Serpentine Shield damage reduction (4 -> 2) and cost (21 -> 18) changed
Antitheist Collar cost (25->10), CP (50->25), and piety gain (25->15) changed
Cursed Cutlass cost changed (24->21)
Frozen Crown remade
The One Horn remade
Fido's corrosive strike has been replaced with poisonous strike
Improved damage prediction for Cursed Cutlass and fixed animation on enemy strike

DUNGEONS/CURIOUS
Increased Oasis Town multiplier to 1.15
Plants in Oasis Town are no longer Pacifist and don't destroy walls
Final boss of Heretic Gold no longer drops gold
Curious Northern Desert's gold farm is now closed.
Curious Lekon's Table spawns shouldn't be as easy as before to abuse.
Fixed spawning issues in Endless Blizzard
Subareas of Endless Blizzard now considered "main dungeon" for items such as Mass09 Ledger
Plants spawned in Curious Endless Blizzard base camp no longer sometimes crash the game

QUESTS/UNLOCKS
Veto slot now properly unlocks after beating the 3 vanilla Explorer's Guild gold class challenges
Fee-Fi-Fo-Fum Pt. 2 requirement has been changed from Ding Max! to Cheeky

TRAITS
Riposte fully rewritten internally to play more nicely with everything (especially knockback)
Corrupting Aura now triggers properly on indirect knockback
Unstable now triggers when the enemy was killed by knockback in a wall
Unstable + Sorcerer's Essence Transit no longer gives incorrect death prediction
Protective Blessings now play nice with multiple teleportations at once
Resistant can now be stacked
Mystera no longer angers when Resistant blocks mana burn

BASE GAME FIXES
Slayer Wand and Binding Wand descriptions now properly reflect behavior
Slayer Wand and Binding Wand now factor in XP boost in predicted XP gain
BURNDAYRAZ+Reflexes+Retaliate: Fireball now factors in burning damage to its prediction
Hitball subdungeon now plays nice with various possible EE problems
Selecting a monster class in unsorted will no longer sometimes cause the game to hang
Crushing Blow (Whupaz) no longer causes enemies with spawns to spawn twice from one attack
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Extreme South Discussion Thread

Postby The Avatar on Mon Jul 29, 2019 9:05 am

Here's your spoiler-y preview of everything EE South for those who want to know what they're getting in advance. Alternatively, if you just want to read my light (spoiler-filled) thoughts on all the new content once you've played it, feel free to check out the spoilers then!

ACCESS


CLASSES

Spy


Class 2


CLASS CHALLENGES
Spy Bronze


Spy Silver


Spy Gold


PUZZLE PACK


DUNGEONS

First Dungeon


Second Dungeon



Third Dungeon


Fourth Dungeon


Fifth Dungeon


QUEST ITEMS

Item 1


Item 2


PREPARATIONS


BADGE



Well, that's all from us for now! There's more in there than the content listed above, but this covers all the main things. Have fun!
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Extreme South Discussion Thread

Postby Nurator on Mon Jul 29, 2019 4:57 pm

Man now I know again why I love this game.

First disposable challenge had me laughing out loud :D I remembered to not levelup too far, stayed at lvl 4 and attacked the boss.

And YES, I killed him!!!!... and leveled up in the process, killing me...

Fantastic.
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Re: Extreme South Discussion Thread

Postby Unidentified Tower on Mon Jul 29, 2019 7:51 pm

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Re: Extreme South Discussion Thread

Postby shade_of_ox on Mon Jul 29, 2019 8:18 pm

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Re: Extreme South Discussion Thread

Postby uugr3 on Mon Jul 29, 2019 10:05 pm

BUG: In the Eastern Tundra Disposable challenge, killing the boss while Dracul's penalty is active doesn't win the challenge... Now I have to do it again :(

Other than that, Disposable might be my favorite thing in the mod so far, all 3 parts! It's a lot of fun to think around, and so far it's kept a sane difficulty level.

EDIT: Also the Serpents in Southern Swamp are instakilling me even if I'm not poisoned. This one is getting really annoying for this reason
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Re: Extreme South Discussion Thread

Postby shade_of_ox on Mon Jul 29, 2019 10:59 pm

RE: Eastern Tundra: Thanks for the report.

RE: Southern Swamp: Are you, by chance, Mana Burned or Cursed? You instantly die if you get debuffed while ANY debuff is on you, not just the same one the enemy you're attacking has.
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Re: Extreme South Discussion Thread

Postby shade_of_ox on Mon Jul 29, 2019 11:03 pm

Also, brace yourself... "sane" difficulty, as it often does in EE, ends at Vicious.
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Re: Extreme South Discussion Thread

Postby General_Milky on Tue Jul 30, 2019 12:56 am

I'm challenging myself to do as much of the content as I can purist.

I DO NOT RECOMMEND THIS. I was able to do The Middle Way, both of Everfrost's quests, and No Handlebars, but Come Unto Your Maker and Supply Chain Analysis are total nightmares and I might need to break and just use preps for them.
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