So is 'two bosses' code for...

All things Desktop Dungeons

Re: So is 'two bosses' code for...

Postby Egglet on Tue Nov 08, 2011 10:02 am

If you notice, I didn't say DoubleDoom. I have also beaten doubledoom with a slew of characters. That map is designed to be a babystep into the world of doublebosses. I'm talking about the Magma Mines and the Rock Garden, where exploration is limited, resource are limited, and where I personally don't have access to the glories of the Dragon Shiled, Patches, or a Whuzap potion.
Egglet
 
Posts: 24
Joined: Tue Oct 18, 2011 4:38 pm

Re: So is 'two bosses' code for...

Postby TigerKnee on Tue Nov 08, 2011 10:07 am

Magma Mines has a trick that has already been explained. Both of the "lesser" bosses are hp-linked, so even if you are a physical fighter all you need to do is not convert that Fireball glyph so you can take off that 1 hp of damage, which even a Berserker can do.

As for Stone Garden, it's harder but I've done it with extremely lopsided classes anyway. Note that there's nothing stopping a player from doing something like last minute ditches to Mystera Annur just to get as many Magic bonuses as they can after killing one bosses and before taking the other down.
TigerKnee
 
Posts: 563
Joined: Fri Jun 03, 2011 8:54 am

Re: So is 'two bosses' code for...

Postby Darvin on Wed Nov 09, 2011 2:46 am

I disagree that Rock Garden is harder than Magma Mines. You certainly need to do some planning to ensure you can take down both bosses, and occasionally the claustrophobic map layout will gimp you, but the two bosses are individually unimpressive so if you pick your preps well it's not a tough scenario. With the nerf in the last patch, Rock Garden barely qualifies as "hard", in my opinion.

Also, doesn't Patches only require fully upgraded thief den? How do you not have him yet?
User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Previous

Return to Desktop Dungeons

Who is online

Users browsing this forum: Bing [Bot] and 63 guests

cron