by q 3 on Sat Nov 19, 2011 1:17 am
Interesting change to Paladins - although I'm guessing they're going to end up scumming for Dracul or GG in just about every dungeon, now. No more penalty for HALPMEH/CYDSTEPP/potions/low-level-kills? There goes the primary reason to convert away from those two in the first place! Not to mention that Mystera/Binlor/Taurog are even more useless for Paladins now that they can't be used as piety farms.
The service log still shows the penalty whenever you do something forbidden, although the piety is not actually deducted.
Wizards are probably the biggest beneficiary of the new inventory change - having more physical slots is, I think, even better than having glyphs take up small slots. Actually, trading that +5 mana refresh for more glyph storage is probably a net loss; an extra fireball was one of the best ways for a Wizard to get bonus experience in most dungeons, and in my experience at least it's rarely worth having more than three glyphs at a time.
It seems necessary to beat a random dungeon to unlock each of the successive bank/bazaar quests.
Combat prediction is still showing "victory" rather than "protected" when you have lifesteal and will kill the monster, but use up your death protection in the process.
Like the new hotkeys, especially handy for Wizards since small items didn't have default hotkeys.