by subanark on Fri Nov 25, 2011 9:20 pm
Well since we didn't have any new dungeons last week, I'm sure we can expect some this week. Nothing helps flush out changes in game mechanics (and new stuff) like a new dungeon to test it against. We still have 1 god and 4 classes left to implement (assuming all of alpha is being included, and nothing else).
If the tinkerer is going to be added, he will need something to address the limited inventory space in the game. Something like every item is small, or double conversion ratio (and I'd probably go with shops restock random new items instead of more shops).
As for a dungeon - Something like shifting tide, where enemies move from left to right a bit every time you kill one. The boss doesn't appear until you've killed enough of them.