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QCF Design Community • View topic - Improving and Changing Gods!


Improving and Changing Gods!

All things Desktop Dungeons

Re: Improving and Changing Gods!

Postby Alweth on Thu Dec 01, 2011 5:04 am

Were you expecting a coherent message? Alweth does not deal with such trifles. Ignore him or watch the thread get locked!
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Re: Improving and Changing Gods!

Postby The Avatar on Thu Dec 01, 2011 5:17 am

Oh... I guess... But then that would kinda defeat the purpose of monk in slime pits if he had some sort of natural resistance to it.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Improving and Changing Gods!

Postby Alweth on Thu Dec 01, 2011 5:31 am

There's still Corrosion, Poison, Mana Burn...

EDIT: In any case, shouldn't classes take precedence over quests, not vis-versa? If a quest is less hard, just reduce the reward, or change it to another dungeon, or change the dungeon.
Were you expecting a coherent message? Alweth does not deal with such trifles. Ignore him or watch the thread get locked!
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Re: Improving and Changing Gods!

Postby The Avatar on Thu Dec 01, 2011 12:17 pm

Well, yeah, but it's a 3-stage quest, and they aren't gonna' make the last one easy...
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Improving and Changing Gods!

Postby gjaustin on Thu Dec 01, 2011 11:19 pm

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Re: Improving and Changing Gods!

Postby The Avatar on Thu Dec 01, 2011 11:49 pm

That could work very, very well. Maybe. I'm not really sure whether that would be too good, too bad, or just right.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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