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QCF Design Community • View topic - Goblins...?


Goblins...?

All things Desktop Dungeons

Re: Goblins...?

Postby The Avatar on Tue Dec 13, 2011 10:35 pm

These could be elite items...
Wand of Unlimited Fury: Mana burn and double attack (Consumable)
Rod of Spellburst: Mana burn, deals 1 damage per level per mp to target. (Consumable)
Shockwave Scepter: Stuns all monsters slowing them and reducing their resistances to 0. (Consumable)

Not just wands, scepters and rods too!
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Goblins...?

Postby Alweth on Wed Dec 14, 2011 5:07 am

Were you expecting a coherent message? Alweth does not deal with such trifles. Ignore him or watch the thread get locked!
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Re: Goblins...?

Postby Darvin on Wed Dec 14, 2011 5:26 am

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Re: Goblins...?

Postby Hammerfan on Wed Dec 14, 2011 9:46 am

Linking the Trisowrd to conversion could work, but it would have to be a seperate counter from the racial bonus.

What I mean is that the Trisword could increase its damage every X conversion points regardless of race.
So if you are an elf with 15 conversion points, converting a Troll heart will increase your mane, but you need 20 more conversion points to get the increase in Trisword damage.
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Re: Goblins...?

Postby The Avatar on Wed Dec 14, 2011 12:17 pm

How about every 100-120 points. Like being a half-orc.
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Re: Goblins...?

Postby Gorgon on Wed Dec 14, 2011 12:53 pm

If it gets 1 base damage per conversion, it will become a deadly weapon for vampires. They would become even more dependent and specific.
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Re: Goblins...?

Postby Alweth on Wed Dec 14, 2011 1:11 pm

Were you expecting a coherent message? Alweth does not deal with such trifles. Ignore him or watch the thread get locked!
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Re: Goblins...?

Postby pRaz on Wed Dec 14, 2011 3:46 pm

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Re: Goblins...?

Postby Gorgon on Wed Dec 14, 2011 4:24 pm

I don't think blood mages are underpowered, you are just not using their bonuses the right way. A gnome blood mage with mage plate and JJ (the only reliable god for mages right now) could get up to 36 MP at level 8 and and still have 6 potions remaining. It would be able to get 42 casts, and the loss of HP with each MP potion can be covered by HP potions and their ability to drink blood pools. 42 fireball casts would deal 1344 damage at lvl 8 and 1680 damage at lvl 10.

An elf blood mage could get 42 MP at level 10 with this strategy and have 1 remaining potion, then buy a keg of mana and get 4 potions. It would be possible to get 35 casts and chaos avatar, wich is useful for fighting enemies with high defense. 35 casts at lvl 10 would deal 1400 damage.

Blood mages are hard to level up with, because of their lack of resources to fight high level monsters. This is the advantage of using an elf ;)
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Re: Goblins...?

Postby pRaz on Wed Dec 14, 2011 4:46 pm

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