pRaz wrote:I think rolling Tri-Sword back to +2 damage would be fine; that would put it more on-par with the Gnome/Whargarbl Wizard/Sorceror combo - that is, it would still be great, but you wouldn't immediately rush for Halfling Berserker/Warlord any time you know the boss won't be physical-resistant.
between mana potions and +bonus damage
The Tri-sword needs to be decoupled from health potions. If it were attached to conversion, then it could be balanced, because every race could take advantage of it. In fact, it would power up Elves and promote new interesting strategies with them.
Darvin wrote:between mana potions and +bonus damage
Warlords and Paladins...
Darvin wrote:The Tri-sword needs to be decoupled from health potions. If it were attached to conversion, then it could be balanced, because every race could take advantage of it. In fact, it would power up Elves and promote new interesting strategies with them.
This would be too powerful, even if it were only +1 per conversion. For instance, an elf who converts 350 conversion points will have 5 extra points of mana and 5 extra base attack using a trisword. An orc with 360 conversion points will have 6 base attack from his racial bonus, or 9 with a trisword. It's not until around 600 conversion points that an orc decisively pulls ahead of an elf, and by this point the elf has built up a whopping 8 extra MP in addition to the attack he's getting from the trisword.
Too powerful on races with low conversion multipliers, this absolutely cannot be done.
Hammerfan wrote:Linking the Trisowrd to conversion could work, but it would have to be a seperate counter from the racial bonus.
Gorgon wrote:I don't think blood mages are underpowered, you are just not using their bonuses the right way. A gnome blood mage with mage plate and JJ (the only reliable god for mages right now) could get up to 36 MP at level 8 and and still have 6 potions remaining. It would be able to get 42 casts, and the loss of HP with each MP potion can be covered by HP potions and their ability to drink blood pools. 42 fireball casts would deal 1344 damage at lvl 8 and 1680 damage at lvl 10.
An elf blood mage could get 42 MP at level 10 with this strategy and have 1 remaining potion, then buy a keg of mana
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