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QCF Design Community • View topic - Goblins...?


Goblins...?

All things Desktop Dungeons

Re: Goblins...?

Postby Gorgon on Wed Dec 14, 2011 4:55 pm

Sorry, I forgot you're a new player! :D

Most magic items are acquired by the end of the game. The keg of mana is an elite item (unlocked by completing the final Bezar quest) and to get mage plate you need to complete The Labyrinth with all tier 1 classes.
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Re: Goblins...?

Postby TigerKnee on Wed Dec 14, 2011 5:06 pm

Bloodmages were significantly improved in Beta which is funny because nothing in the class powers description were changed, just a bunch of more user-friendly features.

Alpha Bloodmage would drink up his blood pools even if he had no use for it. By the time you reach the boss you would have only about 2 potions worth of blood pools.

Anyway, the Bloodmage isn't that hard to use even if you don't have mage plate or keg of mana or other super items. Save as many Bloodpools as you can before the boss. After drinking a mana potion, simply step on the blood pools to regain the health you lost.

That's really about it, the Bloodmage isn't exactly well-rounded.
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Re: Goblins...?

Postby q 3 on Wed Dec 14, 2011 5:23 pm

Alternatively, Bloodmages make a pretty good melee class; get bonus experience by using your mana potions at lower levels, when their HP penalty isn't as severe, then save all of the bloodpools for melee against the boss (30 bloodpools are the equivalent of 11 health potions). Works pretty well with a Dwarf, incidentally, since bloodpool recovery is based on max HP.
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Re: Goblins...?

Postby Darvin on Wed Dec 14, 2011 7:45 pm

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Re: Goblins...?

Postby The Avatar on Wed Dec 14, 2011 9:16 pm

I meant the tri-sword isn't every conversion, but it has it's own conversion threshold of 100 not tied to your conversion.

Also, Bloodmages can be great if you regen fire. When you run out of mp turn on BLUDTUPOWA regen 3 tiles and fireball again. If your fireball does more than there 3 tiles you can whittle down their hp.
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Re: Goblins...?

Postby Alweth on Thu Dec 15, 2011 3:49 am

Were you expecting a coherent message? Alweth does not deal with such trifles. Ignore him or watch the thread get locked!
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Re: Goblins...?

Postby The Avatar on Thu Dec 15, 2011 4:19 am

The elves are too high if anything! Once again, this is why I suggest that it trace its own point number. Or just not make it conversions. How about +1 base damage per open inverntory slot per level/2. It could be similar for Whurrgaburgl, or whatever it is...
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Goblins...?

Postby Zaratustra on Thu Dec 15, 2011 4:39 am

Suggestion: +5 stacking experience, or +5% to resists per conversion.
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Re: Goblins...?

Postby Darvin on Thu Dec 15, 2011 6:12 am

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Re: Goblins...?

Postby Alweth on Thu Dec 15, 2011 7:59 am

Were you expecting a coherent message? Alweth does not deal with such trifles. Ignore him or watch the thread get locked!
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