Tri-Swords and Berserker Blades...

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Tri-Swords and Berserker Blades...

Postby The Avatar on Sun Dec 18, 2011 10:12 pm

These 2 weapons need to change. Tri-sword is horrendously overpowered as a halfling, and not nearly as effective for everyone else and berserker blade is pretty useless overall. (Although one kinissch-killing rogue did enjoy its +50% bonus)

For the Tri-Sword, let's go back to its original concept: How are you holding this?! I suggest +1 base damage, per level, per open inventory slot, capping at +3 per level.

For the berserker blade, I really can't see mana potions sending you insane. How about something like use to go berserk (+100%) for one attack. Upon regaining your senses, you lose 10% attack boost. Or something else using the berserk concept. Next hit after leveling sends you berserk? Or, since berserkers hate magic, converting a glyph sends you berserk. As the devs posted, they want items to have interesting desicions in them, not be no-brainers. You could choose to save your conversions till the boss and go crazy, or take the bonuses early.

I dunno, they're just a few suggestions...
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Re: Tri-Swords and Berserker Blades...

Postby Gorgon on Sun Dec 18, 2011 10:58 pm

I've already given my suggestion for Wurrlgarbl. Gets 10% damage bonus per mana potion, but caps at 40%.
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Re: Tri-Swords and Berserker Blades...

Postby q 3 on Sun Dec 18, 2011 11:12 pm

Tri-Sword goes back to a fixed +26 base damage, but only when your inventory is empty. While in your inventory, it prevents normal health regeneration.

Each time you level up, Whurrgarbl grants +2 base damage and +10% bonus damage, but also reduces max HP by 5 and max MP by 1.
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Re: Tri-Swords and Berserker Blades...

Postby Lujo on Mon Dec 19, 2011 1:07 am

The Avatar wrote:Tri-sword is horrendously overpowered as a halfling, and not nearly as effective for everyone else


Although it's pretty darn jolly on any cydstepping thief ^^

Also, yes, nice concept, HP and MP potions allready incredibly cheezed up for a core mechanic small, stackable items, if they need any more functionallity - please don't make it this retarded. Being shunned by GG and Drac is sort of the only thing that holds them in line, in any case...

Or rather, please find another way into goading people into wasting them before the boss fight, but good luck with that...

Also, for testers, if you can finish something with too many potions left over, either the boss/dungeon is a pushover, or your class/inventory is not neccessarily the most balanced one (or is just the exact right choice for that dungeon). The potions are a huge resource, and after an accidental parched run i ussually ask myself - was I ment to be given this much unnecessary resources or what?
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Re: Tri-Swords and Berserker Blades...

Postby The Avatar on Mon Dec 19, 2011 1:47 am

You need them. I get feeling parched all the time, it comes with experience. Heck, I even got it fighting The Avatar in this most recent patch. Believe me, when I first started playing I almost always went through all of them. Then I started using mid-fight level ups, and when you're in a medium dungeon, that usually guarantees feeling parched unless you're a potion reliant character. Also, some combos, like paladin, dragon shield, and GG, can get you feeling parched super easily mid-fight level up or not.

And on the topic of the old Tri-Sword, that would be CHEAP for rogues! First kill is level 5, then convert it and grab CYDSTEPP and it's game over. I basically put up a scaling version that's less extreme.
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Re: Tri-Swords and Berserker Blades...

Postby q 3 on Mon Dec 19, 2011 2:40 am

The Avatar wrote:And on the topic of the old Tri-Sword, that would be CHEAP for rogues! First kill is level 5, then convert it and grab CYDSTEPP and it's game over. I basically put up a scaling version that's less extreme.


But you're starting out with a much bigger inventory now than you were when the Tri-Sword was first introduced - five potions, an Alchemist scroll, a Blacksmith item, Patches, possibly a glyph or a shop scroll. You'd have to give all of that up (or at least use it right away) to make use of the Tri-Sword, which is not an obvious decision even for a CYDSTEPP Rogue. (Even on a purist run, assuming you can find and afford a Tri-Sword at level 1, you have to give up your two potions at the very least - potions that are often very important on a purist run.)
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Re: Tri-Swords and Berserker Blades...

Postby The Avatar on Mon Dec 19, 2011 2:57 am

I guess, but the problem still is it doesn't scale. At later levels, it really won't be that good. It will be level 1 to level, then convert it.
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Re: Tri-Swords and Berserker Blades...

Postby jjflash on Fri Dec 23, 2011 4:57 pm

will someone tell me why they cant go back to the original versions?
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Re: Tri-Swords and Berserker Blades...

Postby Gorgon on Fri Dec 23, 2011 5:03 pm

I don't know about Wurrgarbl, but tri-sword was a no-brainer. It could give you 27 base damage at lvl 10, more than an orc can get with 720 CP.
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Re: Tri-Swords and Berserker Blades...

Postby The Avatar on Fri Dec 23, 2011 9:08 pm

Whurgaburgl was also a no-brainer. Why would you not kill monsters?
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