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QCF Design Community • View topic - Fixing the Goblin


Fixing the Goblin

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Fixing the Goblin

Postby Darvin on Thu Jan 05, 2012 5:30 am

Change the goblin from 5 XP per 85 conversion points to 5 stacking XP per 100 conversion points (5 XP from first conversion, 10 XP from second, 15 XP from third...)

All characters gain the benefit of a full heal and mana restore for every 50 XP after level 10.


This allows Goblins to accrue an amount of XP that is actually appreciable at higher levels, and on levels where hitting level 10 is a forgone conclusion (or if Tikki Tooki or IMAWAL are used) they can still benefit from having additional XP.
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Re: Fixing the Goblin

Postby The Avatar on Thu Jan 05, 2012 12:09 pm

I dunno. With a conversion stone, 5 glyphs, and an Amulet of Yendor you could hit level 9, or 10 if you converted a few more things, without fighting anything.You're basically saying every conversion is a level up.
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Re: Fixing the Goblin

Postby Crawly McCrawlsa on Thu Jan 05, 2012 5:53 pm

Stacking is just waaaay too powerful on normal/hard dungeons. lvl 3 or 4 just by taking conversion seal + sensation stone. Not to mention every glyph after that is worth like 20+ exp... You could midfight level up on every monster you wanted to without even trying.

I'm not sure how viable it would be on vicious dungeons. Perhaps with the pactmaker overheal on levelup you could take enough advantage from the level up health/mana restores to take on vicious bosses, but i'm not sure.

I just feel it's too powerful in small dungeons, but wouldn't be strong enough in the higher level dungeons where you always hit level 10.
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Re: Fixing the Goblin

Postby q 3 on Thu Jan 05, 2012 6:58 pm

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Re: Fixing the Goblin

Postby Darvin on Thu Jan 05, 2012 8:07 pm

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Re: Fixing the Goblin

Postby FDru on Thu Jan 05, 2012 8:24 pm

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Re: Fixing the Goblin

Postby The Avatar on Thu Jan 05, 2012 8:52 pm

Uh... Finding the boss early as a monk, leveling up to 10 and beating the crap out of him with your huge amount of tiles.

Also for the 50 full heal, you could make it so it filled up at 50 and stayed there without leveling up, and if you took humility than it would 999 when you hit 10 again. Also if it was reusable than these goblins would be great. Reach level 10, slug it out with the boss, and kill everything for extra healing.

And how is it a waste? You're getting free exp up to level 10 without fighting. It's like prepping Yendor.
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Re: Fixing the Goblin

Postby FDru on Thu Jan 05, 2012 9:04 pm

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Re: Fixing the Goblin

Postby The Avatar on Thu Jan 05, 2012 9:07 pm

If you're level 10 why would you need bonus exp? There is no exp benefit pass level 10.
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Re: Fixing the Goblin

Postby FDru on Thu Jan 05, 2012 9:53 pm

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