Since everyone is busy arguing in other threads, I thought I'd make a thread where people just post their suggestions for balance. There's a few rules I hope everyone can follow:
1) Be polite
2) Keep the suggestions small and concise, to increase the chance that the devs will implement them
3) No arguing with other people's suggestions
4) Exception to 3 - You may ask people why they suggest something and suggest minor tweaks to their suggestions
5) Seriously, be nice
Class Balance
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Fighter - Make his Death Protection renew at level up
Thief - Make his 33% extra items not provide extra glyphs or potions
Monk - Lower his max resist cap back to 65%
Wizard - Lower his damage penalty slightly (-15%)
Sorcerer - Change his healing to scale with either his level or max health
Crusader - Make Fireballs and PISORF not reset his damage bonus
Half-Dragon - Make Poison apply after Knockback
Gorgon - Give her 25% magic resist as well
Vampire - Make the health portion of his conversion bonus stacking
God Balance
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Glowing Guardian - Increase Humility to 25 piety
Tikki Tooki - Reduce the piety gained from Tribute to 5
Earthmother - Change Vine Form to 5+2 (instead of 5+3)
Binlor - Fix his damage boon so that it works without First Strike
Mystera - Remove the drawbacks from her boons (except Mana Leak) and increase the piety cost by 25-50%
Pactmaker - Reduce Consensus to 25 piety. Increase the cost of Body Pact to 5 piety.
Item Balance
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Martyr Wraps - Remove the corrosion drawback
Witchalok Pendant - Reduce the cost to 5 gold
Mage Plate - Remove the attack penalty
Wharburglgl - Double the bonus to 10% per potion
Blue Bead - Increase to 2 mana restored
Burn Salve/Fortitude Potion - Change them to remove ALL levels of Corrosion/Weakening
Sensation Stone - Prevent this item from being lockered
Whupaz - Reduce to 15%. Decrease the health of bosses by 10%.
Glyph Balance
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BYSEPS - Change it to add 1 base damage per level and +20% damage
GETINDARE - Change it to also ignore 20% resists
WONAFYT - Add a Wicked Guitar effect (increase the level of the summoned monster by 1)
Dungeon Balance
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Slime Pits - Remove Mana Burn from the green Meatmen
Halls of Steel (Vicious) - Reduce Indomitable to 30 levels of Death Protection
Shifting Passages - Add a unique item (like in Havendale Bridge or Halls of Steel) that destroys all walls within 2 squares
Boss Balance
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Bandit/Gorgon - Increase health by 20%
Bleaty - Lower his damage in a Vicious dungeon to no more than 200. Alternatively, remove his magic resistance.
Enemy Balance
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Animated Armor - Half their damage