Look, what you say IS reasonable, but it adds a manual dexterity hazard to a trun based deterministic game.
You've never been deep in Gaan'Telet and died because of a popup coming up and when you click back on your browser the damn char decides you've clicked on the wrong tile, and you unable to even see where your pointer is. I have.
The game's difficult and taxing as is. If I wanted manual dexterity hazards, i'd be playing darts. Or MOBA'S - one of the big selleing points of this game was that I get all I get from MOBAS without having to deal with teamplay issues and manual dexterity issues.
It stoped being a "load up and go, don't worry about dieing" casual roguelike game a while ago. I know the devs and some players are fans of roguelikes, I'm not, I'm a fan of this game - a deterministic turn based puzzle game that takes a reductionist aproach to RPG elements (much like a MOBA), only rewarding strategy instead of reflexes and tactics. If I sit down for a game (or a couple of hours, as it were), any outside elements intefering with what I do in game in ways that can waste rather large amounts of time and effort have less then 0% approval from me.
And ESPECIALY if they are the single largest time waster in the game with no merits whatsoever. I'm not joking about the ratio of my causes of death. The crashes and misclicks cost me about at least a day of my life up to now.