Relatively new poster. Long time DD fan. Love the game so far, but I do have one critique.
RNG swing is a bit too much of a factor. Especially since certain items like zombie dog and even certain deities a useless to the point players are better off not unlocking them if they want a certain strategy. I appreciate you wanting to make every item potentially useful in run. but currently this is a bad situation. Part of the issue here is the locker. Having enough spaces to put everything you want in there renders the spaces much less meaningful, but at the same time with all the different classes and the number of items that are pretty much required to play certain classes in certain ways, such as Trisword, dragon shield, stone heart, flame heart, Crystal Ball, Poison/Mana burn preventers, the sensory stone, the midas gloves for tinkers, wharghlblarghl..., it currently feels like there are WAY too few spaces, making it a bit too restrictive.
Making all the items equally useful would fix this, but is easier said than done. A new prep building that will actually remove certain items and deities would be great. Maybe one slot to forbid a specific god, and two slots to forbid specific items from appearing in shops like spoons, zombie dog, and certain seconday potions could be an elegant solution. That way, say, priests could forbid Dracul or wizards forbid Traurog, or people who don't like Pactmaker forbidding pactmaker. Being able to specify a specific deity would be way too strong, but this would keep certain completely useless deities from appearing.