by valcamo on Fri Feb 03, 2012 11:33 am
I also think that the UI is lacking some information.
If a building is at max level, the upgrade button should be hidden.
You stated that this will be fixed in the final version and I'm fine with it.
But, this specific UI element can be found in other parts of the game.
For example: in the god's panel it will be useful to mark a boon as "already acquired" or "not enough piety" to distinguish the reason of the disabled button.
Another example: in the shop panel, it could be useful to have an icon that specifies why a purchase is not possible (not enough money/not enough inventory space).
Another nice touch would be if spell glyphs are in a disabled state (grayed out) if the player has not enough mana to cast the spell or because of other conditions (like CYDSTEPP max health prerequisite)