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QCF Design Community • View topic - The One True Path


The One True Path

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The One True Path

Postby GoatBot on Fri Feb 10, 2012 12:06 pm

Discussion - The One True Path
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Re: The One True Path

Postby gjaustin on Fri Feb 10, 2012 4:12 pm

The church preps are now as follows:

Spawn Taurog, but all monsters are Cowardly
Spawn Binlor, but erodes 30% of the walls (Note, this isn't destroy like I originally thought)
Spawn Mystera, but monsters have 15% magic resist
Spawn JJ, but you lose an inventory slot
Spawn Tikki-Tooki, but causes gold piles to be worth 1 gold and 1 less of each powerup to spawn
Spawn Earthmother, but monsters lower level than you are corrosive
Spawn Glowing Guardian, but conversion threshold is raised by 20
Spawn Dracul, but lose 2 health per level (yay Vampire!)
Spawn an extra altar, but only if all 9 gods are unlocked


Edit: Fixed Binlor and Tikki-Tooki
Last edited by gjaustin on Fri Feb 10, 2012 4:15 pm, edited 1 time in total.
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Re: The One True Path

Postby xspeedballx on Fri Feb 10, 2012 4:15 pm

Dracul:
Blood Tithe 10(10): Lose 10 hp, gain sanguine(15% health per blood pool) if you already have sanguine add 10% to sanguine.
1 level of life steal per use -20% max resistance for life steal boon.

Really Big Sword only ignores 25% physical resistance(is this new?)

Binlor isn't as good as it sounds, it converts the wall to impassible liquid pool hence "erode".

Vampire blade 1 life steal per level.
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Re: The One True Path

Postby gjaustin on Fri Feb 10, 2012 4:20 pm

Now for my commentary on the church preps.

Taurog - This could be annoying or awesome. The ability to get a monster blocking you out of the way is nice.
Binlor - Probably worth it if you have to deal with a lot of resists
Mystera - She has Weakening, so this should end up fine
JJ - OUCH! But he is really good for everyone, so I understand
TT - DOUBLE OUCH! I expect to never use this, except *MAYBE* as a Thief
Earthmother - Really good in Normal/Hard dungeons, which is where she shines anyway. Good for Assassins too!
GG - This is probably pretty painful
Dracul - Could be hilarious with the new Dwarves (or awesome with the old Dwarves)
Extra Altar - I'd actually rather guarantee that Pactmaker appears!
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Re: The One True Path

Postby TigerKnee on Fri Feb 10, 2012 4:27 pm

I probably won't use GG or TT, their drawbacks seem hard to get around.

I probably won't use Taurog either because Taurog isn't THAT worth scumming for.

I don't understand what Binlor does...?

JJ is pretty painfull too.

Earthmother and Dracul, I can see using.
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Re: The One True Path

Postby gjaustin on Fri Feb 10, 2012 4:35 pm

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Re: The One True Path

Postby TigerKnee on Fri Feb 10, 2012 4:39 pm

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Re: The One True Path

Postby Ara on Fri Feb 10, 2012 5:34 pm

Lots of Vampire love, YAY!

He gets +1 hp/lv every 40 conversion points. That's one hell of a dwarf. :mrgreen:
Combined with the amazing new Dracul... *drools* =D~~

I can see the alchemist scroll item (+10 max health on quaff once per level) as best prep for cheated vampires. :mrgreen:

EDIT: Ouch! Didn't see the increased cost of Blood Hunger 10(30). Not that cheated after all. :?
Last edited by Ara on Fri Feb 10, 2012 5:53 pm, edited 1 time in total.
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Re: The One True Path

Postby Fran on Fri Feb 10, 2012 5:35 pm

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Re: The One True Path

Postby The Avatar on Fri Feb 10, 2012 5:42 pm

I'm lovin the new changes. So glad I unlocked the vamp last week. And church preps look good.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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