[Summary]
After sacrificing a goat in a dungeon, an enemy blocks a square at 0 health but not dead.
[Labels]
UI
[Priority]
Potentially a blocker - if this happens in a key hallway, progress could be prevented.
[Operating System]
XP
[Browser (version)]
IE8
[code branch]
Not sure
[Pre-conditions]
Entered the dungeon with a human rogue with startup perks that included bank, scout altars, shop scroll, and double money.
[Steps to Reproduce]
1. Enter the dungeon that contains the "troll bridge"
2. Go into the subdungeon and kill the level 1 goat.
3. Return to primary dungeon.
[Observed Behavior]
An invisible cultist occupies a square with 0 hit points and cannot be killed. See screenshot below.
[Guess as to Cause]
The sacrificial goat was supposed to reduce their HP to 0, killing them, and replacing them with shades. Due to the "cowardly" attribute they had, they moved, so they were put next to the new shades. However, since they had the "revives" ability, they didn't die properly. Since their HP is at 0, they can't be damaged, so they can't be killed.
[Expected Behavior]
That which is dead should eternal lie, and with no strange aeons should cultists not die.
