by fall_ark on Mon Feb 20, 2012 2:01 am
The thing is, Conversion bonus of Damage Reduction is also an interesting concept, if done right.
Right now it's too useless late game and can be too strong early game, which is, of course, hard to balance. +Resistance would be fine, and suits the theme well, but again, that means we lose an interesting mechanic.
I think the problem right now is that we have too few races for too many solid and interesting ideas. -- No one would want to lose Attack/Mana/Health/Potions bonus, which means either we need new races to fit new ideas in (not gonna happen), or we should make "alternative" conversion bonuses available, so after a few quests or what not, every race has an alternative conversion concept. For example:
(We might even split Resistance into physical and magical)
Human: Attack / Extra Shop
Elf: Mana / Piety
Dwarf: Health / Resistance
Halfling: Health Potion / Dodge
Gnome: Mana Potion / Compression Scroll
Orcs: Damage / Damage Reduction
Goblin: Exp / Gold