{"id":370,"date":"2010-11-15T12:58:34","date_gmt":"2010-11-15T12:58:34","guid":{"rendered":"http:\/\/www.qcfdesign.com\/?p=370"},"modified":"2010-11-20T23:55:35","modified_gmt":"2010-11-20T23:55:35","slug":"the-evolution-of-a-kingdom","status":"publish","type":"post","link":"http:\/\/www.qcfdesign.com\/?p=370","title":{"rendered":"The evolution of a Kingdom"},"content":{"rendered":"<p>We&#8217;ve mentioned the Kingdom before, but we haven&#8217;t actually spoken about what it is. Essentially it&#8217;s Desktop Dungeons&#8217; new menu. Some of the changes to the full version required a bit of a reboot to how players initiated a dungeon run, plus we wanted to have the meta-game be more visible and instantly rewarding. Here&#8217;s how Lurk interpreted our scribblings in the design doc from initial concept to his usual jaw-dropping final polish after the cut, I&#8217;m sure nobody&#8217;s going to miss the old menu.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-371\" title=\"First draft\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom_test.jpg\" alt=\"\" width=\"640\" height=\"480\" srcset=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom_test.jpg 640w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom_test-300x225.jpg 300w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><em><br \/>\nThe first draft. How much do you love that goat?<\/em><\/p>\n<p style=\"text-align: left;\">Discretely clickable areas worked quite nicely, but we realised that because players had a strict set of filters that they would use while interacting with the Kingdom: Choosing a race, a class and then individual <em>preparations<\/em> (more on this later). We moved things around in response:<!--more--><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-372\" title=\"Kingdom-quarters\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/Kingdom-quarters.jpg\" alt=\"\" width=\"600\" height=\"529\" srcset=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/Kingdom-quarters.jpg 600w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/Kingdom-quarters-300x264.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><em><br \/>\nThis is honestly the extent of my photoshop skills.<br \/>\n<\/em><\/p>\n<p style=\"text-align: left;\">One of the core aspects of the Kingdom is that players choose which buildings to upgrade themselves, some are even only unlocked through quests or in-game special events. You&#8217;re not seeing a &#8220;complete&#8221; Kingdom here, only a selection of buildings &#8211; your Kingdom will be slightly different, depending on which abilities, characters and options you prefer&#8230; Lurk took our meddling in stride:<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-373\" title=\"kingdom1\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom1.jpg\" alt=\"\" width=\"600\" height=\"600\" srcset=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom1.jpg 600w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom1-150x150.jpg 150w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom1-300x300.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/p>\n<p style=\"text-align: left;\">And then proceeded to polish it, adding a tangible layer of awesomeness to what was simply raw metagame beforehand:<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-374\" title=\"kingdom3\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom3.jpg\" alt=\"\" width=\"600\" height=\"600\" srcset=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom3.jpg 600w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom3-150x150.jpg 150w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/11\/kingdom3-300x300.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><em><br \/>\nThe book just sort of happened&#8230;<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;ve mentioned the Kingdom before, but we haven&#8217;t actually spoken about what it is. Essentially it&#8217;s Desktop Dungeons&#8217; new menu. Some of the changes to the full version required a bit of a reboot to how players initiated a dungeon run, plus we wanted to have the meta-game be more visible and instantly rewarding. Here&#8217;s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[19,18],"_links":{"self":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/370"}],"collection":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=370"}],"version-history":[{"count":0,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/370\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=370"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=370"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=370"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}