{"id":408,"date":"2011-01-25T11:58:56","date_gmt":"2011-01-25T11:58:56","guid":{"rendered":"http:\/\/www.qcfdesign.com\/?p=408"},"modified":"2011-01-25T12:01:19","modified_gmt":"2011-01-25T12:01:19","slug":"easy-dungeons-for-the-veteran","status":"publish","type":"post","link":"http:\/\/www.qcfdesign.com\/?p=408","title":{"rendered":"Easy dungeons for the veteran"},"content":{"rendered":"<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-409\" title=\"rubiks-cube\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/01\/rubiks-cube.jpg\" alt=\"\" width=\"333\" height=\"333\" srcset=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/01\/rubiks-cube.jpg 333w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/01\/rubiks-cube-150x150.jpg 150w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/01\/rubiks-cube-300x300.jpg 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/><\/p>\n<p>It feels a bit odd writing a post about tutorial progression and the easier dungeons, mainly because most of this blog&#8217;s readership consists of dedicated fans who already know a thing or two about clicking around single-screen dungeons. Still, it&#8217;s a game aspect which we find absolutely vital &#8212; keeping both beginners AND veterans in mind.<\/p>\n<p>The freeware version of DD didn&#8217;t sport much more than a rather basic tutorial, quickly introducing core concepts and murdering the player a few times with some goats before tossing them into the deep end of a &#8220;normal&#8221; dungeon. Even when they&#8217;re provided with a quiet 20% monster strength reduction (at least until the first victory), some beginners still feel <a href=\"http:\/\/www.qcfdesign.com\/?p=393\">rather overwhelmed<\/a> by the whole experience. So obviously we have to make things a little easier in the commercial version.<\/p>\n<p>But how do we do this without boring experienced players too much? It&#8217;s a tricky situation which we think we have a solution for.<!--more--><\/p>\n<p>Teaching people how to play the game properly is difficult in itself. DD is a little too complicated to explain simply and concisely. Most of the gameplay (and indeed, a jolly good portion of the fun) lies beyond simple how-tos and canned examples, dependent on a player&#8217;s patience and willingness to explore the system themselves.<\/p>\n<p>While Unity DD will see a return of the standard murder-by-goat tutorials, we&#8217;re also trying to construct a few starting dungeons with slightly less explicit &#8220;training wheels&#8221;, giving players tailored situations with fewer monsters, easier bosses and one or two glyphs which are specifically designed to work in synergy with one another, creating a &#8220;soft puzzle&#8221; situation which has different goals and values depending on the sort of player you are:<\/p>\n<p><strong>BEGINNER:<\/strong> enjoy a moderately challenging dungeon using a reduced set of the typical monsters, spells and characters that will be encountered over the course of the game. You&#8217;ll still receive help in the form of occasional, un-intrusive hint signposts (an elegant tutoring device which is gaining popularity in randomly-generated games), but for the most part: it&#8217;s all you, baby! You should successfully complete this scenario after a couple of tries at most, and will be able to bask in your achievements and newfound game knowledge afterwards. As a bonus, you may just be clever enough to figure out how the provided glyphs work with each other and maybe exploit one or two monster weaknesses intelligently. Maybe you&#8217;ll even be tempted to buy and explore an unlock or two in the kingdom screen when you&#8217;re done &#8212; not absolutely necessary, but it can&#8217;t hurt to experiment with a different character or dungeon preparation! Either way, you&#8217;ll walk away knowing one important fact: DD certainly isn&#8217;t an easy game, but you&#8217;re already taking your first steps towards mastering it.<\/p>\n<p><strong>VETERAN:<\/strong> encounter <a href=\" http:\/\/www.qcfdesign.com\/?p=398\">revised versions<\/a> of the old &#8220;dud&#8221; glyphs, discover the joys of brand new synergies and game tactics, and uncover bonus rooms that only a cunning and dedicated DD fan like yourself could ever hope to come across! Stroll out of the dungeon with more money and success than you can shake a gold-plated stick at and use this to quickly unlock vast and exciting sections of the new kingdom long before the average player would. The sheer variety of opportunities that you&#8217;ll get to explore early on will keep you entertained even during this relatively easy section of the game.<\/p>\n<p>I want to compare this idea to the good old Super Mario Bros world warp rooms: affording newbies a gentler starting curve than that in DD&#8217;s freeware while still allowing veterans to progress at a fun and interesting rate through the game. We&#8217;ll see how well this works once the game moves into its playtesting phase &#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It feels a bit odd writing a post about tutorial progression and the easier dungeons, mainly because most of this blog&#8217;s readership consists of dedicated fans who already know a thing or two about clicking around single-screen dungeons. Still, it&#8217;s a game aspect which we find absolutely vital &#8212; keeping both beginners AND veterans in [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[19,18],"_links":{"self":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/408"}],"collection":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=408"}],"version-history":[{"count":0,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/408\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=408"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}