{"id":551,"date":"2011-10-19T19:22:04","date_gmt":"2011-10-19T19:22:04","guid":{"rendered":"http:\/\/www.qcfdesign.com\/?p=551"},"modified":"2011-10-19T19:23:46","modified_gmt":"2011-10-19T19:23:46","slug":"rage-indiecade-and-not-being-dead","status":"publish","type":"post","link":"http:\/\/www.qcfdesign.com\/?p=551","title":{"rendered":"rAge, IndieCade and not being dead"},"content":{"rendered":"<p>I repeat, not dead, merely heavily jetlagged (Except for Rodain, who was indeed briefly dead, but got better). That&#8217;s what 3 weeks of consecutive expos, festivals and travel will do to you (again, not the dead thing, we have no idea how that happened &#8211; we weren&#8217;t here).<\/p>\n<p>The three of us were up in Johannesburg for <a href=\"http:\/\/www.rageexpo.co.za\" target=\"_blank\">rAge<\/a>, South Africa&#8217;s annual games and tech expo:<\/p>\n<p><center><a href=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/rage1.jpg\" rel=\"shadowbox[sbpost-551];player=img;\"><img loading=\"lazy\" class=\"size-thumbnail wp-image-552 aligncenter\" title=\"rage1\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/rage1-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><a href=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/rage2.jpg\" rel=\"shadowbox[sbpost-551];player=img;\"><img loading=\"lazy\" class=\"aligncenter size-thumbnail wp-image-554\" title=\"rage2\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/rage2-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><a href=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/rage3.jpg\" rel=\"shadowbox[sbpost-551];player=img;\"><img loading=\"lazy\" class=\"aligncenter size-thumbnail wp-image-553\" title=\"rage3\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/rage3-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><\/center><\/p>\n<p>At rAge, we helped put together a game development conference of sorts, kindly sponsored by Microsoft South Africa and the awesome folks at NAG magazine and brilliantly masterminded by local hyperactive dev-legend <a href=\"http:\/\/underscorediscovery.com\/post\/11025039287\/rage2011\" target=\"_blank\">Sven<\/a>. Our talks have been digitized and uploaded to the global intramind: <em>Thrill<\/em> to Rodain talking about the <a href=\"http:\/\/www.sagamedev.com\/2011\/10\/rodain-joubert-qcf-desktop-dungeons\" target=\"_blank\">motivations and difficulties of making games<\/a> and <em>shudder<\/em> as Marc and I get all business-y on the topics of <a href=\"http:\/\/www.sagamedev.com\/2011\/10\/danny-day-qcf-revenue-funding-cloning\" target=\"_blank\">revenue, funding and getting cloned<\/a>.<\/p>\n<p><center><a href=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/romero.jpg\" rel=\"shadowbox[sbpost-551];player=img;\"><img loading=\"lazy\" class=\"size-medium wp-image-555 aligncenter\" title=\"romero\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/romero-300x224.jpg\" alt=\"\" width=\"300\" height=\"224\" srcset=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/romero-300x224.jpg 300w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/romero.jpg 648w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/center><\/p>\n<p>Then it was off to the airport and plane-jamming our way to Los Angeles for the week-long <a href=\"http:\/\/www.indiecade.com\" target=\"_blank\">IndieCade<\/a> festival (just in case we weren&#8217;t already exhausted enough), which to be honest, was far too awesome for me to cover all of it. How do you successfully write about a week that started with John Romero and Brenda Gorno (previously Brathwaite) buying us ice-cream (actually a sub-variant called gelato) and was filled to the brim with people walking in off the street to play <a href=\"http:\/\/www.desktopdungeons.net\" target=\"_blank\">Desktop Dungeons<\/a> at us, hanging around (and partying with) devs, both indie and mainstream that we&#8217;ve looked up to for ages. It felt like suddenly being surrounded by friends that we simply hadn&#8217;t met just yet.<\/p>\n<p><center><a href=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/bigscreen.jpg\" rel=\"shadowbox[sbpost-551];player=img;\"><img loading=\"lazy\" class=\"size-medium wp-image-556 aligncenter\" title=\"bigscreen\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/bigscreen-224x300.jpg\" alt=\"\" width=\"224\" height=\"300\" srcset=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/bigscreen-224x300.jpg 224w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2011\/10\/bigscreen.jpg 484w\" sizes=\"(max-width: 224px) 100vw, 224px\" \/><\/a><\/center><\/p>\n<p>Highlights include: Hearing <a href=\"http:\/\/twitter.com\/simonferrari\" target=\"_blank\">Simon Ferrari<\/a> deconstruct Desktop Dungeons in his Well Played session (pictured above) and fielding questions from Eric Zimmerman afterward; Playing Johann Sebastian Joust and witnessing the epic shoe of death; Seeing the birth of T-Rex Ninja; Telling Andy Schatz our theories about hats and privilege; Playing <a href=\"http:\/\/www.makeourway.com\" target=\"_blank\">Way<\/a> and [redacted &#8211; spoilers]; Existential conversations with the Ordnungswissenschaft guys over salad; Following Mark Essen to other people&#8217;s houses; Being amazed by Daniel Benmergui&#8217;s new game; Bringing home way too many magic cards and generally just constantly meeting\/talking to people that loved doing what they&#8217;re doing as much as we love what we&#8217;re up to.<\/p>\n<p>In short, IndieCade was brilliant, challenging and a serious chance to learn way too much in the short time we were there. We&#8217;re back and raring to get moving on Desktop Dungeons again &#8211; huge thanks go out to Akira Thompson for smoothing the way to IndieCade, every awesome person we met overseas and everyone that pre-ordered the game to let us carry on doing this thing we&#8217;re so happy about. <em>You&#8217;re all amazing.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I repeat, not dead, merely heavily jetlagged (Except for Rodain, who was indeed briefly dead, but got better). That&#8217;s what 3 weeks of consecutive expos, festivals and travel will do to you (again, not the dead thing, we have no idea how that happened &#8211; we weren&#8217;t here). The three of us were up in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4,7],"tags":[],"_links":{"self":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/551"}],"collection":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=551"}],"version-history":[{"count":0,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/551\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=551"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=551"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=551"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}