{"id":619,"date":"2013-02-22T14:52:53","date_gmt":"2013-02-22T14:52:53","guid":{"rendered":"http:\/\/www.qcfdesign.com\/?p=619"},"modified":"2013-02-22T14:53:58","modified_gmt":"2013-02-22T14:53:58","slug":"smoothing-out","status":"publish","type":"post","link":"http:\/\/www.qcfdesign.com\/?p=619","title":{"rendered":"Smoothing Out"},"content":{"rendered":"<p><img loading=\"lazy\" class=\"alignright\" title=\"trophyDouble\" alt=\"\" src=\"http:\/\/www.desktopdungeons.net\/wp-content\/uploads\/2013\/02\/trophyDouble.png\" width=\"197\" height=\"256\" \/><\/p>\n<p>Hail, players! This week was another bug cycle (admittedly cleaning up most of the problems that were introduced by last week&#8217;s update). The good news is that we&#8217;ve also addressed some grey areas that previously weren&#8217;t favouring players, making them kinder and more accessible for players struggling in earlier parts of the game.<\/p>\n<p>Tutorials should be operating properly again, and struggling players will note our attempts to soften the blow of death and make light of their defeats in a positive and occasionally poetic manner. People tearing their hair out towards the end-game will also be relieved to hear that you may now pick exactly which trophy you take out of a dungeon run &#8212; but choose wisely, because it&#8217;s still just a one-monster allowance!<\/p>\n<p><em>This week&#8217;s blog image is a collection of the double-sized trophy graphics that were drawn up to make the trophy drop panel look a bit better, so you can ogle them at your leisure the next time you hit a dungeon. Changelog follows:<\/em><img title=\"More...\" alt=\"\" src=\"http:\/\/www.desktopdungeons.net\/wp-includes\/js\/tinymce\/plugins\/wordpress\/img\/trans.gif\" \/><!--more--><\/p>\n<p><strong>Fixes:<\/strong><\/p>\n<ul>\n<li>Monster trophies now have double size graphics in panel interactions.<\/li>\n<li>Backpack items that are carried out of the dungeon are now available to prep\/locker.<\/li>\n<li>Fixed a problem with gold limit being reached as gold limit increases.<\/li>\n<li>Fixed a bug that could cause unity to crash when returning from a dungeon.<\/li>\n<li>Fixed a bug that could cause unity to crash with very long words.<\/li>\n<li>Fixed a bug that allowed undiscovered gods to be prepared.<\/li>\n<li>Fixed a bug where preps tooltips were showing up while invisible.<\/li>\n<li>Fixed a bug where quitting during a tutorial could lock a player out of progressing.<\/li>\n<li>Fixed a bug where advisor title was above building tooltips.<\/li>\n<li>Only appropriate buildings now highlight during race\/class\/preparation selection.<\/li>\n<li>Garden Shears down to +5 hp.<\/li>\n<li>Reviving enemies don&#8217;t show XP projections.<\/li>\n<li>Effect added for enemies afflicted by Zot.<\/li>\n<li>Tutorials no longer visit intermediate score screen.<\/li>\n<li>New death messages.<\/li>\n<li>Shifting Passages now referred to as Shifting Passages.<\/li>\n<li>SmackleFunky&#8217;s repeat messages fixed.<\/li>\n<li>&#8220;H&#8221; should no longer appear in one lump sum for advanced profiles.<\/li>\n<li>PROTECT.EXE badge no longer triggers if death protection is already in place.<\/li>\n<li>Bloodmage description in Mage Tower fixed.<\/li>\n<li>Players may now pick which trophy they take out of a dungeon.<\/li>\n<li>Fixed some issues with the potion prep buttons.<\/li>\n<li>Changed race, class and prep selection buttons on Kingdom screen.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Hail, players! This week was another bug cycle (admittedly cleaning up most of the problems that were introduced by last week&#8217;s update). The good news is that we&#8217;ve also addressed some grey areas that previously weren&#8217;t favouring players, making them kinder and more accessible for players struggling in earlier parts of the game. Tutorials should [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[7],"tags":[19,18],"_links":{"self":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/619"}],"collection":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=619"}],"version-history":[{"count":0,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/619\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=619"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=619"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=619"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}