{"id":671,"date":"2013-05-16T20:39:25","date_gmt":"2013-05-16T20:39:25","guid":{"rendered":"http:\/\/www.qcfdesign.com\/?p=671"},"modified":"2013-05-16T20:39:25","modified_gmt":"2013-05-16T20:39:25","slug":"alternative-interfacing","status":"publish","type":"post","link":"http:\/\/www.qcfdesign.com\/?p=671","title":{"rendered":"Alternative Interfacing"},"content":{"rendered":"<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"wp-image-672 aligncenter\" alt=\"2013-05-16radialImage\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2013\/05\/2013-05-16radialImage.png\" width=\"280\" height=\"280\" srcset=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2013\/05\/2013-05-16radialImage.png 350w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2013\/05\/2013-05-16radialImage-150x150.png 150w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2013\/05\/2013-05-16radialImage-300x300.png 300w\" sizes=\"(max-width: 280px) 100vw, 280px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Long story short: the above mouthful of a title is just our fancy way of saying that DD\u2019s gonna get some cute little radial menus soon. Booyah!<\/p>\n<p>This has been a long-time goal of ours for two reasons. One: we\u2019ve always been meaning to build menu systems that are slightly friendlier towards touch interfaces (because, you know, we haven\u2019t forgotten about that huge mobile fanbase awaiting us on release). Two: among the crew at QCF, I\u2019m pretty sure I\u2019m the only one who still insists on using pure mouse controls when playing the game. Seriously, I\u2019ve broken the hotkey system about two or three times without even realising it because I <em>really<\/em> just don\u2019t give a crap about that part of the game (very sorry, keyboard fans &#8212; one of the other devs will probably step in and give you those highly sought-after arrow controls before full release, though).<!--more--><\/p>\n<p>That said, I&#8217;m really being quite silly because mouse-only has some pretty heavy drawbacks. For a start, I absolutely <em>hate<\/em> having to go back and forth between the inventory panel and the enemy that I\u2019m fighting. Really wrecks my day.<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\" wp-image-673 aligncenter\" alt=\"12702-first-world-problems-template\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2013\/05\/12702-first-world-problems-template.jpg\" width=\"338\" height=\"238\" srcset=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2013\/05\/12702-first-world-problems-template.jpg 422w, http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2013\/05\/12702-first-world-problems-template-300x211.jpg 300w\" sizes=\"(max-width: 338px) 100vw, 338px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Hence my personal drive for the new radial menu, under the guise of a totally legitimate QCF Design advancement for the sake of control and compatibility across multiple platforms. Under this system, whenever the player clicks on an enemy (or wall, or other interactive stuff), the game will perform a quick scan of the items in the inventory panel and provide useful shortcuts to any that are applicable in the current situation: glyphs, once-off attack items and perhaps even humble consumables such as potions (depending on whether or not they&#8217;ll clutter the environment too much).<\/p>\n<p>Need to wear down the Tower of Goo with a clustertruck of BURNDAYRAZ? Wanna spam BYSEPPS at a resistance-stacking foe? Need to quickly and conveniently nom a few walls with ENDISWAL to build up protection? Not a problem! These formerly tedious chores are gonna be a breeze with the new radial menus, maybe to the extent you\u2019ll stop caring about keyboard shortcuts altogether (though this is much easier if you never started in the first place).<\/p>\n<p>We\u2019re not 100% sure if we\u2019re going to roll out the new system just yet, but we\u2019ll probably add an option to experiment with it soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Long story short: the above mouthful of a title is just our fancy way of saying that DD\u2019s gonna get some cute little radial menus soon. Booyah! This has been a long-time goal of ours for two reasons. One: we\u2019ve always been meaning to build menu systems that are slightly friendlier towards touch interfaces [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[19,18],"_links":{"self":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/671"}],"collection":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=671"}],"version-history":[{"count":0,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/671\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=671"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=671"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=671"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}