{"id":772,"date":"2013-09-20T16:40:15","date_gmt":"2013-09-20T16:40:15","guid":{"rendered":"http:\/\/www.qcfdesign.com\/?p=772"},"modified":"2013-09-20T16:40:15","modified_gmt":"2013-09-20T16:40:15","slug":"the-map-is-here","status":"publish","type":"post","link":"http:\/\/www.qcfdesign.com\/?p=772","title":{"rendered":"The map is here!"},"content":{"rendered":"<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"aligncenter\" alt=\"2013-09-20blogImage\" src=\"http:\/\/www.desktopdungeons.net\/wp-content\/uploads\/2013\/09\/2013-09-20blogImage.png\" width=\"480\" height=\"360\" \/><\/p>\n<p>Okay, technically the map has been in for a really long time already. But now it actually\u00a0<em>looks<\/em>\u00a0the way we want it to.<\/p>\n<p>That\u2019s right, the realms of Desktop Dungeons are no longer a barren waste of parchment-coloured desert and dirty brown dungeon buttons. The same treatment that our Kingdom screen recently enjoyed now extends to the full game world, revealing a magical adventurescape of vibrant colour and custom-drawn hazards. Hooray for that!<\/p>\n<p><em>Woot! Short blogpost this week because the fancy new mapscreen has been the crux of our playerside output. We\u2019ve also worked up the first iteration of a somewhat more spiffing login screen, and done more of that recent behind-the-scenes stuff. For additional details on some of the mild bugfixes and design tweaks we made on the side, changelog follows:<img title=\"More...\" alt=\"\" src=\"http:\/\/www.desktopdungeons.net\/wp-includes\/js\/tinymce\/plugins\/wordpress\/img\/trans.gif\" \/><!--more--><\/em><\/p>\n<p><strong>Fixes:<\/strong><\/p>\n<ul>\n<li>Added effect graphic for Prestige.<\/li>\n<li>Removed limitation on level up effects.<\/li>\n<li>Fixed issue preventing Wicked Guitar playing animations on multiple monsters.<\/li>\n<li>Initial tutorial now offers players the Basic Tutorial option at least once, even if you win the dungeon without dying<\/li>\n<li>Gold yield for easy\/starter dungeons has been adjusted<\/li>\n<li>Login and profile pages rolled into new splash page.<\/li>\n<li>Added map graphics. (such a tiny line&#8230;)<\/li>\n<li>Optimised trail movement calculation.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Okay, technically the map has been in for a really long time already. But now it actually\u00a0looks\u00a0the way we want it to. That\u2019s right, the realms of Desktop Dungeons are no longer a barren waste of parchment-coloured desert and dirty brown dungeon buttons. The same treatment that our Kingdom screen recently enjoyed now extends to [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[7],"tags":[19,18],"_links":{"self":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/772"}],"collection":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=772"}],"version-history":[{"count":0,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/772\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=772"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}