{"id":789,"date":"2013-10-18T19:30:30","date_gmt":"2013-10-18T19:30:30","guid":{"rendered":"http:\/\/www.qcfdesign.com\/?p=789"},"modified":"2013-10-18T19:30:30","modified_gmt":"2013-10-18T19:30:30","slug":"kerbang-kaboom","status":"publish","type":"post","link":"http:\/\/www.qcfdesign.com\/?p=789","title":{"rendered":"Kerbang Kaboom"},"content":{"rendered":"<p><img loading=\"lazy\" class=\"alignright size-full wp-image-790\" style=\"margin-left: 15px; margin-right: 15px;\" alt=\"2013-10-18blogImage\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2013\/10\/2013-10-18blogImage.png\" width=\"170\" height=\"176\" \/>Here&#8217;s another juice update for y&#8217;all. As we continue padding out the animations for dungeon interactions, we&#8217;ve started bringing our attention to small &#8212; but oft-forgotten &#8212; aspects of the dungeon experience, such as tile scouting, fog-o-war and an actual frikking graphic for the actual frikking backpack.<\/p>\n<p>Bug fixes and minor interface adjustments abound. We&#8217;re also halfway through the Advisor Tasks system, one final mechanical tweak that&#8217;s due to be rolled out soon. Players needing additional victory metrics and a small gold boost should appreciate this little bit of content, which will be explained in more detail when it arrives next week.<\/p>\n<p><em>How much could there possibly be left to do? Well, a rapidly diminishing amount, as it so happens. Adjustments sink further into details as we prepare for the final push! Changelog follows, loyal beta users:<!--more--><\/em><\/p>\n<p><strong>Fixes:<\/strong><\/p>\n<ul>\n<li>Fixed a bug with item descriptions in shops being misaligned.<\/li>\n<li>Fixed a bug where the tops of certain kingdom buildings would show up in the map screen.<\/li>\n<li>Added a grouping border to race\/class selection in unsorted mode.<\/li>\n<li>Centered buttons during race\/class selection in sorted mode.<\/li>\n<li>Set specific building order during race\/class selection in sorted mode.<\/li>\n<li>Added cursor effect for IMAWAL + additional petrification animation.<\/li>\n<li>Increased BURNDAYRAZ animation awesomeness by 75%.<\/li>\n<li>Added enemy regeneration health pop.<\/li>\n<li>Added Burning on-enemy indicator, burning damage effect and burning regeneration effect.<\/li>\n<li>Added graphical embellishments to score screen.<\/li>\n<li>Added sliding capability to activity list in score screen if list is too long.<\/li>\n<li>Clicking off a dungeon in the map screen now deselects the dungeon.<\/li>\n<li>Fixed a bug where tabs would sometimes appear behind, when selected.<\/li>\n<li>Changed flags on puzzle packs to ticks, and made sure they don&#8217;t show through to the class panel.<\/li>\n<li>BLUDTOPOWA no longer shows as castable when the player has exactly as much health as it costs to cast.<\/li>\n<li>Capitalised mouseover descriptions in the Earning panel.<\/li>\n<li>Added graphical version of the backpack.<\/li>\n<li>Added advisor tutorial to explain the backpack.<\/li>\n<li>Changed &#8220;Earning&#8221; to &#8220;Earnings&#8221; on score screen.<\/li>\n<li>Fixed a bug where items on the activity\/earnings lists could appear beneath their backing image.<\/li>\n<li>Changed the color of the mana cost text in the codex to be less.<\/li>\n<li>Fixed a bug with max level difference being calculated incorrectly.<\/li>\n<li>HALPMEH glyph preview now takes into account sorcerer&#8217;s essence transit.<\/li>\n<li>Glyphs that cannot be cast no longer show predictions.<\/li>\n<li>Assassin Silver victory condition more directly enforced.<\/li>\n<li>Bosses without speeches no longer attempt to talk.<\/li>\n<li>Interactions added to the player&#8217;s current position immediately reflect in the side panels.<\/li>\n<li>Visual problems on shop panel numbers fixed.<\/li>\n<li>Fixed bug that prevented items from being used directly after certain drag events.<\/li>\n<li>Fixed bug that could cause buttons to enter drag states immediately after being clicked on.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s another juice update for y&#8217;all. As we continue padding out the animations for dungeon interactions, we&#8217;ve started bringing our attention to small &#8212; but oft-forgotten &#8212; aspects of the dungeon experience, such as tile scouting, fog-o-war and an actual frikking graphic for the actual frikking backpack. Bug fixes and minor interface adjustments abound. We&#8217;re [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[7],"tags":[19,18],"_links":{"self":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/789"}],"collection":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=789"}],"version-history":[{"count":0,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/789\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=789"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=789"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=789"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}