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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.165.49.193&amp;*</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-04-30T17:47:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=252</id>
		<title>Alpha:Strategy</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=252"/>
				<updated>2010-03-14T10:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;24.165.49.193: grouping together poison strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===First Strike Finisher===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
&lt;br /&gt;
===Fireball Softener===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it. Can be used with first strike to take on otherwise dangerous foes without taking any damage.&lt;br /&gt;
&lt;br /&gt;
===Level-up Steamroll===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;br /&gt;
&lt;br /&gt;
===Battle of Attrition===&lt;br /&gt;
If you have enough attack to do more damage in one hit than your enemy is able to regenerate in the time it takes you to regenerate the damage that he does with a single hit, you can heal between attacks and still be able to have a net effect of his health decreasing.&lt;br /&gt;
&lt;br /&gt;
===Slow Poison===&lt;br /&gt;
Casting poison on a single enemy and then alternating between attacking it and exploring allows you to take on enemies that would otherwise outlast you in a fight. If attacking with magic you can use this technique to beat a foe that would otherwise kill you with one hit.&lt;br /&gt;
* This technique relies on either of two abilities.  You can last as long as you can survive a single hit, so if your HP or resistance are as high as possible, you will be able to outlast harder hits.&lt;br /&gt;
====Death of a Dozen Flames====&lt;br /&gt;
Once a monster is poisoned, it can be killed by repeated BURNDAYRAZ castings, punctuated by exploring to regain mana.&lt;br /&gt;
====Persistent Martyr====&lt;br /&gt;
The CYDSTEPP glyph, used along with poisoning the monster, allows a technique where the hero takes what would be a fatal blow from attacking the monster, but is protected by CYDSTEPP. As such, it does not matter how hard the enemy hits. To repeat the process, the player will have to recover enough mana to re-cast CYDSTEPP between each attack.&lt;br /&gt;
&lt;br /&gt;
===Experience Catapult===&lt;br /&gt;
Depending upon the hero's class and which glyphs and items are available, there are different ways that a low-level character might be able to take out a quite high level character. When such an opportunity arises, it is beneficial to follow through when your hero is at the lowest possible level. The experience formula greatly rewards going after creatures above your level.&lt;br /&gt;
* For example, a level 1 hero killing a level 9 monster gets 81 experience, and will suddenly catapult to level 6.&lt;br /&gt;
* A level 2 hero killing the same level 9 monster gets &amp;quot;only&amp;quot; 65 experience, and will wind up at level 5.&lt;br /&gt;
&lt;br /&gt;
===Apprentice Sorcerer Mana Pump===&lt;br /&gt;
A first-level sorcerer with sufficient health and the BLUDTUPOWA spell is able to generate an infinite loop of transferring health to mana, casting a spell, and thereby gaining enough health to bring him back to where he was. This can be combined with other methods to take down high level monsters.&lt;/div&gt;</summary>
		<author><name>24.165.49.193</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=225</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=225"/>
				<updated>2010-03-13T00:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;24.165.49.193: toning down the cellpadding I added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can be purchased from stores that are placed randomly in the [[dungeon]]. For every 3 classes that complete the [[Factory Challenge]], an extra shop will appear in future dungeons. For every class that completes the Library Challenge, shops will start selling items from a larger pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&amp;lt;br /&amp;gt;(gold)*&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Agnostics Collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|Badge of Courage&lt;br /&gt;
|20&lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|-&lt;br /&gt;
|Blue bead&lt;br /&gt;
|22&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|Bonebreaker&lt;br /&gt;
|30&lt;br /&gt;
|Adds a 30% damage bonus to your next attack only.&lt;br /&gt;
|-&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Fine sword&lt;br /&gt;
|25&lt;br /&gt;
|Increases base damage by 5&lt;br /&gt;
|-&lt;br /&gt;
|Flaming sword&lt;br /&gt;
|35&lt;br /&gt;
|Attack damage counts as magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|Focus&lt;br /&gt;
|15&lt;br /&gt;
|Increases glyph slot count to 4&lt;br /&gt;
|-&lt;br /&gt;
|Health Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 health potion&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Mana&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|Mage Helm&lt;br /&gt;
|32&lt;br /&gt;
|Grants +10% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Mage Plate&lt;br /&gt;
|35&lt;br /&gt;
|Grants +20% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Mana Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 mana potion&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Health&lt;br /&gt;
|25&lt;br /&gt;
|Adds 10 to maximum health&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Mana&lt;br /&gt;
|20&lt;br /&gt;
|Adds 2 to maximum mana&lt;br /&gt;
|-&lt;br /&gt;
|Platemail&lt;br /&gt;
|50&lt;br /&gt;
|Adds 20% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|62&lt;br /&gt;
|Instantly restores mana to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Soul orb&lt;br /&gt;
|30&lt;br /&gt;
|Grants immunity to mana burn&lt;br /&gt;
|-&lt;br /&gt;
|Stone heart&lt;br /&gt;
|31&lt;br /&gt;
|Restores 2 health whenever a wall is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Stone of seekers&lt;br /&gt;
|26&lt;br /&gt;
|Reveal the location of all monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Stone sigil&lt;br /&gt;
|45&lt;br /&gt;
|Grants immunity to death gaze&lt;br /&gt;
|-&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|Talisman of Rebirth&lt;br /&gt;
|52&lt;br /&gt;
|Instantly restores health to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|35&lt;br /&gt;
|Grants 10% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Troll heart&lt;br /&gt;
|10&lt;br /&gt;
|Adds 1 extra health every time you gain a level&lt;br /&gt;
|-&lt;br /&gt;
|Venom Blade&lt;br /&gt;
|55&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|Viper Ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tinkers get a 20% discount on store prices, rounded up.&lt;/div&gt;</summary>
		<author><name>24.165.49.193</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=224</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=224"/>
				<updated>2010-03-12T23:57:01Z</updated>
		
		<summary type="html">&lt;p&gt;24.165.49.193: cosmetic changes to table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can be purchased from stores that are placed randomly in the [[dungeon]]. For every 3 classes that complete the [[Factory Challenge]], an extra shop will appear in future dungeons. For every class that completes the Library Challenge, shops will start selling items from a larger pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&amp;lt;br /&amp;gt;(gold)*&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Agnostics Collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|Badge of Courage&lt;br /&gt;
|20&lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|-&lt;br /&gt;
|Blue bead&lt;br /&gt;
|22&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|Bonebreaker&lt;br /&gt;
|30&lt;br /&gt;
|Adds a 30% damage bonus to your next attack only.&lt;br /&gt;
|-&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Fine sword&lt;br /&gt;
|25&lt;br /&gt;
|Increases base damage by 5&lt;br /&gt;
|-&lt;br /&gt;
|Flaming sword&lt;br /&gt;
|35&lt;br /&gt;
|Attack damage counts as magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|Focus&lt;br /&gt;
|15&lt;br /&gt;
|Increases glyph slot count to 4&lt;br /&gt;
|-&lt;br /&gt;
|Health Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 health potion&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Mana&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|Mage Helm&lt;br /&gt;
|32&lt;br /&gt;
|Grants +10% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Mage Plate&lt;br /&gt;
|35&lt;br /&gt;
|Grants +20% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Mana Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 mana potion&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Health&lt;br /&gt;
|25&lt;br /&gt;
|Adds 10 to maximum health&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Mana&lt;br /&gt;
|20&lt;br /&gt;
|Adds 2 to maximum mana&lt;br /&gt;
|-&lt;br /&gt;
|Platemail&lt;br /&gt;
|50&lt;br /&gt;
|Adds 20% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|62&lt;br /&gt;
|Instantly restores mana to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Soul orb&lt;br /&gt;
|30&lt;br /&gt;
|Grants immunity to mana burn&lt;br /&gt;
|-&lt;br /&gt;
|Stone heart&lt;br /&gt;
|31&lt;br /&gt;
|Restores 2 health whenever a wall is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Stone of seekers&lt;br /&gt;
|26&lt;br /&gt;
|Reveal the location of all monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Stone sigil&lt;br /&gt;
|45&lt;br /&gt;
|Grants immunity to death gaze&lt;br /&gt;
|-&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|Talisman of Rebirth&lt;br /&gt;
|52&lt;br /&gt;
|Instantly restores health to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|35&lt;br /&gt;
|Grants 10% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Troll heart&lt;br /&gt;
|10&lt;br /&gt;
|Adds 1 extra health every time you gain a level&lt;br /&gt;
|-&lt;br /&gt;
|Venom Blade&lt;br /&gt;
|55&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|Viper Ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tinkers get a 20% discount on store prices, rounded up.&lt;/div&gt;</summary>
		<author><name>24.165.49.193</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=173</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=173"/>
				<updated>2010-03-12T01:26:14Z</updated>
		
		<summary type="html">&lt;p&gt;24.165.49.193: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to the Desktop Dungeons Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DDScreenshot005.jpg|right|thumb|350px|Desktop Dungeons]]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  Desktop Dungeons was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as Dungeon Crawl: Stone Soup (DD is also heavily inspired by DC:SS).&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game Desktop Dungeons.  Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to a particular class&lt;br /&gt;
*[[Glyphs]] - Information on glyphs.&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of Desktop Dungeons!&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Get Desktop Dungeons ==&lt;br /&gt;
&lt;br /&gt;
* [http://forums.tidemedia.co.za/nag/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.box.net/shared/r0h0vfahdl Desktop Dungeons v0.051 (2010-03-07)]&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>24.165.49.193</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=172</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=172"/>
				<updated>2010-03-12T01:23:06Z</updated>
		
		<summary type="html">&lt;p&gt;24.165.49.193: /* Gameplay Basics */ adding more on monster health; correct me if I'm wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
===[[Level|Gaining Levels]]===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell [[glyphs]] in the dungeon.&lt;br /&gt;
#In order to learn a spell after you've found it, you must click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you explore, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
&lt;br /&gt;
===Monster Health Regeneration===&lt;br /&gt;
#As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.&lt;br /&gt;
#No other actions &amp;amp;mdash; including fighting other monsters and moving around parts of the map that you've already explored &amp;amp;mdash; will cause monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Potions are very useful to immediately gain health and mana, but you may need many of them for the fight with the boss.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat.&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>24.165.49.193</name></author>	</entry>

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