<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.224.178.67&amp;*</id>
		<title>DDwiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.224.178.67&amp;*"/>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Special:Contributions/68.224.178.67"/>
		<updated>2026-05-01T01:18:42Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=541</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=541"/>
				<updated>2010-04-01T14:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;68.224.178.67: since the &amp;quot;dungeon details&amp;quot; contained only details for the standard dungeon, I moved the section up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each session of ''Desktop Dungeons'' is played in a randomly generated 20x20 block dungeon. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], [[glyphs]], powerups, gold, and [[items|stores]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are 6 types of dungeons in the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Special Features&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| All unlocked enemies may appear.&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| Ranked&lt;br /&gt;
| Monsters have 20% attack bonus.  Scored may be submitted online.&lt;br /&gt;
| Defeat the Normal dungeon using all classes.&lt;br /&gt;
|-&lt;br /&gt;
| Snake Pit&lt;br /&gt;
| Monsters: serperts, gorgons, naga.  Bosses: Nidhogg, Medusa.&lt;br /&gt;
| Defeat the Normal dungeon using a Fighter. &lt;br /&gt;
|-&lt;br /&gt;
| Library&lt;br /&gt;
| Monsters: warlocks, dragonspawn, imps. Bosses: Matron of Flame, Aequitas. &lt;br /&gt;
| Defeat the Normal dungeon using a Wizard.&lt;br /&gt;
|-&lt;br /&gt;
| Crypt&lt;br /&gt;
| Monsters: zombies, wraiths, vampires. Bosses: Tormented One, Frank the Zombie.&lt;br /&gt;
| Defeat the Normal dungeon with all Tier 2 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Factory&lt;br /&gt;
| Monsters: meat men, animated armour, golems. Bosses: Iron Man, Super Meat Man.&lt;br /&gt;
| Defeat the Normal dungeon using all classes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. The normal dungeon is created with the following objects:&lt;br /&gt;
&lt;br /&gt;
* 39 of any of the unlocked [[Monsters]]. The monster levels are distributed as such: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Classes|Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Classes|Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Classes|Thief]] and [[Classes|Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;/div&gt;</summary>
		<author><name>68.224.178.67</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=540</id>
		<title>Alpha:Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=540"/>
				<updated>2010-04-01T13:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;68.224.178.67: I think suggested race is a good idea, but I admit I'm not the one to suggest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some brief descriptions of the 20 character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Special Features&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Basic (Tier 1) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free&lt;br /&gt;
| Human, Dwarf&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one&lt;br /&gt;
| ??&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
|[[Priest]]&lt;br /&gt;
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead&lt;br /&gt;
| Dwarf, Halfling&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}&lt;br /&gt;
| Elf, Gnome&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Advanced (Tier 2) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] &lt;br /&gt;
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Fighter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Thief.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Monk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]]&lt;br /&gt;
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit &lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Wizard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Expert (Tier 3) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord]]&lt;br /&gt;
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Bezerker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]&lt;br /&gt;
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Rogue.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Monk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Mage]]&lt;br /&gt;
| Begins with BLUDTUPOWA (hp-&amp;gt;mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Special Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmuter]]&lt;br /&gt;
| Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Crusader]]&lt;br /&gt;
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| Map created with 6 extra shops, 20% item discount, gold for monster kills&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Gorgon&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Half Dragon&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>68.224.178.67</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=539</id>
		<title>Alpha:Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=539"/>
				<updated>2010-04-01T13:52:05Z</updated>
		
		<summary type="html">&lt;p&gt;68.224.178.67: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some brief descriptions of the 20 character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Special Features&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Basic (Tier 1) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
|[[Priest]]&lt;br /&gt;
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Advanced (Tier 2) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] &lt;br /&gt;
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs&lt;br /&gt;
| Defeat Normal dungeon using Fighter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up&lt;br /&gt;
| Defeat Normal dungeon using Thief.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled&lt;br /&gt;
| Defeat Normal dungeon using Monk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]]&lt;br /&gt;
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit &lt;br /&gt;
| Defeat Normal dungeon using Wizard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Expert (Tier 3) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord]]&lt;br /&gt;
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit&lt;br /&gt;
| Defeat Normal dungeon using Bezerker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]&lt;br /&gt;
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters&lt;br /&gt;
| Defeat Normal dungeon using Rogue.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken&lt;br /&gt;
| Defeat Normal dungeon using Monk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Mage]]&lt;br /&gt;
| Begins with BLUDTUPOWA (hp-&amp;gt;mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools&lt;br /&gt;
| Defeat Normal dungeon using Sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Special Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmuter]]&lt;br /&gt;
| Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Crusader]]&lt;br /&gt;
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| Map created with 6 extra shops, 20% item discount, gold for monster kills&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Gorgon&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Half Dragon&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>68.224.178.67</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=538</id>
		<title>Alpha:Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=538"/>
				<updated>2010-04-01T13:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;68.224.178.67: Converting to a table (sorry for all the unknown slots--perhaps someone can help?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some brief descriptions of the character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 18 classes in the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Special Features&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Basic (Tier 1) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
|[[Priest]]&lt;br /&gt;
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Advanced (Tier 2) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] &lt;br /&gt;
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs&lt;br /&gt;
| Defeat Normal dungeon using Fighter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up&lt;br /&gt;
| Defeat Normal dungeon using Thief.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled&lt;br /&gt;
| Defeat Normal dungeon using Monk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]]&lt;br /&gt;
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit &lt;br /&gt;
| Defeat Normal dungeon using Wizard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Expert (Tier 3) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord]]&lt;br /&gt;
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit&lt;br /&gt;
| Defeat Normal dungeon using Bezerker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]&lt;br /&gt;
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters&lt;br /&gt;
| Defeat Normal dungeon using Rogue.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken&lt;br /&gt;
| Defeat Normal dungeon using Monk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Mage]]&lt;br /&gt;
| Begins with BLUDTUPOWA (hp-&amp;gt;mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools&lt;br /&gt;
| Defeat Normal dungeon using Sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Special Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmuter]]&lt;br /&gt;
| Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Crusader]]&lt;br /&gt;
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| Map created with 6 extra shops, 20% item discount, gold for monster kills&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Gorgon&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Half Dragon&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>68.224.178.67</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=537</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=537"/>
				<updated>2010-04-01T13:26:21Z</updated>
		
		<summary type="html">&lt;p&gt;68.224.178.67: hit enter accidentally--I mean to say--I liked the table in on the &amp;quot;races&amp;quot; page (particularly the &amp;quot;unlock&amp;quot; column), and I want to include something similar for this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each session of ''Desktop Dungeons'' is played in a randomly generated 20x20 block dungeon. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], [[glyphs]], powerups, gold, and [[items|stores]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are 6 types of dungeons in the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Special Features&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| All unlocked enemies may appear.&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| Ranked&lt;br /&gt;
| Monsters have 20% attack bonus.  Scored may be submitted online.&lt;br /&gt;
| Defeat the Normal dungeon using all classes.&lt;br /&gt;
|-&lt;br /&gt;
| Snake Pit&lt;br /&gt;
| Monsters: serperts, gorgons, naga.  Bosses: Nidhogg, Medusa.&lt;br /&gt;
| Defeat the Normal dungeon using a Fighter. &lt;br /&gt;
|-&lt;br /&gt;
| Library&lt;br /&gt;
| Monsters: warlocks, dragonspawn, imps. Bosses: Matron of Flame, Aequitas. &lt;br /&gt;
| Defeat the Normal dungeon using a Wizard.&lt;br /&gt;
|-&lt;br /&gt;
| Crypt&lt;br /&gt;
| Monsters: zombies, wraiths, vampires. Bosses: Tormented One, Frank the Zombie.&lt;br /&gt;
| Defeat the Normal dungeon with all Tier 2 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Factory&lt;br /&gt;
| Monsters: meat men, animated armour, golems. Bosses: Iron Man, Super Meat Man.&lt;br /&gt;
| Defeat the Normal dungeon using all classes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. All unlocked enemies may appear in a standard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeon Details ==&lt;br /&gt;
A standard dungeon level is created with the following object counts:&lt;br /&gt;
* 39 [[Monsters]], split into the following: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Classes|Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Classes|Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Classes|Thief]] and [[Classes|Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;/div&gt;</summary>
		<author><name>68.224.178.67</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=536</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=536"/>
				<updated>2010-04-01T13:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;68.224.178.67: I like the table that summarize, so I'm putting them in (sorry I just started playing and I can't fill them in completely though).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each session of ''Desktop Dungeons'' is played in a randomly generated 20x20 block dungeon. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], [[glyphs]], powerups, gold, and [[items|stores]].&lt;br /&gt;
There are 6 types of dungeons in the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Special Features&lt;br /&gt;
!Unlock&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| Human&lt;br /&gt;
| +10% Damage Bonus&lt;br /&gt;
| Start&lt;br /&gt;
| Great for beginners and Rogues/Berserkers&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| +2 Maximum Mana&lt;br /&gt;
| Start&lt;br /&gt;
| Amazing Wizards.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| +1 Max Health per level*&lt;br /&gt;
| Start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hafling&lt;br /&gt;
| +1 Healing Potion&lt;br /&gt;
| Start&lt;br /&gt;
| Great for many challenge missions, and for thieves.&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| +1 Mana Potion&lt;br /&gt;
| Start&lt;br /&gt;
| Great for thieves.&lt;br /&gt;
|-&lt;br /&gt;
| Goblin&lt;br /&gt;
| +10 gold&lt;br /&gt;
| Defeat the Crypt challenge with any race.&lt;br /&gt;
| Natural fit for tinkers. Goblin Wizards are useful for farming gold.&lt;br /&gt;
|-&lt;br /&gt;
|Orc&lt;br /&gt;
| +5 experience&lt;br /&gt;
| Defeat the Library challenge with any race.&lt;br /&gt;
| Extra experience at will makes leveling up to heal much easier. Good for Assassins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. All unlocked enemies may appear in a standard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeon Details ==&lt;br /&gt;
A standard dungeon level is created with the following object counts:&lt;br /&gt;
* 39 [[Monsters]], split into the following: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Classes|Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Classes|Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Classes|Thief]] and [[Classes|Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;/div&gt;</summary>
		<author><name>68.224.178.67</name></author>	</entry>

	</feed>