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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=71.201.243.242&amp;*</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-05-02T12:56:34Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=121</id>
		<title>Alpha:Races</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=121"/>
				<updated>2010-03-11T19:21:44Z</updated>
		
		<summary type="html">&lt;p&gt;71.201.243.242: corrected Not to Note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each regular race turns glyphs (magic spells/skills) into some permanent bonus. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human: 10% bonus to attack. Great for beginners and Rogues/Berserkers&amp;lt;br&amp;gt;&lt;br /&gt;
Elf: 2 maximum mana. Amazing Wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Dwarf: Bonus to maximum hit points. (1 per level?)&amp;lt;br&amp;gt;&lt;br /&gt;
Hafling: 1 healing potion. Great for many challenge missions.&amp;lt;br&amp;gt;&lt;br /&gt;
Gnome: 1 mana potion.&amp;lt;br&amp;gt;&lt;br /&gt;
Goblin: 10 gold. Natural fit for tinkers.&amp;lt;br&amp;gt;&lt;br /&gt;
Orc: 5 experience. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gorgon: Low damage, high physical damage resistance, free break wall glyph. Glyphs turn into a bonus percentage at which point you will petrify an enemy. Note that you do not have first-strike like monster gorgons do. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Half Dragon: High Health, magic damage, longer sight range, bonus damage in the form of a knockback attack. Enemies hit into walls/other enemies take bonus damage, depending on how many glyphs you've consumed. Can not use fireball glyphs at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vampire: Rogue's bigger, meaner brother/sister. 20% life steal, raised each time a glyph is consumed. Does not regenerate health, except by level up/hitting monsters. First Strike. Loses life each time a new map square is revealed. Hard to start, but past level 3, becomes a steamroller.&lt;/div&gt;</summary>
		<author><name>71.201.243.242</name></author>	</entry>

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