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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Almost</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-04-09T06:24:14Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Media&amp;diff=596</id>
		<title>Media</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Media&amp;diff=596"/>
				<updated>2010-04-07T03:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Desktop Dungeons mentions==&lt;br /&gt;
&lt;br /&gt;
*[http://www.indiegames.com/blog/2010/02/freeware_game_pick_desktop_dun.html Indie Games: Freeware Game Pick: Desktop Dungeon (Rodain Joubert)]&lt;br /&gt;
*[http://www.indiegames.com/blog/2010/03/desktop_dungeons_updated_to_v0.html Indie Games: Desktop Dungeons Updated to Version 0.05, New Tiles]&lt;br /&gt;
*[http://www.indiegames.com/blog/2010/03/derek_yus_desktop_dungeons_til.html Indie Games: Derek Yu's Desktop Dungeons Tileset]&lt;br /&gt;
*[http://news.bigdownload.com/2010/02/05/freeware-friday-desktop-dungeons/ Freeware Friday: Desktop Dungeons]&lt;br /&gt;
*[http://tigsource.com/articles/2010/02/18/desktop-dungeon TIGSource: Desktop Dungeons (v0.04)]&lt;br /&gt;
*[http://tigsource.com/articles/2010/03/18/desktop-dungeons-v0-051 TIGSource: Desktop Dungeons (v0.051)]&lt;br /&gt;
*[http://jayisgames.com/archives/2010/03/weekend_download_126.php Jayisgames: Weekend Download]&lt;br /&gt;
*[http://www.rockpapershotgun.com/2010/03/22/scratching-the-surface-desktop-dungeons Rock Paper Shotgun: Scratching the surface-Desktop Dungeons]&lt;br /&gt;
*[http://gamin.ru/2010/03/27/desktop-dungeons Gamin.ru: Desktop Dungeons]&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=281</id>
		<title>Alpha:Races</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=281"/>
				<updated>2010-03-18T04:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: /* Regular Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Regular Races==&lt;br /&gt;
There are seven regular races, each of which can convert [[glyphs]] (magic spells/skills) into a different permanent bonus.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Race&lt;br /&gt;
!Converts glyphs to...&lt;br /&gt;
!Unlock&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| Human&lt;br /&gt;
| 10% bonus to attack&lt;br /&gt;
| Start&lt;br /&gt;
| Great for beginners and Rogues/Berserkers&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| +2 maximum mana&lt;br /&gt;
| Start&lt;br /&gt;
| Amazing Wizards.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Increased maximum hit points. (1 per level?)&lt;br /&gt;
| Start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hafling&lt;br /&gt;
| 1 healing potion&lt;br /&gt;
| Start&lt;br /&gt;
| Great for many challenge missions.&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| 1 mana potion&lt;br /&gt;
| Start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goblin&lt;br /&gt;
| 10 gold&lt;br /&gt;
| Defeat the Crypt challenge with any race.&lt;br /&gt;
| Natural fit for tinkers. Goblin Wizards are useful for farming gold.&lt;br /&gt;
|-&lt;br /&gt;
|Orc&lt;br /&gt;
| 5 experience&lt;br /&gt;
| Defeat the Library challenge with any race.&lt;br /&gt;
| Extra experience at will makes leveling up to heal much easier. Good for Assassins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special races==&lt;br /&gt;
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.&lt;br /&gt;
&lt;br /&gt;
===Gorgon=== &lt;br /&gt;
Low damage, high physical damage resistance, free break wall glyph. Glyphs turn into a bonus percentage at which point you will petrify an enemy. Note that you do not have first-strike like monster gorgons do. &lt;br /&gt;
&lt;br /&gt;
===Half Dragon===&lt;br /&gt;
High Health, magic damage, longer sight range, bonus damage in the form of a knockback attack. Enemies hit into walls/other enemies take bonus damage, depending on how many glyphs you've consumed. Can not use fireball glyphs at all. &lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
Rogue's bigger, meaner brother/sister. 20% life steal, raised each time a glyph is consumed. Does not regenerate health, except by level up/hitting monsters. First Strike. Loses life each time a new map square is revealed. Hard to start, but past level 3, becomes a steamroller.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=269</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=269"/>
				<updated>2010-03-17T03:08:29Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: added comment on glyphs able to appear in shops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeon is played in randomly generated 20x20 block dungeons. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], pickup [[items]] and stores.&lt;br /&gt;
There are 6 types of dungeons in the game:&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. All unlocked enemies may appear in a standard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeon Details ==&lt;br /&gt;
A standard dungeon level is created with the following object counts:&lt;br /&gt;
* 39 [[Monsters]], split into the following: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Classes|Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Classes|Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Classes|Thief]] and [[Classes|Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. It is possible to find an additional glyph for sale in shops regardless of which glyphs are already on the map.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=222</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=222"/>
				<updated>2010-03-12T23:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: oops, forgot |-&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can be purchased from stores that are placed randomly in the [[dungeon]]. For every 3 classes that complete the [[Factory Challenge]], an extra shop will appear in future dungeons. For every class that completes the Library Challenge, shops will start selling items from a larger pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (gold)*&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Agnostics Collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|Badge of Courage&lt;br /&gt;
|20&lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|-&lt;br /&gt;
|Blue bead&lt;br /&gt;
|22&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Fine sword&lt;br /&gt;
|25&lt;br /&gt;
|Increases base damage by 5&lt;br /&gt;
|-&lt;br /&gt;
|Flaming sword&lt;br /&gt;
|35&lt;br /&gt;
|Attack damage counts as magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|Focus&lt;br /&gt;
|15&lt;br /&gt;
|Increases glyph slot count to 4&lt;br /&gt;
|-&lt;br /&gt;
|Health Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 health potion&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Mana&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|Mage Helm&lt;br /&gt;
|32&lt;br /&gt;
|Grants +10% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Mage Plate&lt;br /&gt;
|35&lt;br /&gt;
|Grants +20% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Mana Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 mana potion&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Health&lt;br /&gt;
|25&lt;br /&gt;
|Adds 10 to maximum health&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Mana&lt;br /&gt;
|20&lt;br /&gt;
|Adds 2 to maximum mana&lt;br /&gt;
|-&lt;br /&gt;
|Platemail&lt;br /&gt;
|50&lt;br /&gt;
|Adds 20% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|62&lt;br /&gt;
|Instantly restores mana to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Soul orb&lt;br /&gt;
|30&lt;br /&gt;
|Grants immunity to mana burn&lt;br /&gt;
|-&lt;br /&gt;
|Stone heart&lt;br /&gt;
|31&lt;br /&gt;
|Restores 2 health whenever a wall is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Stone of seekers&lt;br /&gt;
|26&lt;br /&gt;
|Reveal the location of all monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Stone sigil&lt;br /&gt;
|45&lt;br /&gt;
|Grants immunity to death gaze&lt;br /&gt;
|-&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|Talisman of Rebirth&lt;br /&gt;
|52&lt;br /&gt;
|Instantly restores health to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|35&lt;br /&gt;
|Grants 10% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Troll heart&lt;br /&gt;
|10&lt;br /&gt;
|Adds 1 extra health every time you gain a level&lt;br /&gt;
|-&lt;br /&gt;
|Venom Blade&lt;br /&gt;
|55&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|Viper Ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tinkers get a 20% discount on store prices, rounded up.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=221</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=221"/>
				<updated>2010-03-12T23:27:11Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can be purchased from stores that are placed randomly in the [[dungeon]]. For every 3 classes that complete the [[Factory Challenge]], an extra shop will appear in future dungeons. For every class that completes the Library Challenge, shops will start selling items from a larger pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (gold)*&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Agnostics Collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|Badge of Courage&lt;br /&gt;
|20&lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|Blue bead&lt;br /&gt;
|22&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Fine sword&lt;br /&gt;
|25&lt;br /&gt;
|Increases base damage by 5&lt;br /&gt;
|-&lt;br /&gt;
|Flaming sword&lt;br /&gt;
|35&lt;br /&gt;
|Attack damage counts as magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|Focus&lt;br /&gt;
|15&lt;br /&gt;
|Increases glyph slot count to 4&lt;br /&gt;
|-&lt;br /&gt;
|Health Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 health potion&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Mana&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|Mage Helm&lt;br /&gt;
|32&lt;br /&gt;
|Grants +10% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Mage Plate&lt;br /&gt;
|35&lt;br /&gt;
|Grants +20% Magical resistance&lt;br /&gt;
|Mana Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 mana potion&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Health&lt;br /&gt;
|25&lt;br /&gt;
|Adds 10 to maximum health&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Mana&lt;br /&gt;
|20&lt;br /&gt;
|Adds 2 to maximum mana&lt;br /&gt;
|-&lt;br /&gt;
|Platemail&lt;br /&gt;
|50&lt;br /&gt;
|Adds 20% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|62&lt;br /&gt;
|Instantly restores mana to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Soul orb&lt;br /&gt;
|30&lt;br /&gt;
|Grants immunity to mana burn&lt;br /&gt;
|-&lt;br /&gt;
|Stone heart&lt;br /&gt;
|31&lt;br /&gt;
|Restores 2 health whenever a wall is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Stone of seekers&lt;br /&gt;
|26&lt;br /&gt;
|Reveal the location of all monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Stone sigil&lt;br /&gt;
|45&lt;br /&gt;
|Grants immunity to death gaze&lt;br /&gt;
|-&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|Talisman of Rebirth&lt;br /&gt;
|52&lt;br /&gt;
|Instantly restores health to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|35&lt;br /&gt;
|Grants 10% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Troll heart&lt;br /&gt;
|10&lt;br /&gt;
|Adds 1 extra health every time you gain a level&lt;br /&gt;
|-&lt;br /&gt;
|Venom Blade&lt;br /&gt;
|55&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|Viper Ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tinkers get a 20% discount on store prices, rounded up.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Items&amp;diff=218</id>
		<title>Talk:Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Items&amp;diff=218"/>
				<updated>2010-03-12T23:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've added the price for the Talisman of Rebirth at 52 gold, but I was was playing a Tinker at the time so that value was calculated backwards. It should be correct, but if the game rounds this price ''off'' instead of ''up'',  then I may be mistaken (though I don't think it does - most evidence seems to suggest rounding up, but I can't be certain). If this is the case, it may work out to 53 as well. So it probably needs confirmation. [[User:Chippit|Chippit]] 22:15, 12 March 2010 (UTC)&lt;br /&gt;
:I can confirm it at 52. I also changed the price of venom blade from 44 to 55, and guess that it was added by a tinker as well. - [[User:Almost|Almost]]&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=217</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=217"/>
				<updated>2010-03-12T22:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can be purchased from stores that are placed randomly in the [[dungeon]]. For every 3 classes that complete the [[Factory Challenge]], an extra shop will appear in future dungeons. For every class that completes the Library Challenge, shops will start selling items from a larger pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (gold)*&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Agnostics Collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|Blue bead&lt;br /&gt;
|18&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Fine Sword&lt;br /&gt;
|25&lt;br /&gt;
|Increases base damage by 5&lt;br /&gt;
|-&lt;br /&gt;
|Focus&lt;br /&gt;
|15&lt;br /&gt;
|Increases glyph slot count to 4&lt;br /&gt;
|-&lt;br /&gt;
|Health Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 health potion&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Mana&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|Mage Helm&lt;br /&gt;
|32&lt;br /&gt;
|Provides +10% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Mana Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 mana potion&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Health&lt;br /&gt;
|25&lt;br /&gt;
|Adds 10 to maximum health&lt;br /&gt;
|-&lt;br /&gt;
|Pendant of Mana&lt;br /&gt;
|20&lt;br /&gt;
|Adds 2 to maximum mana&lt;br /&gt;
|-&lt;br /&gt;
|Platemail&lt;br /&gt;
|50&lt;br /&gt;
|Adds 20% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|50&lt;br /&gt;
|Instantly restores mana to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Soul orb&lt;br /&gt;
|30&lt;br /&gt;
|Grants immunity to mana burn&lt;br /&gt;
|-&lt;br /&gt;
|Stone heart&lt;br /&gt;
|31&lt;br /&gt;
|Restores 2 health whenever a wall is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Stone of seekers&lt;br /&gt;
|26&lt;br /&gt;
|Reveal the location of all monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Stone sigil&lt;br /&gt;
|45&lt;br /&gt;
|Grants immunity to death gaze&lt;br /&gt;
|-&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|Talisman of Rebirth&lt;br /&gt;
|52&lt;br /&gt;
|Instantly restores health to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|35&lt;br /&gt;
|Grants 10% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Troll heart&lt;br /&gt;
|10&lt;br /&gt;
|Adds 1 extra health every time you gain a level&lt;br /&gt;
|-&lt;br /&gt;
|Venom Blade&lt;br /&gt;
|55&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|Viper Ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tinkers get a 20% discount on store prices, rounded up.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Level&amp;diff=211</id>
		<title>Alpha:Level</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Level&amp;diff=211"/>
				<updated>2010-03-12T22:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: made magic formulas for the magic numbers of base monster attack and health. there are probably better, but these work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every denizen of the [[dungeon]] in Desktop Dungeons, including the player and dungeon [[monsters]], has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are [[bosses]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enemy levels ==&lt;br /&gt;
&lt;br /&gt;
The base stats for basic enemies as they level up are as follows:&lt;br /&gt;
*Base health is ''(n + 3)^2 - 10'' where ''n'' is the monster's level.&lt;br /&gt;
*Base attack is ''(n + 3) &amp;amp;times; (n + 4) / 2 - 3'' where ''n'' is the monster's level.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Base Attack&lt;br /&gt;
!Base Health&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 33 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 42 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 52 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Different enemies will have different percentages of these base stats.  [[Bosses]] have entirely different stat ratios to their lower level counterparts.  Furthermore, Enemy Attack and Health stats before your first 'win' are dropped to 80% of normal, while Ranked games have the Attack and Health stats increased to 120% of normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gaining levels ==&lt;br /&gt;
&lt;br /&gt;
The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters in [[combat]]. Unless modified by [[classes|class]], [[races|race]], [[gods|deity]] or [[items|item]] bonuses, experience is gained as follows:&lt;br /&gt;
*Experience equal to the defeated monster's level&lt;br /&gt;
*Bonus experience for monsters of a higher level to the player, calculated as:&lt;br /&gt;
:''n &amp;amp;times; (n + 1)'' where ''n'' is the difference between the player's level and the monster's level.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
!Difference between levels&lt;br /&gt;
!Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 42&lt;br /&gt;
|}&lt;br /&gt;
*The player character gains 5 base damage and 10 base HP for every level achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Required experience per level ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
!To reach level&lt;br /&gt;
!Experience required&lt;br /&gt;
!Total required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 15 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30 || 105&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 35 || 140&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 40 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 45 || 225&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Level&amp;diff=210</id>
		<title>Talk:Alpha:Level</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Level&amp;diff=210"/>
				<updated>2010-03-12T21:40:13Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: Created page with 'Can I propose that the information for monster levels be moved to the monsters page? That page has the information on how individual monsters vary from their base stats so it wou…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can I propose that the information for monster levels be moved to the monsters page? That page has the information on how individual monsters vary from their base stats so it would be more useful there.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=178</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=178"/>
				<updated>2010-03-12T05:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can be purchased from stores that are placed randomly in the [[dungeon]]. For every 3 classes that complete the [[Factory Challenge]], an extra shop will appear in future dungeons. For every class that completes the Library Challenge, shops will start selling items from a larger pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (gold)&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Agnostics Collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|Blue bead&lt;br /&gt;
|18&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|Mage Helm&lt;br /&gt;
|32&lt;br /&gt;
|Provides +10% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|50&lt;br /&gt;
|Instantly restores mana to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|Venom Blade&lt;br /&gt;
|44&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|Viper Ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=177</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=177"/>
				<updated>2010-03-12T05:03:37Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: a few more items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can be purchased from stores that are placed randomly in the [[dungeon]]. For every 3 classes that complete the [[Factory Challenge]], an extra shop will appear in future dungeons. For every class that completes the Library Challenge, shops will start selling items from a larger pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (gold)&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Agnostics Collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|Blue bead&lt;br /&gt;
|18&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|Mage Helm&lt;br /&gt;
|32&lt;br /&gt;
|Provides +10% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|50&lt;br /&gt;
|Instantly restores mana to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|+1 base damage&lt;br /&gt;
|-&lt;br /&gt;
|Venom Blade&lt;br /&gt;
|44&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|Viper Ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=176</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=176"/>
				<updated>2010-03-12T03:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Rewards&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Renouncement penalty&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Increases Damage Bonus by 3% per enemy killed, and by a further 20% when all Glyphs in the dungeon have been destroyed.&lt;br /&gt;
|Removes Mana Burn immunity and gives an initial Mana Burn when first worshipped.  Reduces Damage Bonus by 10% if a Glyph is used.&lt;br /&gt;
|Reduces Max HP by 10 and Damage Bonus by 30%.&lt;br /&gt;
|Good for physical combat specialists.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.  Grants inherent Death Gaze immunity.  Increases Max HP by 1 per enemy petrified.&lt;br /&gt;
|Reduces Max HP by 5 when ENDISWAL breaks a wall, and by 10 if IMAWAL is converted.&lt;br /&gt;
|Floods the level in stone.&lt;br /&gt;
|Good for gorgons, but beware of ENDISWAL.  Renouncement can be used to the advantage of a transmuter.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|Grants Poison Immunity and increased Base Damage by 1 per Undead slain.  Death Protection is granted after your first 5 Undead have been killed.&lt;br /&gt;
|Life Steal and Poison Attack are removed when first worshipped.  Any attempt to buy a Venom Blade or Vampiric Sword or use the APHEELSIK or BLUDTUPOWA glyphs will result in the action failing with no gold/mana refunded, as well as a warning. Vampires attempting to worship the Guardian will be punished immediately.  Punishment permenantly renounces the Glowing Guardian and deals 100 Magic Damage to you.&lt;br /&gt;
|Poison Immunity, Death Protection and any extra Base Damage from slain Undead is removed.  If this is a voluntary renouncement, then you are permitted to return later to worship once more.&lt;br /&gt;
|Good when fighting many undead.&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Creates the ENDISWAL glyph if it doesn't already exist, and Death Gaze Immunity is granted.  Base Damage goes up by 1 every level you gain while worshipping Binlor, and 1 Gold is gained whenever a wall is broken via ENDISWAL.&lt;br /&gt;
|Base Damage is reduced by 2 whenever you petrify an enemy with IMAWAL (Gorgon normal attack doesn't count).  All Health Potions carried will be destroyed if ENDISWAL is converted.&lt;br /&gt;
|Death Gaze Immunity is removed, and you can no longer regenerate HP by exploring.&lt;br /&gt;
|Decent deity to worship for all classes. Provides a lot of gold to transmuters.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|3% Life Steal is gained whenever a non-Undead monster is killed, up to a maximum of 30% extra Life Steal.&lt;br /&gt;
|The HALPMEH Glyph is destroyed when you first worship Dracul.  10 Max HP is also removed when first worshipped by a non-Vampire.  Priests, Monks and Paladins are unable to worship Dracul and will have their Max HP reduced by 30 if they try.  Max HP is also reduced by 5 whenever you kill an Undead whilst following Dracul.&lt;br /&gt;
|Non-Vampires are killed instantly, and Vampires will be unable to use Life Steal.&lt;br /&gt;
|Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|Killing an enemy without taking damage return awards an extra 1% Dodge Bonus and removes Poison and Mana Burn.  An extra Health Potion is awarded when you first worship Tikki Tooki as well.&lt;br /&gt;
|None.&lt;br /&gt;
|Causes any Potion you drink to poison you instead with no beneficial effect.&lt;br /&gt;
|Good for rogues and assassins.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|Max HP is increased by 1 for every 100 damage you take, and Base Damage is increased by 1 for every 250 damage you deal.&lt;br /&gt;
|Dodge Bonuses and any inherent First Strike are removed when you first worship Jehora, though conditional First Strike is still permitted (attacking lower level enemies and Assassin's Light Foot ability).  Any further use of the CYDSTEPP or GETINDARE glyphs will inflict Mana Burn on you.&lt;br /&gt;
|Life Steal is reduced by 20%.  Negative Life Steal causes you to take damage as well when you attack an enemy.&lt;br /&gt;
|Good for units that do not rely on defensive magic for their survival.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|Mana Burn Immunity is granted, and you gain 1 Max Mana for every enemy killed with the BURNDAYRAZ Glyph and 1 Max Mana for every level you gain.&lt;br /&gt;
|Any melee attack you make will do 1 damage instead.&lt;br /&gt;
|Mana Burn Immunity is revoked and you are inflicted with Mana Burn.  The melee attack restriction is lifted, but glyphs will break after use.  Drinking Mana Potions will also reduce your Max HP by 5 in addition to normal healing.&lt;br /&gt;
|Good for wizards and bloodmages.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|You gain an additional 1 Max HP, Max Mana and Base Damage per level gained, and an extra 1 Experience per enemy killed.&lt;br /&gt;
|When you begin worshipping, your Max HP and Base Damage are reduced by 5, and your Max Mana is reduced by 2.&lt;br /&gt;
|You are unable to gain any further levels.&lt;br /&gt;
|Good for assassins. Decent deity to worship for all classes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glitterfinger'''&lt;br /&gt;
|An extra 1 Gold is awarded whenever you kill an enemy.&lt;br /&gt;
|Current HP is reduced to 1 when you first worship Glitterfinger.&lt;br /&gt;
|Current HP is reduced to 1, and all your Gold is forfeited.  You are unable to collect any more Gold for the rest of this game.&lt;br /&gt;
|Can be useful for Tinkers looking to afford multiple high-level items or intermediary games where you are maxing out your Gold.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=171</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=171"/>
				<updated>2010-03-12T01:16:54Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;dislekcia: Can we put in a picture of the game and a link to the latest version in the &amp;quot;Welcome&amp;quot; area? I can't see how to edit that...&lt;br /&gt;
:Well, I've added the front-page link, but you're going to have to either upload the image or enable external image linking ($wgAllowExternalImages) for me to do the screenshot. - [[User:Chippit|Chippit]] 09:46, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Would it be possible to include a number amount for the damage increase in the tooltip of Bysepps (and in other similar situations)?&lt;br /&gt;
&lt;br /&gt;
Almost: Some indication or acknowledgement of the thief's first attack bonus or the berserker's bonus damage when attacking higher level monsters when hovering the mouse over them would be nice.&lt;br /&gt;
&lt;br /&gt;
salejemaster: I'm not sure how to do this but we should somehow change the screenshots that are posted here in the tigdb http://db.tigsource.com/games/desktop-dungeon to screenshots from .5 because the new tile set is much better then the old one, and you know how graphics matter to people, if anyone has any info on how to do this please post :)&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
DGM: For the wiki itself, a section for the spells should be added. Also, Glitterfingers is missing from the gods section. For the game, here are some ideas for the deity system:&lt;br /&gt;
&lt;br /&gt;
1) Dracul rejects Priests. Should the Glowing Guardian accept Assassin followers? It seems out of character, and it's a cheap way to steamroll the Assassin/Crypt challenge.&lt;br /&gt;
&lt;br /&gt;
2) Binlor Ironshield gives the wall-buster spell when you convert to him. This should be used for other gods: Mystera Annur should give Fireball since her worshipers are helpless without it, and the Earthmother should give the stoning spell.&lt;br /&gt;
&lt;br /&gt;
:Earthmother *does* give IMAWAL... providing it doesn't already exist.  Binlor is the same way with the ENDISWAL Glyph: if it already exists, he won't create it.  And that leads nicely to Mystera: BURNDAYRAZ is guaranteed to appear on every map anyways.  All this said, it wouldn't be a bad idea to move the Glyphs to the player's feet when they convert to these gods --[[Special:Contributions/94.7.130.253|94.7.130.253]] 15:14, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
3) Speaking of the Earthmother and the stoning spell, she's lame mostly because the spell is lame. It denies you experience and doesn't clear obstacles out of the way; it has no use except to make her happy and her reward isn't good enough. I suggest having the spell only work on monsters below your level, but count as a regular kill (giving experience, triggering rewards/punishments from the gods, etc.). This would make it useful in its own right and make the Earthmother less painful to follow.&lt;br /&gt;
&lt;br /&gt;
4) Glitterfingers just helps you get money, right? You can stockpile money easily enough anyway. How about having him spawn some potion shops to spend it on?&lt;br /&gt;
&lt;br /&gt;
5) Right now there's not much reason to renounce a god except to see what happens. I'd like the option pick a god from the start (like race and class) instead of spawning random alters, so why not use the god's curses as part of another unlock system? If you level up at least, say, 5 times AFTER earning a god's disfavor and still win the game, you get the option to start with him as your deity. As an adjunct to this, let the player brick an alter with the stone spell or shatter it with the wall-buster spell as a way of angering the deity.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
rickgriffin: Thoughts about the high score board:&lt;br /&gt;
&lt;br /&gt;
1) Include which boss was defeated on the run.&lt;br /&gt;
&lt;br /&gt;
2) Besides the top score board, also have separate boards for each class, so people have a reason to have high score runs without just selecting the 'best' class/race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* What about also having top score boards for each of the challenge dungeons, as well? [[User:Neongrey|Neongrey]] 21:04, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
DGM: Suggestions for the glyph system:&lt;br /&gt;
&lt;br /&gt;
1) Certain glyphs - mainly the three teleportation spells - are vastly inferior to most other glyphs.  Rather than try to make all spells equally useful, though, I suggest dividing glyphs into two categories: Master glyphs and Apprentice glyphs.  Master glyphs would work as glyphs do now.  Apprentice glyphs would be weaker and/or more costly and would give no bonus on conversion, but each game some of them would spawn next to the player's starting position.  This would balance the glyphs and help eliminate hopeless starts.&lt;br /&gt;
&lt;br /&gt;
2) To go with the above idea, here's a suggested new spell: DUNBEESHOKD (Lightning Bolt) - 4 Mana.  Deals 2 damage per player level to a monster.  This would be an apprentice version of Fireball, suitable for giving to the player from the start in case they want to go the pure magic route.&lt;br /&gt;
&lt;br /&gt;
3) Suggestions for specific spells:&lt;br /&gt;
&lt;br /&gt;
....BLUDTUPOWA needs work.  How about letting it turn a health potion into a mana potion instead?  That would make it more generally useful while keeping with the Blood Mage's health-for-power theme.&lt;br /&gt;
&lt;br /&gt;
....WEYTWUT teleports you somewhere useless or dangerous too often.  How about having it only take you to shops, glyphs and alters?  Or at least making it send you somewhere you haven't already explored?&lt;br /&gt;
&lt;br /&gt;
....I already discussed fixing IMAWAL when I talked about the Earthmother earlier, but I'll repeat it here for completeness: restrict it to enemies below the player's level, but let it count as a normal kill for reward/penalty purposes.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
Almost: If it's possible, generate dungeons from a seed number, and allow the player to replay maps by giving it the seed again or challenge a friend to do better than they did on that map. Maps from any mode could be replayed in such a manner, but completion of these maps would not count for unlocking stuff or highscores. This would also allow players to retry a map that they think they could've done better on and attempt more ideal solutions while learning how to play.&lt;br /&gt;
&lt;br /&gt;
Limiting WEYTWUT to unexplored area would be a definite plus.&lt;br /&gt;
&lt;br /&gt;
---------&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=150</id>
		<title>Alpha:Assassin</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=150"/>
				<updated>2010-03-11T23:03:58Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: A class strategy page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
Begin with the APHEELSIK glyph&lt;br /&gt;
Able to kill any enemy of lower level in one hit&lt;br /&gt;
First strike against enemies that have had all of the surrounding tiles explored&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, the assassin is most effective if it is leveled up quickly, as it can clean up remaining monsters quite easily. You should be able to consistently reach level 10 by the time the map is cleared.&lt;br /&gt;
&lt;br /&gt;
If you have fireball, find a high level enemy with very little health such as a Gorgon, cast poison on it, and then explore to regenerate mana for fireballs until it is dead. Otherwise, find a high level monster that is unable to kill you in one hit, and beat it in a similar way but with normal attacks. CYDTEPP can be used with the mana that you are regenerating to score additional attacks. If you are using magic exclusively while doing this, BLUDTUPOWA can be used to allow for faster mana regeneration rate. If all of your paths of exploration are blocked and you have 5 mana, kill as many of the units that are blocking paths as possible, and then recast poison on the unit that you are trying to kill&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, attempt to kill a level 2 enemy, since this will reduce the number of enemies that you have to kill to reach the second level, and thus leave more targets for later. After level 1 try to attack high level enemies even if doing so will require a potion or a lot of exploring, since doing so will cause you to be a higher level than most enemies and leave you with more targets to kill later on. &lt;br /&gt;
&lt;br /&gt;
Keep track of how much experience you can gain from your collection of lower level enemies that you are leaving untouched, and when in a fight with a strong enemy and especially with the boss, see if you are able to level up in the middle of a fight by killing these low level enemies and, if possible, how many times you can level up. Try to save some of these monsters for the boss fight.&lt;br /&gt;
&lt;br /&gt;
When picking lower level targets to destroy for experience, try to choose those that are blocking the way to unexplored area to maximize your exploring potential later.&lt;br /&gt;
&lt;br /&gt;
Begin to attack the boss at about level 7 and level up whenever you need to heal in the middle of the fight from the enemies that you have kept remaining until you are level 9 or 10.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as an Orc gives you additional experience on demand, and allows you to level up faster. Try to save glyphs that you intend to convert to experience until the conversion will aid in leveling up in the middle of a fight.&lt;br /&gt;
Playing as a Dwarf allows you to sustain more damage, which means that stronger enemies will not kill you in a single hit as easily.&lt;br /&gt;
Playing as a Human will give you more attack with each hit, so you can finish the long poison battles faster or are able to kill units in a single hit with first strike more easily.&lt;br /&gt;
&lt;br /&gt;
The Pactmaker gives additional experience for every kill, which is very useful when trying to level up in the middle of a battle from existing lower level units and also allows you to level up faster.&lt;br /&gt;
Tikki Tooki will be pleased with assassins quite often for the displays of skill of killing lower level enemies. Dodge chance is useful in making long fights work to your advantage.&lt;br /&gt;
Jehora Jeheyu will cause you to gain more attack and maximum health whenever you deal or receive damage, which happens a lot if you are partaking in long poison battles. Note that you will be unable to use CYDSTEPP and GETINDAR glyphs.&lt;br /&gt;
Taurog is good if you follow him early, but you will be unable to rely on poison. Instead you will likely be focusing on power kills with first strike or using levelups to heal you.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
The Crypt:&lt;br /&gt;
Undead units are immune to poison, so you will have to manage without it. Use midfight levelups whenever possible to take on the highest level enemies. Vampires are probably going to be your main targets since they have relatively low maximum health. Be wary of manaburns. If you are following Tikki Tooki, whenever you kill an enemy without taking damage you will be cured of mana burn, which is fairly easy to do as an assassin. A couple fireballs followed by a first strike attack or a cydstepp attack will be ideal for taking on strong enemies.&lt;br /&gt;
&lt;br /&gt;
The Factory:&lt;br /&gt;
Use fireball (and bludtupowu if you have it) to kill the highest level animated armour that you can find to get you ideally from level 1 to 6 in a single kill. Also, waste any other animated armour's protection from death without actually killing them whenever possible in order to leave them as potential targets for experience later. Be careful to not overexplore because you will likely want to poison Super Meat Man and heal from the black while fighting him. The Iron Man has a 75% chance to block poison when you cast it on him, so you can use it repeatedly on him until it works or try to beat him without it. When fighting him while he is poisoned, do not expect to be able to recast poison on him after attacking somebody else as it will probably fail. Halpmeh will be the ideal use of magic when fighting him.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glyphs&amp;diff=138</id>
		<title>Alpha:Glyphs</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glyphs&amp;diff=138"/>
				<updated>2010-03-11T22:09:23Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: Somebody was playing as a wizard when they were checking these mana costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;APHEELSIK (Poison) - 5 Mana&lt;br /&gt;
&lt;br /&gt;
Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack a monster that isn't poisened.  Undead are immune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BLUDTUPOWA (Blood Magic) - 0 Mana&lt;br /&gt;
&lt;br /&gt;
Lose 2 points of health per player level.  Gain 1 point (total, NOT per level) of mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BURNDAYRAZ (Fireball) - 6 Mana&lt;br /&gt;
&lt;br /&gt;
Hits a monster with a fireball, causing 4 point of damage per player level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BYSSEPS (Power Strike) - 2 Mana&lt;br /&gt;
&lt;br /&gt;
Player gets +30% damage bonus for next physical attack only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CYDSTEPP (Protection from Death) - 10 Mana&lt;br /&gt;
&lt;br /&gt;
The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ENDISWAL (Passwall) - 8 Mana&lt;br /&gt;
&lt;br /&gt;
Destroys a section of wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GETINDARE (First Strike) - 3 Mana&lt;br /&gt;
&lt;br /&gt;
Player gets first strike status for next physical attack only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HALPMEH (Heal) - 3 Mana&lt;br /&gt;
&lt;br /&gt;
Restores 3 points of health per player level and cures poison status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMAWAL (Flesh to Stone) - 5 Mana&lt;br /&gt;
&lt;br /&gt;
Transforms a monster into a section of wall.  Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, &lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LEMMISI (Clairvoyance) - 3 Mana&lt;br /&gt;
&lt;br /&gt;
Fully reveals 3 random unexplored tiles.  If your mana reserves don't go down after casting, it is NOT a bug.  Think about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PISORF (Teleport Monster) - 10 Mana&lt;br /&gt;
&lt;br /&gt;
Teleports a monster to a random empty tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WEYTWUT (Teleport Self) - 6 Mana&lt;br /&gt;
&lt;br /&gt;
Teleports the player to a random empty tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WONAFYT (Summon Monster) - 6 Mana&lt;br /&gt;
&lt;br /&gt;
Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster of tile exists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LEMMISI (Reveal Tiles) - 3 Mana&lt;br /&gt;
&lt;br /&gt;
Reveals 3 random unexplored tiles. Note that doing so will restore the 3 mana required for the cast&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=132</id>
		<title>Alpha:Strategy</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=132"/>
				<updated>2010-03-11T21:49:51Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===First Strike Finisher===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
&lt;br /&gt;
===Fireball Softener===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it. Can be used with first strike to take on otherwise dangerous foes without taking any damage.&lt;br /&gt;
&lt;br /&gt;
===Level-up Steamroll===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;br /&gt;
&lt;br /&gt;
===Constant Healing===&lt;br /&gt;
If you have enough attack to do more damage in one hit than your enemy is able to regenerate in the time it takes you to regenerate the damage that he does with a single hit, you can heal between attacks and still be able to have a net effect of his health decreasing.&lt;br /&gt;
&lt;br /&gt;
===Slow Poison===&lt;br /&gt;
Casting poison on a single enemy and then alternating between attacking it and exploring allows you to take on enemies that would otherwise outlast you in a fight. If attacking with magic you can use this technique to beat a foe that would otherwise kill you with one hit.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=36</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=36"/>
				<updated>2010-03-11T05:38:04Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: just starting the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zombie Dog: 1 gold&amp;lt;br&amp;gt;&lt;br /&gt;
Provides protection from death&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=35</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=35"/>
				<updated>2010-03-11T05:33:21Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: minor changes. What I meant by earthmother is good for transmuters is that renouncing her gives them a large supply of healing stone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taurog, the god of battle:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives attack bonuses for physical kills; penalizes for use of magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for physical combat specialists.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Earthmother:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards the act of petrification.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for gorgons. Floods the level in stone upon renouncement. Renouncement can be used to the advantage of a transmuter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glowing Guradian:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Good when fighting many undead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives stat bonuses for long-term loyalty and gold for mining.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dracul:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for rogues and assassins. If entertained (number of skillful kills?), Tikki Tooki will allow renouncing with no consequence; otherwise he will destroy your health potions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu, god of destruction:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for units that do not rely on defensive magic for their survival.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mystera Annur:&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces physical damage to 1 but provides additional maximum mana with every level up and on each kill. Attack power is returned if denounced, but renouncing will cause glyphs to break after use.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for wizards and bloodmages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pactmaker:&amp;lt;br&amp;gt;&lt;br /&gt;
Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill, 1 max mana with each level up, and probably some other stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for assassins. Does nothing upon renouncement.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=34</id>
		<title>Talk:Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=34"/>
				<updated>2010-03-11T05:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pretty sure I've gotten extra mana per level from the Pactmaker. Anyone else notice, or am I seeing things?&lt;br /&gt;
&lt;br /&gt;
Almost: Yeah, I think something like that happens. The pactmaker may also give bonuses to health and attack when you level up, but I haven't been paying enough attention to notice.&lt;br /&gt;
&lt;br /&gt;
Also, I think the magic only god does more than what is written, although I can't remember exactly off the top of my head.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=23</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=23"/>
				<updated>2010-03-11T03:07:11Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;dislekcia: Can we put in a picture of the game and a link to the latest version in the &amp;quot;Welcome&amp;quot; area? I can't see how to edit that...&lt;br /&gt;
&lt;br /&gt;
Would it be possible to include a number amount for the damage increase in the tooltip of Bysepps (and in other similar situations)?&lt;br /&gt;
&lt;br /&gt;
Almost: Some indication or acknowledgement of the thief's first attack bonus or the berserker's bonus damage when attacking higher level monsters when hovering the mouse over them would be nice.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=22</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=22"/>
				<updated>2010-03-11T03:02:04Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taurog, the god of battle:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives attack bonuses for physical kills; penalizes for use of magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for physical combat specialists.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Earthmother:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards the act of petrification.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for transmuters and gorgons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glowing Guradian:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Good when fighting many undead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives stat bonuses for long-term loyalty and gold for mining.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dracul:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for vampires and physical combat specialists. Proceed with caution when serving this God.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for rogues and assassins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu, god of destruction:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for units that do not rely on defensive magic for their survival.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mystera Annur:&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces physical damage to 1 but provides additional maximum mana with every level up. Attack power is returned if denounced.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for wizards and bloodmages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pactmaker:&amp;lt;br&amp;gt;&lt;br /&gt;
Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill and probably some other stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for assassins.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=21</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=21"/>
				<updated>2010-03-11T02:43:52Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taurog, the god of battle:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives attack bonuses for physical kills; penalizes for use of magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for physical combat specialists.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Earthmother:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards the act of petrification.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for transmuters and gorgons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glowing Guradian:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Good when fighting many undead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives stat bonuses for long-term loyalty and gold for mining.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dracul:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for vampires and physical combat specialists. Proceed with caution when serving this God.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for rogues and assassins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu, god of destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for units that do not rely on defensive magic for their survival.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=20</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=20"/>
				<updated>2010-03-11T02:43:04Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taurog, the god of battle:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives attack bonuses for physical kills; penalizes for use of magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for physical combat specialists.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Earthmother:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards the act of petrification.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for transmuters and gorgons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glowing Guradian:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Good when fighting many undead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield:&amp;lt;br&amp;gt;&lt;br /&gt;
Gives stat bonuses for long-term loyalty and gold for mining.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dracul:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for vampires and physical combat specialists. Proceed with caution when serving this God.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki:&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for rogues and assassins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu, god of destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life.&amp;lt;br&amp;gt;&lt;br /&gt;
Good for units that do not rely on defensive magic for their survival.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=19</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=19"/>
				<updated>2010-03-11T02:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;Almost: Created page with 'Taurog, the god of battle: Gives attack bonuses for physical kills; penalizes for use of magic. Good for physical combat specialists.  The Earthmother: Rewards the act of petrifi…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taurog, the god of battle:&lt;br /&gt;
Gives attack bonuses for physical kills; penalizes for use of magic.&lt;br /&gt;
Good for physical combat specialists.&lt;br /&gt;
&lt;br /&gt;
The Earthmother:&lt;br /&gt;
Rewards the act of petrification.&lt;br /&gt;
Good for transmuters and gorgons.&lt;br /&gt;
&lt;br /&gt;
Glowing Guradian:&lt;br /&gt;
Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic.&lt;br /&gt;
Good when fighting many undead.&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield:&lt;br /&gt;
Gives stat bonuses for long-term loyalty and gold for mining.&lt;br /&gt;
&lt;br /&gt;
Dracul:&lt;br /&gt;
Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men.&lt;br /&gt;
Good for vampires and physical combat specialists. Proceed with caution when serving this God.&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki:&lt;br /&gt;
Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness. Quite forgiving.&lt;br /&gt;
Good for rogues and assassins.&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu, god of destruction.&lt;br /&gt;
Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life.&lt;br /&gt;
Good for units that do not rely on defensive magic for their survival.&lt;/div&gt;</summary>
		<author><name>Almost</name></author>	</entry>

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