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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Berzee</id>
		<title>DDwiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Berzee"/>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Special:Contributions/Berzee"/>
		<updated>2026-05-05T04:48:12Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Assassin_Bronze.PNG&amp;diff=47598</id>
		<title>File:Assassin Bronze.PNG</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Assassin_Bronze.PNG&amp;diff=47598"/>
				<updated>2015-02-11T18:16:33Z</updated>
		
		<summary type="html">&lt;p&gt;Berzee: uploaded a new version of &amp;amp;quot;File:Assassin Bronze.PNG&amp;amp;quot;: Reverted to previous version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Berzee</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Assassin_Bronze.PNG&amp;diff=47597</id>
		<title>File:Assassin Bronze.PNG</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Assassin_Bronze.PNG&amp;diff=47597"/>
				<updated>2015-02-11T18:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Berzee: uploaded a new version of &amp;amp;quot;File:Assassin Bronze.PNG&amp;amp;quot;: Uploaded fully-revealed screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Berzee</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rusalka&amp;diff=47591</id>
		<title>Rusalka</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rusalka&amp;diff=47591"/>
				<updated>2015-02-10T21:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;Berzee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Rusalka&lt;br /&gt;
|HP=??%&lt;br /&gt;
|Att=??%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Corrosive}}&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Rusalka is a rare corrosive foe, found principally in the Havensdale Bridge scenario.  As with most monsters that incur a permanent debuff, avoiding taking damage from them is very advisable.  Rusalka also leave corrosive puddles instead of blood pools.  There are a number of ways to avoid these blood pools; using the {{s|WEYTWUT}}, {{s|WONAFYT}}, or {{s|PISORF}} glyphs to move the Rusalka before you kill it is one option.  Another option is to carve an alternate path with {{s|ENDISWAL}}.  Finally, you could use {{s|LEMMISI}} or {{s|BLUDTUPOWA}} to reveal a tile on the other side of the puddle, allowing you to &amp;quot;jump&amp;quot; over it.  Curing corrosion is quite difficult, requiring a {{i|Burn Salve}} or a deity's boon. &lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Berzee</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Items&amp;diff=47209</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Items&amp;diff=47209"/>
				<updated>2014-12-15T17:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;Berzee: moved missing items section to bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need to differentiate between &amp;quot;Preparation Cost&amp;quot; (before you enter the dungeon) and the In-dungeon cost.&lt;br /&gt;
&lt;br /&gt;
Agreed, though to be fair I've made a forum post asking the devs just to get rid of the discrepancy altogether.  The rule of thumb appears to be that elite items are double the in-dungeon cost, regular items are equal to in-dungeon cost --[[User:Darvin|Darvin]] 12:34, 21 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The Crystal Ball seems to increase its conversion value as it gets charged. When prepped or bought, it has 10 charges but only 1 conversion value; however, after receiving additional charges, the conversion value seems to change to 10 points per charge received (up to maximum 50 points). After discharge this also resets back to 1. I haven't tested the Fire Heart if it uses the same logic.&lt;br /&gt;
&lt;br /&gt;
Layout Test...&lt;br /&gt;
== In-dungeon Items ==&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=10%|Lockerable?&lt;br /&gt;
!width=10%|Available in Shops?&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|{{va|Sword}}&lt;br /&gt;
| +2 base damage&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| 25&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield.png]]&lt;br /&gt;
|{{va|Shield}}&lt;br /&gt;
| -2 damage reduction&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bear Mace.png]]&lt;br /&gt;
|{{va|Bear Mace}}&lt;br /&gt;
| Your regular attack causes Knockback; +25% knockback damage&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
Missing items (feel free to add to this list -- [[User:Berzee|Berzee]] 12 December 2014)&lt;br /&gt;
    Essence Potion (from Metal Spider Temple)&lt;br /&gt;
    Jadetooth's Potion&lt;/div&gt;</summary>
		<author><name>Berzee</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Items&amp;diff=47208</id>
		<title>Talk:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Items&amp;diff=47208"/>
				<updated>2014-12-15T16:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Berzee: added list of missing items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missing items (feel free to add to this list -- [[User:Berzee|Berzee]] 12 December 2014)&lt;br /&gt;
    Essence Potion (from Metal Spider Temple)&lt;br /&gt;
    Jadetooth's Potion&lt;br /&gt;
&lt;br /&gt;
Need to differentiate between &amp;quot;Preparation Cost&amp;quot; (before you enter the dungeon) and the In-dungeon cost.&lt;br /&gt;
&lt;br /&gt;
Agreed, though to be fair I've made a forum post asking the devs just to get rid of the discrepancy altogether.  The rule of thumb appears to be that elite items are double the in-dungeon cost, regular items are equal to in-dungeon cost --[[User:Darvin|Darvin]] 12:34, 21 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The Crystal Ball seems to increase its conversion value as it gets charged. When prepped or bought, it has 10 charges but only 1 conversion value; however, after receiving additional charges, the conversion value seems to change to 10 points per charge received (up to maximum 50 points). After discharge this also resets back to 1. I haven't tested the Fire Heart if it uses the same logic.&lt;br /&gt;
&lt;br /&gt;
Layout Test...&lt;br /&gt;
== In-dungeon Items ==&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=10%|Lockerable?&lt;br /&gt;
!width=10%|Available in Shops?&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|{{va|Sword}}&lt;br /&gt;
| +2 base damage&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| 25&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield.png]]&lt;br /&gt;
|{{va|Shield}}&lt;br /&gt;
| -2 damage reduction&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bear Mace.png]]&lt;br /&gt;
|{{va|Bear Mace}}&lt;br /&gt;
| Your regular attack causes Knockback; +25% knockback damage&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Berzee</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Metal_Spider_Temple&amp;diff=47207</id>
		<title>Metal Spider Temple</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Metal_Spider_Temple&amp;diff=47207"/>
				<updated>2014-12-15T16:35:12Z</updated>
		
		<summary type="html">&lt;p&gt;Berzee: Copied description of Essence Potion's effect from the subdungeons page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MetalSpider.jpg]]&lt;br /&gt;
&lt;br /&gt;
Here is a list of the curses inflicted as you explore.  I wasn't exploring one tile at a time, so there is some error&amp;lt;br&amp;gt;&lt;br /&gt;
~15 Tiles: Poison&amp;lt;br&amp;gt;&lt;br /&gt;
~24 Tiles: Mana Burn&amp;lt;br&amp;gt;&lt;br /&gt;
~39 Tiles: Corrosion&amp;lt;br&amp;gt;&lt;br /&gt;
~44 Tiles: Corrosion&amp;lt;br&amp;gt;&lt;br /&gt;
~49 Tiles: Corrosion&amp;lt;br&amp;gt;&lt;br /&gt;
~55 Tiles: Weakening + Corrosion&amp;lt;br&amp;gt;&lt;br /&gt;
~59 Tiles: Weakening + Corrosion&amp;lt;br&amp;gt;&lt;br /&gt;
~64 Tiles: Weakening + Corrosion&amp;lt;br&amp;gt;&lt;br /&gt;
~69 Tiles: Weakening + Corrosion + Warning of impending doom&amp;lt;br&amp;gt;&lt;br /&gt;
~72 Tiles: Death&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After further experimenting, I found that poison and mana burn get reapplied every time you reveal tile after first introducing these effects.&lt;br /&gt;
&lt;br /&gt;
It is just barely possible to get the Fortitude Potion, Burn Salve, and Whupaz, allowing you to get the Whupaz with no permanent damage.  If you can use the {{s|ENDISWAL}} glyph, then you can  also get the healing potion.  If you worship {{g|Jehora Jeheyu}}, then venturing into the spider temple just prior to purchasing chaos avatar is another way to get out unharmed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LEMMISI and BLUDTUPOWA attract The Spider's attention just like normal exploration.&lt;br /&gt;
&lt;br /&gt;
With foreknowledge and careful planning, you can squeeze a lot out of this dungeon.  One possible scheme is:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1)  Wait until you need some off-map exploration, then enter the temple and take exactly four steps south (eg reveal 12 tiles).  Leave and do other things&amp;lt;br&amp;gt;&lt;br /&gt;
2)  The next time you are just a few points away from leveling, go ahead and expend all of your resources and renter the temple.  We want to carefully blaze a trail that will give us access to the Fortitude Potion, Burn Salve, Whupaz, and altar, and to do so in a way that consolidates the maledictions so they can be easily treated.&amp;lt;br&amp;gt;&lt;br /&gt;
3)  Extend your trail one step south so that you are level with the Fortitude and Burn potions. &amp;lt;br&amp;gt; &lt;br /&gt;
4)  Walk directly west until you are standing on the Fortitude Potion.&amp;lt;br&amp;gt;&lt;br /&gt;
5)  Now walk east until you are standing on the Burn Salve.&amp;lt;br&amp;gt;&lt;br /&gt;
6)  Carefully light up all of the tiles surrounding the altar without actually touching the altar.  This will let us revisit the altar later without having to get poisoned and mana burned again.&amp;lt;br&amp;gt;&lt;br /&gt;
7)  Blaze a trail to the Whupaz.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When finished, your map should look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MetalSpiderExplored.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You don't have to leave the potions on the floor, I just left them there to make it easier to see what I did.  You can use the Fortitude and Burn Potions to treat your corrosion and weakening, and then refill your resources by going back upstairs and leveling up.  The altar is now safe to visit and you can invoke it whenever you want. Worshiping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an &amp;quot;Essence Potion&amp;quot; to appear. This potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.&lt;br /&gt;
&lt;br /&gt;
If you don't want the Essence Potion, you can just barely get the Fortitude Potion, Burn Salve, Translocation Scroll and Whupaz.  A successful run should look like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:MetalSpiderNoAltar.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the altar is lit from the start.  After exploring the temple in this manner, my test character died after revealing two more tiles (one at a time).  This puts the death threshold at exactly 71 tiles.&lt;/div&gt;</summary>
		<author><name>Berzee</name></author>	</entry>

	</feed>