<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CPFace</id>
		<title>DDwiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CPFace"/>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Special:Contributions/CPFace"/>
		<updated>2026-05-01T01:18:43Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Taurog&amp;diff=13851</id>
		<title>Alpha:Taurog</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Taurog&amp;diff=13851"/>
				<updated>2012-10-25T10:15:01Z</updated>
		
		<summary type="html">&lt;p&gt;CPFace: Possible formula for initial piety calculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taurog, God of War, is one of the gods available for worshiping in Desktop Dungeon. Taurog may be worshiped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
== Initial Worship ==&lt;br /&gt;
&lt;br /&gt;
If an altar of Taurog is found in the dungeon, and the hero is not yet worshiping any other god, it is possible to pray to Taurog.&lt;br /&gt;
&lt;br /&gt;
=== Immediate effect ===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Taurog, several effects occur:&lt;br /&gt;
* The hero's '''Maximum Mana''' is decreased by -2 points.&lt;br /&gt;
** If the hero's Mana is above the new Maximum, it is reduced accordingly.&lt;br /&gt;
* The hero loses any '''Mana-Burn Immunity''' if he had any.&lt;br /&gt;
** If the hero has acquired Mana Burn Immunity through an item or any other source, it is immediately revoked once joining Taurog's religion.&lt;br /&gt;
** It is possible to get manaburn immunity after worshiping Taurog by buying a Soul Orb.&lt;br /&gt;
* Taurog inflicts you with '''Mana Burn'''.&lt;br /&gt;
** The hero is immediately inflicted with Mana Burn. This means that Mana will not regenerate while exploring.&lt;br /&gt;
** This divine Mana Burn is exactly the same as normal Mana Burn, and can be cured by all regular means including Leveling Up and drinking Mana Potions.&lt;br /&gt;
** Thanks to the above effect, Immunity to Mana Burn does not prevent this from being inflicted!&lt;br /&gt;
* Taurog will grant you a number of '''Piety''' points based on the amount of '''Blood Stains''' currently visible in the dungeon. &lt;br /&gt;
** Blood-stains are created when killing monsters. Some character classes (like the [[Alpha:Bloodmage|Bloodmage]] can &amp;quot;clean-up&amp;quot; blood-stains - if so, those blood-stains cleaned up do not count towards this piety gain.&lt;br /&gt;
** ''Research info required: Is the number of Piety points awarded ''equal'' to the number of visible blood-stains, or is there a formula that determines how many points are awarded ''based'' on the number of bloodstains?''&lt;br /&gt;
''Confirmation required: Starting piety appears to be the square root of total damage (physical as well as magical) dealt so far, rounded down.''&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Followers of Taurog cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Taurog.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Taurog is to first renounce your religion by help of an item. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Taurog is the God of War, specifically Physical Combat. He is pleased when monsters are killed in Melee. Taurog despises anything that has to do with magic and spellcasters, and revels in the death of spellcasting monsters.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshiping Taurog. If you have not yet converted to Taurog yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Piety ===&lt;br /&gt;
&lt;br /&gt;
Taurog will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster''': +2 Piety.&lt;br /&gt;
** Taurog will increase your Piety by 2 points for every monster you kill once you've joined his religion.&lt;br /&gt;
* '''Kill a monster that has a Magical Attack''': +5 Piety.&lt;br /&gt;
** Taurog will increase your Piety by 3 points for every monster you kill that has a Magical Attack ability.&lt;br /&gt;
** This bonus is ''cumulative'' with the bonus for killing monsters. Therefore, when you kill a monster that has a Magical Attack, you will gain (2+3)= 5 Piety points.&lt;br /&gt;
* '''Convert any Glyph''': +5 Piety.&lt;br /&gt;
** For every Glyph you convert after joining Taurog, he will award you with 5 Piety points.&lt;br /&gt;
** The bonus your hero gets from racial abilities when converting Glyphs is not affected by this bonus, and will apply normally.&lt;br /&gt;
&lt;br /&gt;
=== Losing Piety ===&lt;br /&gt;
&lt;br /&gt;
Taurog will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Use any Glyph''': -5 Piety, Current Health is reduced by 50%.&lt;br /&gt;
** Taurog is extremely opposed to anything magical, so the use of ANY glyph (including the melee-combat-oriented Glyphs like BYSSEPS) will cause an immediate drop of -5 Piety points.&lt;br /&gt;
** This includes both activation and deactivation of the [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] Glyph.&lt;br /&gt;
&lt;br /&gt;
=== Retribution ===&lt;br /&gt;
&lt;br /&gt;
If casting a spell causes your Piety to drop below 0, Taurog will halve your maximum HP. If you continue to cast spells he will halve your max HP again for each time you anger him.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You are weak and cowardly. Taurog halves your health.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
Taurog has 3 boons to offer to his worshipers at the cost of Piety. Each boon acquired will reduce the character's Maximum Mana by 2 points permanently (Except the Rage boon, see below). If you have less than 4 Maximum Mana available, it will be reduced to 1.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
* Increases Attack Strength by +5 points. &lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, Taurog will increase your Attack Strength by +5 points. This means you will cause 5 more damage points per Melee attack, before resistances and other effects are taken into account.&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
** ''Research info required: What happens if your primary attack is a Magical Attack? Will it be increased by 5 points as normal? Is this bonus level-dependent (I.E. cause more than 5 bonus damage when your level is greater)?'' &lt;br /&gt;
=== Command ===&lt;br /&gt;
* Increases Experience by +5 points.&lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your character will receive +5 Experience points from Taurog. If this puts your total Experience above the amount required to gain another level, you will immediately level-up (unless already at level 10).&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
=== Mageshield ===&lt;br /&gt;
* Sets Magical Resistance to 25%.&lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero's Magical Resistance is set to 25%, regardless of how much Magical Resistance he had previously. This means that characters who already have more than 25% Magical Resistance should avoid this boon, as it will reduce their resistance to only 25%.&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
=== Penetration ===&lt;br /&gt;
* Sets Physical Resistance of all monsters to 0%.&lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 50 Piety'''.&lt;br /&gt;
** On acquiring this boon, Taurog will remove all Physical Resistance from all monsters and bosses in the current dungeon. Physical attacks against monsters will now cause maximum damage, as against any monster that has no Physical Resistance.&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
=== Rage ===&lt;br /&gt;
* Attack Strength bonus is increased by +50%.&lt;br /&gt;
* Sets the hero's Maximum Mana to 1.&lt;br /&gt;
* '''Costs 90 Piety'''.&lt;br /&gt;
** On acquiring this boon, Taurog will increase your hero's Attack Strength by 50% of its current amount. This means that all Melee attacks will cause 50% more damage than previously, before taking Resistances or other factors into account.&lt;br /&gt;
** Also, your Maximum Mana is instantly reduced to 1. Current Mana is also set to 1 accordingly.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Taurog is somewhat of a difficult god to work with, since each boon you obtain hinders your ability to use glyphs. For characters that don't depend on glyphs, this is not a terribly big deal, but these classes are few and far between. Classes well-suited to melee combat work best with Taurog, since he offers two different boons to amplify physical attack and a boon to negate physical defense as well. Unlike his magical counterpart, [[Alpha:Mystera Annur|Mystera Annur]], it is relatively easy to gain piety under Taurog, with each glyph conversion and magic-using enemy being a considerable windfall. If you only take a handful of his boons, however, it is likely worth keeping BURNDAYRAZ, GETINDARE, or BYSSEPS on hand to make your life a bit easier and to prevent mana potions from going to waste. For extra icing on the cake, Taurog also has the Command boon if you need to heal yourself mid-battle.&lt;br /&gt;
&lt;br /&gt;
== Specific Races ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>CPFace</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Mystera_Annur&amp;diff=13850</id>
		<title>Alpha:Mystera Annur</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Mystera_Annur&amp;diff=13850"/>
				<updated>2012-10-25T08:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;CPFace: Possible formula for initial piety&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystera Annur, Patron of the Arcane, is one of the gods available for worshipping in Desktop Dungeon. Mystera may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
== Initial Worship ==&lt;br /&gt;
&lt;br /&gt;
If an altar of Mystera Annur is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Mystera.&lt;br /&gt;
&lt;br /&gt;
=== Immediate effect ===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Mystera Annur, several effects occur:&lt;br /&gt;
* '''Attack Strength''' is permanently set to 1.&lt;br /&gt;
** This sets your melee attack to 1 point. You will never do any more than 1 point of damage to monsters when performing Melee attacks.&lt;br /&gt;
** Your Attack Strength will never increase above 1, regardless of what items or bonuses you manage to collect; this effect persists if you renounce Mystera Annur.&lt;br /&gt;
* Mystera Annur will award you a number of '''Piety''' points based on the number of Mana point you've spent so far in the current dungeon.&lt;br /&gt;
** The number of points awarded is based on Mana spent so far. If no spells were cast before joining Mystera's religion, no Piety points are awarded as part of the joining effects.&lt;br /&gt;
&lt;br /&gt;
''Confirmation needed. The rate appears to be 60%.'' &lt;br /&gt;
&lt;br /&gt;
** ''Research info required: What is the ratio between Mana spent and Piety? Also, is there a maximum limit to the number of Piety points you can get here?''&lt;br /&gt;
*** ''v0.15 [http://i56.tinypic.com/w6xt0n.jpg Image of +41 piety upon worship]}&lt;br /&gt;
&lt;br /&gt;
''Confirmation needed.  Piety appears to be two times the square root of mana spent, rounded down.''&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Followers of Tikki Tooki may convert their religion to Mystera Annur at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by Tikki Tooki, but will not trigger Mystera Annur's immediate effects as described above. You may convert by visiting Mystera's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''[[Alpha:Tikki Tooki|Tikki Tooki]]''' costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Mystera Annur to The Pactmaker, by locating his altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Mystera Annur.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''[[Alpha:The Pactmaker|The Pactmaker]]''' costs 25 piety.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Mystera Annur is the goddess of the Arcane, and the most ardent supporter of magic. She does not look favorably on physical combat, waste of magic, or the destruction of magical creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshiping Mystera Annur. If you have not yet converted to Mystera, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Piety ===&lt;br /&gt;
&lt;br /&gt;
Mystera Annur will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Use any Glyph''': +1 Piety.&lt;br /&gt;
** The use of ''any'' Glyph, regardless of its type, Mana Cost or circumstance, will earn you one point of Piety from Mystera Annur.&lt;br /&gt;
** The BLUDTUPOWA Glyph does not trigger this effect when activated or deactivated.&lt;br /&gt;
** Glyphs whose activation fails (as long as you have sufficient mana to use them) will still trigger this effect, despite the &amp;quot;failure&amp;quot; not costing you any mana! Most prominently, casting IMAWAL on a Boss monster is illegal, and so will fail in this manner. As a result, it can be cast infinitely on a Boss for no Mana Cost, no effect, and a piety gain of +1 per use. Note: This trick does not work in the HTML5 version!&lt;br /&gt;
&lt;br /&gt;
=== Losing Piety ===&lt;br /&gt;
&lt;br /&gt;
Mystera Annur will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Convert a Glyph''': -10 Piety.&lt;br /&gt;
** Converting any Glyph while Mystera Annur is worshiped will cause an instant decrease of 10 Piety points.&lt;br /&gt;
** For this reason, any unwanted Glyphs should be converted BEFORE joining Mystera's religion. Glyphs converted before joining do not incur this penalty.&lt;br /&gt;
* '''Finish off a monster with a Physical Melee attack''': -1 Piety.&lt;br /&gt;
** If the last hit to kill a monster came from your hero's Physical attack, Mystera Annur will reduce your Piety by 1 point.&lt;br /&gt;
** This effect only triggers on the last hit that kills a monster, and will only trigger if your hero is using Physical attacks. BURNDAYRAZ is considered a Magical attack, and so it is possible to hurt the monster physically and then finish it off with a fireball without triggering this effect.&lt;br /&gt;
** Extra damage caused by Mana Shield counts as a Magical attack. Therefore, if your Melee attack dropped the enemy to a low enough level but the Mana Shield damage is what finishes the monster off, this effect is not triggered.&lt;br /&gt;
** If your Melee attacks are magical (through the effect of an item or [[Alpha:Half-dragon|Half-dragon]]), this effect is still triggered.&lt;br /&gt;
* '''Finish off a monster that uses Magical attacks with a Physical Melee attack''': -4 Piety.&lt;br /&gt;
** If the last hit to kill a monster came from your hero's Physical attack, and the monster possesses the ability of Magical attacks on its own (see [[Alpha:Dragonspawn|Dragonspawn]], [[Alpha:Warlock|Warlock]] and others), Mystera Annur will reduce your piety by 4 points.&lt;br /&gt;
** This effect is ''cumulative'' with the -1 piety loss caused by killing monsters with Physical attacks (see above). Therefore, killing a Magical creature in this way will lose you a total of 5 points: 1 for killing the monster, and 4 for killing a Magical monster. &lt;br /&gt;
** This effect only triggers on the last hit that kills a monster, and will only trigger if your hero is using Physical attacks. BURNDAYRAZ is considered a Magical attack, and so it is possible to hurt the monster physically and then finish it off with a fireball without triggering this effect.&lt;br /&gt;
** Extra damage caused by Mana Shield counts as a Magical attack. Therefore, if your Melee attack dropped the enemy to a low enough level but the Mana Shield damage is what finishes the monster off, this effect is not triggered.&lt;br /&gt;
** If your Melee attacks are magical (through the effect of an item or [[Alpha:Half-dragon|Half-dragon]]), this effect is still triggered.&lt;br /&gt;
&lt;br /&gt;
=== Retribution ===&lt;br /&gt;
&lt;br /&gt;
If you commit a travesty against Mystera Annur that will cause your Piety to drop below 0, Mystera will curse you by lowering the effectiveness of all your Glyphs.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Does this only affect the damage inflicted by BURNDAYRAZ? What about Glyphs that give a constant, on/off effect like CYDSTEPP?''&lt;br /&gt;
&lt;br /&gt;
In the Alpha Version v0.2 there seems to be a bug: After getting your piety below zero, the effect ist that any enemy gets First Strike, as if you pissed off Tikki Tooki (which isn't that bad, since if you're playing on Fireballs it doesn't concern you much).&lt;br /&gt;
&lt;br /&gt;
''Research info required: I had this with a Gnome Sorcerer while finishing the Factory, and never noticed a weaker BURNDAYRAZ after going below zero, but afar from this try I never noticed if my enemies got First Strike before the named situation.&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
&lt;br /&gt;
Mystera Annur has 5 boons to offer to her worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
* Increase your Maximum Mana by 15 points.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** On acquiring this boon, Mystera Annur will increase your Maximum Mana by 15 points.&lt;br /&gt;
** The extra 15 points are not filled immediately. You will need to find a way to replenish those points yourself (such as exploration or a Mana Potion).&lt;br /&gt;
=== Faith ===&lt;br /&gt;
* Using Glyphs will earn you +2 piety instead of +1.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** After this boon has been acquired, and as long as you keep worshiping Mystera Annur, each use of a Glyph as explained above in the section &amp;quot;Gaining Piety&amp;quot; will earn you +2 Piety points instead of +1 as normal. There are no other effects to this boon.&lt;br /&gt;
=== Flames ===&lt;br /&gt;
* The damage inflicted by BURNDAYRAZ is increased by 25%.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Once this boon has been acquired, each casting of BURNDAYRAZ will inflict 25% more damage on the targeted monster than before.&lt;br /&gt;
** This effect is cumulative: if you have already acquired an increase to the power of BURNDAYRAZ (through Items or any other means), the effects will add up. For instance, if your fireballs already cause 50% more damage than normal before acquiring this boon, they will cause 75% more than normal with this boon.&lt;br /&gt;
** The Mana Cost of using BURNDAYRAZ does not change as a result of this effect.&lt;br /&gt;
=== Weakening ===&lt;br /&gt;
* All monsters lose their entire Magical Resistance, if they had any.&lt;br /&gt;
* '''Costs 100 Piety.'''&lt;br /&gt;
** On acquiring this boon, all monsters in the dungeon that have any Magical Resistance will lose their Magical Resistance entirely.&lt;br /&gt;
** This means that spells and Magical attacks (including BURNDAYRAZ, Mana Shield, and Magical Melee attacks) will cause normal damage to these monsters instead of the previously reduced amount. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Mystera's cost for worshiping makes her unsuited for all but the most magic-focused of classes. For most players, this means [[Alpha:Wizard|Wizards]] and [[Alpha:Bloodmage|Bloodmages]]. Additionally, the slow rate of piety gain with her means that any glyphs you want to convert under her should be done before joining. On the upside, you can get plenty of piety upon worship, enough to get whatever boons you may decide you need. Weakening, while powerful for pure casters, is very situational (usually only of use against the Iron Man) and the high cost usually means that casters should find alternative methods of handling that particular situation aside from worshiping Mystera. Magic and Flames are both key boons, allowing you to deal a lot more damage with just BURNDAYRAZ alone. If there's still plenty more casting to be done in the dungeon, consider using your starting piety on the Faith boon and working your way up to Magic and Flames.&lt;br /&gt;
&lt;br /&gt;
Two oddities of note to help players circumvent Mystera's penalty for joining. First, it is possible, although very expensive, for followers of Tikki-Tooki to convert to Mystera. If you're playing a pure caster (or even a hybrid), you should have no trouble gaining piety under Tikki-Tooki. In fact, [[Alpha:Rogue|Rogues]] can gain piety quickly under Tikki-Tooki, but have little benefit from his boons, so they're well-suited to this option. Second, Mystera's penalty has no effect on the [[Alpha:Assassin|Assassin's]] Swift Hand ability, meaning they can still instantly kill lower-leveled enemies with their physical attack, although this comes with piety loss.&lt;br /&gt;
&lt;br /&gt;
Another option for worshiping Mysteria is to wait until the very end of the game, after expending all your healing potions. At this point, you can worship Mysteria and should have enough piety to purchase the Magic boon. If you've saved up all your mana potions, the extra mana should give you the edge to BURNDAYRAZ the remainder of the boss's hit points. The loss of damage is irrelevant since you're out of hit points and couldn't attack anyways.&lt;br /&gt;
&lt;br /&gt;
== Specific Races ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>CPFace</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=5186</id>
		<title>Feedback</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=5186"/>
				<updated>2011-07-10T12:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;CPFace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Feedback/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
===Game Bugs===&lt;br /&gt;
&lt;br /&gt;
*Bug - While worshiping Binlor, destroying a wall gives the message &amp;amp;quot;Binlor thinks your demolition efforts are very clever. (+1 piety)&amp;amp;quot;, but 2 piety is awarded. (Old bug, fixed --[[User:Dislekcia|Dislekcia]] 16:03, 29 May 2011 (UTC))&lt;br /&gt;
*Bug - Repeatedly activating and deactivating BLUDTUPOWA when worshipping Taurog will eventually cause a Division by 0 error. (Can't reproduce this, assuming fixed --[[User:Dislekcia|Dislekcia]] 16:03, 29 May 2011 (UTC))&lt;br /&gt;
*Bug - Fire damage estimations don't calculate resistance (the actual damage is correct, though) (Fixed, fireball damage predictions now take enemy magic resistance into account --[[User:Dislekcia|Dislekcia]] 16:03, 29 May 2011 (UTC)).&lt;br /&gt;
*Bug - After drinking several mana potions in a row, the game ignores any further clicks on the mana potion button. (That's probably because you run out of mana potions? Unless playing Bloodmage, in which case the game stops you killing yourself if you don't have enough health --[[User:Dislekcia|Dislekcia]] 16:03, 29 May 2011 (UTC))&lt;br /&gt;
*Bug - Sometimes walking over an increased damage rune gives you 0 increased damage.&lt;br /&gt;
**Just to clarify for whoever wrote this: Damage power-ups do not give an absolute increase in damage, they give a +10% bonus. If your base damage is too low (eg 5) then you won't see an increase even though the damage bonus was applied. If you are referring to something else, then ignore this. --[[User:Myclam|Myclam]] 15:36, 23 February 2011 (UTC) (v0.15)&lt;br /&gt;
***You have to admit though that this is very confusing to new players. They pick up something which is supposed to increase their character's stats, see nothing happen, and then they're like &amp;quot;What the eff?&amp;quot; There has got to be a better way to display this. Maybe show an attack rating percentage, or something to that degree. --[[User:Mr Crac|Mr Crac]] 22:21, 15 April 2011 (UTC)&lt;br /&gt;
****Full version will have animations that play on powerup pickups in order to make increase to bonus percentages obvious. --[[User:Dislekcia|Dislekcia]] 16:03, 29 May 2011 (UTC)&lt;br /&gt;
*Bug - Destroying glyphs as human sometimes gives 0 damage boost.&lt;br /&gt;
**Clarification: Same as above, destroyed glyphs give a percent bonus. --[[User:Myclam|Myclam]] 15:36, 23 February 2011 (UTC) (v0.15)&lt;br /&gt;
*Bug - When hard up against the left edge or the bottom edge of the map the numpad 9 key does not work at all.  All other directions work fine. (Still broken in 0.2) --[[User:Lebowski|Lebowski]] 10:35, 2 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Other Game Issues (Balance, Interface, etc.)===&lt;br /&gt;
*I have found a massive game imbalance involving Transmuters. What you do is run around untill you find Binlor Ironshield, if he isnt in that dungeon restart and try again. Since you gain gain 2 piety (pieties?) every time you use Endiswal, you can get to 100 very quickly. Get Hardiness, and Heroics, This will automatically boost you to level 10 and it only costs a total of 110 piety (80 for heroics, 30 for hardiness) which = 55 walls, get maybe 10 more if you are planning on using magic (-1 piety per use). make sure you have at least 3 mana potions per boss, gnomes are recomended. Keep going back and forth between the boss and walls to recover health, since you aren't discovering anything new the boss won't heal himself. Congrats, you just beat a dungeon with out killing anything.&lt;br /&gt;
** It's not the Transmuter, it's Binlor Ironshield. A few dieties (such as Binlor) have overpowered boons, but are almost impossible to raise piety for. The Transmuter and Half-Dragon are the only 2 classes in the game who can realistically get 100 piety with Binlor Ironshield. Mystera Annur is the same way. The base damage penalty forces you to take Boon: Magic before anything else, so if you wanted to take Boon: Weakening, it requires a minimum of around 70-90 casts, or 420-540 mana points if only BURNDAYRAZ is used (which is likely).&lt;br /&gt;
*I've played the new version extensively.  I've unlocked everything and I have to say it's considerably worse than the last version.  This version is all about luck and that doesn't make it much fun.  There are far too many games that are unwinnable, and I'm not talking about the start (although that's a huge problem also).  Too many classes depend on the right deity appearing.  On that subject way too many of the deities are gimmicky and useless 90% of the time.  Earthmother (can't kill natural creatures, who cares she's rubbish anyway), Tiki (must kill in one shot), tarog and bindor (no magic), etc.  They all have something.  This would be fine, if there were viable options for classes.  A wizard with tarog or bindor is screwed--this is just one example.  Retiring ad nauseum isn't much fun.  Shops are useless--it's always the same crap, the good stuff never comes up--and because of the above deity problems, this can make or break a run. &lt;br /&gt;
** I've got to concur with this assessment.  Basically too many gods are useless, Dracul, Tiki etc. because they can't be used as part of a strategy, where you'll plan to get this glyph and do that and then boom you have some advantage, and the penalties they give are far greater than the benefits.  I've successfully used the plantation boon at level 2, being sure not to lock myself in, but still not gotten enough of an advantage out of it to win the game.  The new Pactmaker, on the other hand, is my bread and butter.  [[User:Yidda|Yidda]] 18:55, 20 August 2010 (UTC) -yidda&lt;br /&gt;
** It used to be that I'd use Jehora, Taurog, Misteria, or Binlor etc. all the time.  Now I only use the Pactmaker. -yidda [[User:Yidda|Yidda]] 18:55, 20 August 2010 (UTC)&lt;br /&gt;
** OK, after a little more play on the new version, I have successfully used Jehora, the Pactmaker, Taurog once or twice, and Dracul twice, once with the Vampire, and once without.  I've also beaten the game as an atheist, but I think the other 5 Gods could use some spicing up. [[User:Yidda|Yidda]] 03:06, 9 September 2010 (UTC)&lt;br /&gt;
** Earthmother's interesting...but I have yet to find a viable use for her. The other deities definitely have their uses, though I'm still quite hesitant to pray to Jehora. [[User:Raynes|Raynes]] 20:54, 2 January 2011 (UTC)&lt;br /&gt;
*The tutorial I think should be more flexible as far as taking into account mistakes of first time players. The tutorial kind of assumes the player will understand the instructions exactly and will therefore have the resources to complete the current map; however, this is not necessarily the case. For example, in the segment of the tutorial where ENDISWAL is introduced, the player is instructed to destroy the wall to their right. The tutorial is thinking at the tile level and means the wall tile to the right of the tile the player is currently occupying. On my first attempt, I was thinking at the character level and interpreted that same tile as the tile in front of the character (i.e. the player sprite is &amp;quot;looking&amp;quot; at it) while the tile below the currently occupied tile was &amp;quot;to the character's right&amp;quot;. I destroyed the wrong wall and consequently did not have enough mana to complete the map. At this point I expected to be able to restart the current map, but instead I had to retire and replay the entire tutorial. It seems like the tutorial should have some kind of &amp;quot;restart current map&amp;quot; function for goof ups like these. Pretty steep consequences for a tutorial.&lt;br /&gt;
*I find the balance between the class types a bit peculiar. I managed to unlock the Bloodmage, but I am still struggling to win a dungeon with the Berserker, Rogue, and Monk. In every other role-playing game it is rather the other way round, magic users are often the hardest to get into.&amp;lt;br&amp;gt;Something that I find to be quite lame is that you have to restart so very often. What is the point of having unwinnable dungeons? Exactly, there is none. It just should not happen that every path out of the starting area is blocked by monsters which you cannot defeat. This does not add anything of value to the game, in fact it takes away from the fun and therefore it should be scrapped. --[[User:Mr Crac|Mr Crac]] 22:31, 15 April 2011 (UTC)&lt;br /&gt;
*When you have protection from killing blow, it still shows you as &amp;quot;death&amp;quot;, and no sanity indication of whether or not you even have PFKB active.  Which means I often step away, double-check that I have PFKB active, before actually attacking.--[[User:Metroid composite|Metroid composite]] 03:29, 29 April 2011 (UTC)&lt;br /&gt;
**Seconded; this is particularly egregious on the rogue which can occasionally &amp;quot;dodge&amp;quot; and not blow his death protection, so every attack you need to be paying very close attention.&lt;br /&gt;
*Bloodmage is a cute design, but in practice Elf Thief will get more fireballs from their mana potions than Elf Bloodmage will.  (10*0.4 vs 4*1...except you generally don't reduce your mana completely to 0 between mana  uses).  Probably more of a Thief power level issue--[[User:Metroid composite|Metroid composite]] 03:29, 29 April 2011 (UTC)&lt;br /&gt;
*Gauntlet: I was languishing around 17 when I was using &amp;quot;fair&amp;quot; strategies like Gnome Pactmaker Warlord and Gnome Pactmaker Sorceror.  But there's a couple of deity/class combos that break Gauntlet.  Elf Transmuter Binlor's taken me from 17 to 27 with only one or two failed runs (died to Frank the Zombie and...probably a mage boss sometime in the past 10 runs).  It really bypasses a key challnge of Gauntlet (yes, the boss gets harder, but often more important levelling gets harder; you can't reach a good level without burning all your resources).  The other combo that kinda breaks gauntlet is Monk+Dracul+Platemail.  That's 90% defence; 100% defence if you can get Tower Shield too.  I haven't been shooting for this combo as it takes much more luck (a deity and one particular item) but it will probably be able to win fights that Binlor setups can't.  (I say probably, because you still need 25 piety, which means killing 9 enemies.  By the time Binlor no longer wins, that might be hard).--[[User:Metroid composite|Metroid composite]] 03:29, 29 April 2011 (UTC)&lt;br /&gt;
*Frank The Zombie is quite a bit harder than other bosses.  Second highest HP by a wide margin, but can't be poisoned, and doesn't roll over to regeneration games the way Super Meat Man does (due to having actual attack power).--[[User:Metroid composite|Metroid composite]] 03:29, 29 April 2011 (UTC)&lt;br /&gt;
*I don't necessarily have a ''problem'' with this, since he's a blast to play as, but the transmuter is horribly, horribly game-breaking in the current build, especially when teamed up with Binlor in order to get to level ten early. In the next version, perhaps he could be balanced by reducing his starting attack power or raising the cost to cast ENDISWAL to 2 or 3?  Right now, the transmuter's existence as a &amp;quot;challenge&amp;quot; class is a joke. -Irishladdie727 12:31 pm, 29 April 2011 (EST)&lt;br /&gt;
*The vampires in the Boss Hive can kill a Rogue in one hit with their life drain, making the dungeon a real crapshoot for that class -- reveal a vampire, and you're dead! --CPFace 7:48 am, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Game Feedback===&lt;br /&gt;
&lt;br /&gt;
=== Wine issues ===&lt;br /&gt;
* DD runs awesome under wine with one exception - the mouse. The cursor is laggy and makes the game frustrating to play. Can you provide an option to turn of the software mouse cursor? Having the OS cursor/hw cursor woul make the game work flawlessly under wine. I can test this if you'd like --[[User:Lajcik|Lajcik]] 22:11, 24 November 2010 (UTC)&lt;br /&gt;
* I don't know about linux, but there's an app for OSX called Wineskin (http://wineskin.doh123.com/) that can be used to make self-contained Mac application bundle that runs a windows app, I use it to run DD. It would be a nice touch to provide a 'osx version' based on that for folks not in the know :) --[[User:Lajcik|Lajcik]] 22:11, 24 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>CPFace</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:DDNav&amp;diff=5185</id>
		<title>Template:DDNav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:DDNav&amp;diff=5185"/>
				<updated>2011-07-10T01:14:06Z</updated>
		
		<summary type="html">&lt;p&gt;CPFace: Added Changeling to Navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid; text-align:left; font-size:75%; font-family:verdana;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; font-size:130%; border-bottom: 1px solid; background-color: #CCCCCC&amp;quot; | Desktop Dungeons&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot;  | '''General Concepts''':  &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[New Players Guide]] {{·}} [[Strategy]] {{·}} [[Advanced Strategy]] {{·}} [[Races]] {{·}} [[Glyphs]] {{·}} [[Mana]] {{·}} [[Level|Leveling]] {{·}} [[Items]] {{·}} [[Scoring]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot; | '''[[Classes]]''':&lt;br /&gt;
     |'''''Tier 1''''': [[Fighter]] {{·}} [[Thief]] {{·}} [[Priest]] {{·}} [[Wizard]]&lt;br /&gt;
     |'''''Tier 2''''': [[Berserker]] {{·}} [[Rogue]] {{·}} [[Monk]] {{·}} [[Sorcerer]]&lt;br /&gt;
     |'''''Tier 3''''': [[Warlord]] {{·}} [[Assassin]] {{·}} [[Paladin]] {{·}} [[Bloodmage]]&lt;br /&gt;
     |'''''Special''''': [[Transmuter]] {{·}} [[Crusader]] {{·}} [[Tinker]] {{·}} [[Gorgon(race)|Gorgon]] {{·}} [[Half-dragon]] {{·}} [[Vampire(race)|Vampire]] {{·}} [[Changeling]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot; | '''[[Gods]]''': &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Binlor Ironshield]] {{·}} [[Dracul]] {{·}} [[The Earthmother]] {{·}} [[Glowing Guardian]] {{·}} [[Jehora Jeheyu]] {{·}} [[Mystera Annur]] {{·}} [[The Pactmaker]] {{·}} [[Taurog]] {{·}} [[Tikki Tooki]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot;  | '''[[Monsters]]''': &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Animated Armour]] {{·}} [[Bandit]] {{·}} [[Dragonspawn]] {{·}} [[Goat]] {{·}} [[Goblin]] {{·}} [[Golem]] {{·}} [[Goo blob]] {{·}} [[Gorgon]] {{·}} [[Imp]] {{·}} [[Meat man]] {{·}} [[Naga]] {{·}} [[Serpent]] {{·}} [[Vampire]] {{·}} [[Warlock]] {{·}} [[Wraith]] {{·}} [[Zombie]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot;  | '''[[Dungeon|Dungeons]]''': &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Normal]] {{·}} [[Snake Pit]] {{·}} [[Library]] {{·}} [[Crypt]] {{·}} [[Factory]] · [[Ranked]] {{·}} [[Gauntlet]] {{·}} [[Lothlorien|Lothlorien (Campaign)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot;  | '''[[Glyphs|Glyphs]]''': &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[APHEELSIK]] {{·}} [[BLUDTUPOWA]] {{·}} [[BURNDAYRAZ]] {{·}} [[BYSSEPS]] {{·}} [[CYDSTEPP]] {{·}} [[ENDISWAL]] {{·}} [[Glyphs#GETINDARE|GETINDARE]] {{·}} [[HALPMEH]] {{·}} [[IMAWAL]] {{·}} [[LEMMISI]] {{·}} [[PISORF]] {{·}} [[Glyphs#WEYTWUT|WEYTWUT]] {{·}} [[WONAFYT]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>CPFace</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=5184</id>
		<title>Alpha:Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=5184"/>
				<updated>2011-07-10T01:06:55Z</updated>
		
		<summary type="html">&lt;p&gt;CPFace: Now there are 19 classes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some brief descriptions of the 19 character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class&lt;br /&gt;
!Special Features&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Basic (Tier 1) Classes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroBase.png|25px|link=Fighter]]&lt;br /&gt;
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free&lt;br /&gt;
| Human, Dwarf&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroThief.png|25px|link=Thief]]&lt;br /&gt;
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one&lt;br /&gt;
| Halfling, Gnome&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
|[[Priest]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroPriest.png|25px|link=Priest]]&lt;br /&gt;
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead&lt;br /&gt;
| Dwarf, Halfling&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroWizard.png|25px|link=Wizard]]&lt;br /&gt;
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}&lt;br /&gt;
| Elf, Gnome&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Advanced (Tier 2) Classes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroBerserker.png|25px|link=Berserker]]&lt;br /&gt;
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs&lt;br /&gt;
| Human&lt;br /&gt;
| Defeat Normal dungeon using Fighter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroRogue.png|25px|link=Rogue]]&lt;br /&gt;
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up&lt;br /&gt;
| Dwarf, Human&lt;br /&gt;
| Defeat Normal dungeon using Thief.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroMonk.png|25px|link=Monk]]&lt;br /&gt;
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled&lt;br /&gt;
| Human&lt;br /&gt;
| Defeat Normal dungeon using Priest.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroSorcerer.png|25px|link=Sorcerer]]&lt;br /&gt;
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit &lt;br /&gt;
| Human, Elf, or Gnome&lt;br /&gt;
| Defeat Normal dungeon using Wizard.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Expert (Tier 3) Classes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroWarlord.png|25px|link=Warlord]]&lt;br /&gt;
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit&lt;br /&gt;
| Human, Gnome&lt;br /&gt;
| Defeat Normal dungeon using Berserker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroAssassin.png|25px|link=Assassin]]&lt;br /&gt;
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters&lt;br /&gt;
| Human, Dwarf, Orc&lt;br /&gt;
| Defeat Normal dungeon using Rogue.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroPaladin.png|25px|link=Paladin]]&lt;br /&gt;
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Monk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmage]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroBloodmage.png|25px|link=Bloodmage]]&lt;br /&gt;
| Begins with BLUDTUPOWA (hp-&amp;gt;mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools&lt;br /&gt;
| Elf, Gnome&lt;br /&gt;
| Defeat Normal dungeon using Sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Special Classes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmuter]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroTransmuter.png|25px|link=Transmuter]]&lt;br /&gt;
| Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen&lt;br /&gt;
| Elf, Gnome&lt;br /&gt;
| Beat [[Snake Pit]] with any character&lt;br /&gt;
|-&lt;br /&gt;
| [[Crusader]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroCrusader.png|25px|link=Crusader]]&lt;br /&gt;
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you&lt;br /&gt;
| Human&lt;br /&gt;
| Beat [[Factory]] with a Wizard&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroTinker.png|25px|link=Tinker]]&lt;br /&gt;
| Map created with 6 extra shops, 20% item discount, gold for monster kills&lt;br /&gt;
| Human, Goblin (if attempting to gain gold between levels)&lt;br /&gt;
| Beat [[Factory]] with any character&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorgon(race)|Gorgon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroGorgon.png|25px|link=Gorgon(race)]]&lt;br /&gt;
| Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze&lt;br /&gt;
| Special race&lt;br /&gt;
| Beat [[Snake Pit]] with a Monk&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-dragon|Half Dragon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroDragon.png|25px|link=Half-dragon]]&lt;br /&gt;
| 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage&lt;br /&gt;
| Special race&lt;br /&gt;
| Beat [[Library]] with a Warlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire(race)|Vampire]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroVampire.png|25px|link=Vampire(race)]]&lt;br /&gt;
| 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal&lt;br /&gt;
| Special race&lt;br /&gt;
| Beat [[Crypt]] with an Assassin&lt;br /&gt;
|-&lt;br /&gt;
| [[Changeling]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroBase.png|25px|link=Changeling]]&lt;br /&gt;
| Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted&lt;br /&gt;
| Special race&lt;br /&gt;
| Beat [[Boss Hive]] with any four character classes&lt;br /&gt;
|-|}&lt;/div&gt;</summary>
		<author><name>CPFace</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=5183</id>
		<title>Alpha:Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=5183"/>
				<updated>2011-07-10T00:55:28Z</updated>
		
		<summary type="html">&lt;p&gt;CPFace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some brief descriptions of the 18 character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class&lt;br /&gt;
!Special Features&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Basic (Tier 1) Classes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroBase.png|25px|link=Fighter]]&lt;br /&gt;
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free&lt;br /&gt;
| Human, Dwarf&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroThief.png|25px|link=Thief]]&lt;br /&gt;
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one&lt;br /&gt;
| Halfling, Gnome&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
|[[Priest]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroPriest.png|25px|link=Priest]]&lt;br /&gt;
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead&lt;br /&gt;
| Dwarf, Halfling&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroWizard.png|25px|link=Wizard]]&lt;br /&gt;
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}&lt;br /&gt;
| Elf, Gnome&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Advanced (Tier 2) Classes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroBerserker.png|25px|link=Berserker]]&lt;br /&gt;
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs&lt;br /&gt;
| Human&lt;br /&gt;
| Defeat Normal dungeon using Fighter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroRogue.png|25px|link=Rogue]]&lt;br /&gt;
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up&lt;br /&gt;
| Dwarf, Human&lt;br /&gt;
| Defeat Normal dungeon using Thief.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroMonk.png|25px|link=Monk]]&lt;br /&gt;
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled&lt;br /&gt;
| Human&lt;br /&gt;
| Defeat Normal dungeon using Priest.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroSorcerer.png|25px|link=Sorcerer]]&lt;br /&gt;
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit &lt;br /&gt;
| Human, Elf, or Gnome&lt;br /&gt;
| Defeat Normal dungeon using Wizard.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Expert (Tier 3) Classes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroWarlord.png|25px|link=Warlord]]&lt;br /&gt;
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit&lt;br /&gt;
| Human, Gnome&lt;br /&gt;
| Defeat Normal dungeon using Berserker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroAssassin.png|25px|link=Assassin]]&lt;br /&gt;
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters&lt;br /&gt;
| Human, Dwarf, Orc&lt;br /&gt;
| Defeat Normal dungeon using Rogue.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroPaladin.png|25px|link=Paladin]]&lt;br /&gt;
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Monk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodmage]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroBloodmage.png|25px|link=Bloodmage]]&lt;br /&gt;
| Begins with BLUDTUPOWA (hp-&amp;gt;mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools&lt;br /&gt;
| Elf, Gnome&lt;br /&gt;
| Defeat Normal dungeon using Sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Special Classes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmuter]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroTransmuter.png|25px|link=Transmuter]]&lt;br /&gt;
| Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen&lt;br /&gt;
| Elf, Gnome&lt;br /&gt;
| Beat [[Snake Pit]] with any character&lt;br /&gt;
|-&lt;br /&gt;
| [[Crusader]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroCrusader.png|25px|link=Crusader]]&lt;br /&gt;
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you&lt;br /&gt;
| Human&lt;br /&gt;
| Beat [[Factory]] with a Wizard&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroTinker.png|25px|link=Tinker]]&lt;br /&gt;
| Map created with 6 extra shops, 20% item discount, gold for monster kills&lt;br /&gt;
| Human, Goblin (if attempting to gain gold between levels)&lt;br /&gt;
| Beat [[Factory]] with any character&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorgon(race)|Gorgon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroGorgon.png|25px|link=Gorgon(race)]]&lt;br /&gt;
| Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze&lt;br /&gt;
| Special race&lt;br /&gt;
| Beat [[Snake Pit]] with a Monk&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-dragon|Half Dragon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroDragon.png|25px|link=Half-dragon]]&lt;br /&gt;
| 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage&lt;br /&gt;
| Special race&lt;br /&gt;
| Beat [[Library]] with a Warlord&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire(race)|Vampire]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroVampire.png|25px|link=Vampire(race)]]&lt;br /&gt;
| 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal&lt;br /&gt;
| Special race&lt;br /&gt;
| Beat [[Crypt]] with an Assassin&lt;br /&gt;
|-&lt;br /&gt;
| [[Changeling]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:HeroBase.png|25px|link=Changeling]]&lt;br /&gt;
| Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted&lt;br /&gt;
| Special race&lt;br /&gt;
| Beat [[Boss Hive]] with any four character classes&lt;br /&gt;
|-|}&lt;/div&gt;</summary>
		<author><name>CPFace</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=5182</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=5182"/>
				<updated>2011-07-10T00:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;CPFace: Boss Hive bonus class identified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each session of ''Desktop Dungeons'' is played in a randomly generated 20x20 block dungeon. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], [[glyphs]], powerups, gold, and [[items|stores]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are 6 types of dungeons in the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Special Features&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal]]&lt;br /&gt;
| All unlocked enemies may appear.&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tutorial]]&lt;br /&gt;
| Includes four preset levels to ease players into the game.&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranked]]&lt;br /&gt;
| Monsters have 20% attack bonus.  Scored may be submitted online.&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 3 classes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Snake Pit]]&lt;br /&gt;
| Monsters: [[serpent]]s, [[gorgon]]s, [[naga]].  Bosses: [[Serpent#Boss_info|Jormungandr]], [[Gorgon#Boss_info|Medusa]].&lt;br /&gt;
| Defeat the Normal dungeon using any character. &lt;br /&gt;
|-&lt;br /&gt;
| [[Library]]&lt;br /&gt;
| Monsters: [[warlock]]s, [[dragonspawn]], [[imp]]s. Bosses: [[Dragonspawn#Boss_info|Matron of Flame]], [[Warlock#Boss_info|Aequitas]]. &lt;br /&gt;
| Defeat the Normal dungeon using all Tier 1 classes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crypt]]&lt;br /&gt;
| Monsters: [[zombie]]s, [[wraith]]s, [[vampire]]s. Bosses: [[Wraith#Boss_info|Tormented One]], [[Zombie#Boss_info|Frank the Zombie]].&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 2 classes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Factory]]&lt;br /&gt;
| Monsters: [[Meat_man|meat men]], [[Animated_Armour|animated armour]], [[golem]]s. Bosses: [[Golem#Boss_info|Iron Man]], [[Meat_man#Boss_info|Super Meat Man]].&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 3 classes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lothlorien|Campaign]]&lt;br /&gt;
| Monsters: [[Dragonspawn]], [[Goat|Goats]], [[Goblin|Goblins]], [[Gorgon|Gorgons]], [[Imp|Imps]], [[Naga]], [[Serpent|Serpents]]&lt;br /&gt;
| Gain access to all the playable races (including the class/race combos).&lt;br /&gt;
|-&lt;br /&gt;
| [[Gauntlet]]&lt;br /&gt;
| Monsters: ''???''&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 3 classes.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Boss Hive]] (v0.2)&lt;br /&gt;
| Monsters: All enemies, including challenge exclusives, may appear.&lt;br /&gt;
| Unlock all [[Races]], including the 3 Race/Class combos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. The normal dungeon is created with the following objects:&lt;br /&gt;
&lt;br /&gt;
* 39 of any of the unlocked [[Monsters]]. The monster levels are distributed as such: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] are utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the [[Snake Pit]] Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the [[Factory]] Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Thief]] and [[Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== The Boss Hive (v0.2) ===&lt;br /&gt;
&lt;br /&gt;
Populated by every type of enemy in the game. Monsters all have increased stats and boss abilities.&lt;br /&gt;
Completing this dungeon with 4 Classes unlocks the Changeling class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>CPFace</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=3776</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=3776"/>
				<updated>2011-05-02T11:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;CPFace: /* Still uncategorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
*Make a tile selection overlay, so we can avoid misclicking a tile.&lt;br /&gt;
*Remove the &amp;quot;death/safe/victory&amp;quot; system. It gets too easy when you can just rely on that.(Disagree) [Maybe as an option, but not generally.]&lt;br /&gt;
*Add a way of turning off the custom cursor, which causes lag on some slower computers.(Seconded)&lt;br /&gt;
**When the game window loses focus, the mouse cursor does not get shown when you move it inside the game window again. This might be fixed by the above suggestion.&lt;br /&gt;
*As mentioned before, add diagonal movement for arrow keys. Right now it is possible, but not optimal to use the keys because you have to use the mouse to access certain places.&lt;br /&gt;
*Hotkeys: P for Pray/Pick Up/Purchase, numbers to choose between worship options, Space exits the Game Over screen.&lt;br /&gt;
*Delayed keypress to allow for diagonal movement without numerical keyboard.(Yes,yes,yes!)&lt;br /&gt;
*Please, please, PLEASE include WASD functionality.  Arrow keys/mouse or just clicking around both feel awkward.&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level. &lt;br /&gt;
** I would prefer -5 max HP OR -15% to -20% max HP, whichever bigger. That way, it encourages joining early on, making for risky gameplay. In fact, all of Dracul's boon should work like that. Currently, the costs for boons are rather weak.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
* a stupid one, but maybe host a contest and the winner is made a god in DD, with stats s/he decides.&lt;br /&gt;
* [[Taurog]] should not ban the usage of [[WONAFYT]]. (Seconded)&lt;br /&gt;
* Converting should be consolidated to a single slot. Having to take up a slot for each god is redundant. It should also be less expensive to convert in the first place.&lt;br /&gt;
* [[Binlor Ironshield]] should only grant 1.6 piety gain for wall destroying with ENDISWAL. This can be accomplished easily by giving out 8 piety gain for every 5 walls destroyed.&lt;br /&gt;
* [[Jehora Jeheyu]] should give better piety gain outside of [[WEYTWUT]]&lt;br /&gt;
* [[Tikki Tooki|Tikki Tooki's]] First Strike boon needs it's cost reduced significantly. It's nowhere near as good as the Poison Strike boon. And forget about converting from Pactmaker. I'd rather have another boon.&lt;br /&gt;
*Each god should have their own unique altar sprite, especially since the new build is trying to be more visually informative.  It would also be awesome if some character art of the god was pictured next to their list of boons.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* For ranked matches, have it throw out any run over 15 minutes.  These runs will never score high up anyway, and it makes fixing the current scoring measure unneccessary.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
* Reduce ENDISWAL mana cost by 1-4 points.&lt;br /&gt;
* Reduce CYDSTEPP mana cost by 1-2 points.&lt;br /&gt;
* Reduce PISORF mana cost by 2-5 points.&lt;br /&gt;
* Reduce BURNDAYRAZ mana cost by 1 point.&lt;br /&gt;
* Make IMAWAL spawn only if there's a Earthmother altar around.&lt;br /&gt;
* Add a glyph that allows you to Scry a part of the dungeon without actually exploring it.  You could make it random, but instead of random spots, it reveals a 3x3 or 4x4 somewhere around the map each use.&lt;br /&gt;
*An &amp;quot;undo&amp;quot; spell.  You could call it &amp;quot;UPZIDAYZI&amp;quot; or something.  I can't count the number of times I've made a game losing mistake just because I've misclicked. You could keep undoing until you ran out of mana, but would not be able to extend this with mana potions since you would just &amp;quot;undo&amp;quot; their usage, and obviously wouldn't be able to undo death. &lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
*Remove the gold keep between levels. As it is pointless since one can farm gold with some good characters.&lt;br /&gt;
*Starting gold could be set to 50 Gold, and gold piles could give more gold (5 + lvl/2).&lt;br /&gt;
*Online play would be neato. Maybe Co-Op and Versus. (Disagree, I don't think that would work to well for a game like this, especially one that's meant as a coffee-break/on your Iphone, sort of thing.  Perhaps what your looking for instead, is some sort of party gameplay where you get to use multiple characters. Maybe 3?)&lt;br /&gt;
*Settings or configuration of some sort, perhaps with options similar to other roguelikes, would be a good idea.&lt;br /&gt;
*Once again, carry-over gold is a pretty ineffective part of the game right now.  I would suggest removing it, increase the amount of gold per pickup during dungeons, and add a carry-over stat for minimum gold and have it increase via special dungeon wins the same way maximum gold does now.  Right now, gold pick ups don't matter much mid-dungeon, even if you waste quite a few, but you still want the maximum gold value to matter.&lt;br /&gt;
*Add &amp;quot;traps&amp;quot;. Invisible to player they do damage when stepped on, if player lives &amp;amp; tiles have been revealed health &amp;amp; mana is added as normal.  Trap is now visible but will still do damage each crossing. 3 types for increasing difficulty; pit,spiked pit,poisoned spiked pit.  IMAWAL fills in pits removing trap.  Some characters have 'detect trap' trait allowing them to see traps before stepping on them. 'detect trap' boon for earthmother. earthmother gives piety for traps removed with IMAWAL as her goats are now safe :) (this also makes imawal &amp;amp; earthmother more attractive)(If they considered using traps, they could also add trapdoors that forced a player into one of the new minidungeons)&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* Add the number of health/mana restored by the potion to it's tooltip. (SECONDED) [THIRDED]&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Add a class (such as &amp;quot;Explorer&amp;quot; or &amp;quot;Spelunker&amp;quot;) that semi-reveals tiles 2 spaces away from the character, showing the player what is on the tile without uncovering it.&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level (divided by 2, rounded up).( If this was incorporated, it would probably round down instead)&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 60% instead of 40%)&lt;br /&gt;
* Mana potions restore some (20-30%) health for berserkers.&lt;br /&gt;
* Add a race that converts glyphs to piety. (Seconded)&lt;br /&gt;
* Increase goblin gold when converting glyphs to something like 4+level.&lt;br /&gt;
* Do not consume blood when a blood mage with full health steps on it.(Seconded) [THIRDED]&lt;br /&gt;
* Add something akin to an amazon race, so that some female characters get thrown into the mix before someone inevitably asks for a female portrait of every character in the game come retail launch.&lt;br /&gt;
* Priest starts with either all altars on map, or choice of god from the get-go.&lt;br /&gt;
* Make a class that can only live for so many actions before dying&lt;br /&gt;
* [[Fighter|Fighter's]] Pit Dog should be changed so that you have either kill 10 enemies or kill an enemy above your level to gain death protection.&lt;br /&gt;
* [[Thief]] should lose Survivor and gain the ability to steal from stores. It should be an option under buy and it works 50% of the time. Currently Stabber and Survivor make it way too easy to conserve potions, making any dungeon a breeze. Plus Survivor, it's rather unrougelike ability.(Voted down, the amount of randomness in the game should be decreased, plus, the concequence for this type of choice could make or break a game consistantly)(it would make or break the game as much as Dodge would)&lt;br /&gt;
* Speaking of Survivor, Health Potions should not cure Mana Burn and Mana Potions should not cure Poison. Also cut the amount of mana Health Potions heal and vice versa.&lt;br /&gt;
* Survivor and Hoarder should become it's own class, the Treasure Hunter. Add the ability to see items on the map an it's a solid class&lt;br /&gt;
* [[Crusader|Martyr]] should have first strike properties. Otherwise it's a joke. ( It's definitely not a joke with death protection, my friend.)(Except that it doesn't work with Death Protection either.)&lt;br /&gt;
* Fearless is bad on Crusaders and needs to be replaced with something better. I would suggest something similar to [[Berserker|Berserker's]] Bloodlust or the ability to spawn more [[Boosters|Attack Boosters.]] &lt;br /&gt;
* I don't remember if this was already suggested, but BURNDAYRAZ should not break Momentum&lt;br /&gt;
* [[Bloodmage]] with Power Hungry and [[BLUDTUPOWA]] currently do not jive very well. I propose that they lose Power Hungry and gain the ability to ignore magic resistance.&lt;br /&gt;
* Meanwhile, Power Hungry along with the extra damaging [[BURNDAYRAZ]] ability and automatically summons BURNDARYAZ to your feet should be made into it's own class&lt;br /&gt;
* [[Transmuter]] is cheap. I suggest that you only get HP when you destroy 5 walls as opposed to getting HP every time you destroy one wall.&lt;br /&gt;
* [[Vampire(race)|Vampires]] should have a higher costing BURNDARYAZ spell. Like 8 HP.&lt;br /&gt;
* Maybe add a Ranger class? Comes with a glyph that deals physical damage without retaliation, but costs 8 gold instead of mana per cast. Then make it so that he deals less damage with BURNDAYRAZ?&lt;br /&gt;
* Building off of the above idea, perhaps there could be a class that uses gold to cast glyphs, &amp;quot;Mercenary&amp;quot; or something, but has low health and attack?&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* Linux support.&lt;br /&gt;
* Special Dungeon: Colliseum.  This special dungeon has no reward for completion and is unlocked after winning (AND SUBMITTING) a ranked game.  This dungeon allows you to create your own dungeons and put them up for download for other players, the same way you can with tilesets currently.  The control you have over the dungeon is over the types and amounts of monsters appearing( by lvl, so if I want all the lvl 1's in the dungeon to be goblins, I can), but not over the labrynth layout and the unlocks the player can bring in.  You can also design your own boss ( or two bosses, I suppose) based on the normal bosses, but with variable special qualities, similar to the campaign bosses.  Participating in this process might unlock a new class or some other bonus. This would help introduce new players to the DD community and can prove to be an even greater challenge on top of the campaign.&lt;br /&gt;
* Save and view replays.  The game would automatically record the player's actions and give the option to save or view it upon death or retirement.  When viewing a replay, the player would only be allowed to move forward or back one action at a time and to mouse over objects for information.&lt;br /&gt;
* A new monster, possibly for a special dungeon, that can reflect BURNDAYRAZ damage back to the player.&lt;/div&gt;</summary>
		<author><name>CPFace</name></author>	</entry>

	</feed>