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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cadex</id>
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		<updated>2026-05-01T02:27:55Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=2904</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=2904"/>
				<updated>2011-02-26T05:44:39Z</updated>
		
		<summary type="html">&lt;p&gt;Cadex: /* Glowing Guardian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety mechanism is unknown&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -??? Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cadex</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=2898</id>
		<title>Alpha:Monsters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=2898"/>
				<updated>2011-02-25T08:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;Cadex: /* Monster Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Monster Attributes===&lt;br /&gt;
&lt;br /&gt;
Health and Attack apply to normal monsters of Level 1 to 9.  For Level 10 enemies, see the [[Bosses]] page.&lt;br /&gt;
&lt;br /&gt;
See [[Level#Enemy levels|Level]] for the base values that these Health and Attack percentages are modifying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Abilities&lt;br /&gt;
! [[Bosses|Boss]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AnimatedArmour.png|center]]&lt;br /&gt;
|[[Animated Armour]]&lt;br /&gt;
|160%&lt;br /&gt;
|Always 1&lt;br /&gt;
|Death protection (1 point per level)&lt;br /&gt;
|&lt;br /&gt;
|Only found in [[Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bandit.png|center]]&lt;br /&gt;
|[[Bandit]]&lt;br /&gt;
|70%&lt;br /&gt;
|80%&lt;br /&gt;
|Poison attack, Mana burn&lt;br /&gt;
|Nine Toes&lt;br /&gt;
|Unlocked by completing [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Dragonspawn.png‎|center]]&lt;br /&gt;
|[[Dragonspawn]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Matron of Flame&lt;br /&gt;
|Unlocked by completing [[Monk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goat.png|center]]&lt;br /&gt;
|[[Goat]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Magical resist 25%&lt;br /&gt;
|Gharbad the- whoah!&lt;br /&gt;
|Unlocked by completing [[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goblin.png|center]]&lt;br /&gt;
|[[Goblin]]&lt;br /&gt;
|120%&lt;br /&gt;
|100%&lt;br /&gt;
|First strike&lt;br /&gt;
|Lord Gobb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Golem.png‎|center]]&lt;br /&gt;
|[[Golem]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Magic resist 50%&lt;br /&gt;
|The Iron Man&lt;br /&gt;
|Unlocked by completing [[Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GooBlob.png‎|center]]&lt;br /&gt;
|[[Goo blob]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Physical resist 50%&lt;br /&gt;
|Tower of goo&lt;br /&gt;
|Unlocked by completing [[Berserker]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Gorgon.png‎|center]]&lt;br /&gt;
|[[Gorgon]]&lt;br /&gt;
|100%&lt;br /&gt;
|70%&lt;br /&gt;
|First strike, Death gaze (Player health lower than 50%)&lt;br /&gt;
|Medusa&lt;br /&gt;
|Unlocked by completing [[Thief]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Imp.png‎|center]]&lt;br /&gt;
|[[Imp]]&lt;br /&gt;
|100%&lt;br /&gt;
|80%&lt;br /&gt;
|Blinks&lt;br /&gt;
|&lt;br /&gt;
|Only found in [[Library]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MeatMan.png|center]]&lt;br /&gt;
|[[Meat man]]&lt;br /&gt;
|65%&lt;br /&gt;
|200%&lt;br /&gt;
|&lt;br /&gt;
|Super meat man&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Naga.png|center]]&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Weaken attack&lt;br /&gt;
|&lt;br /&gt;
|Only found in [[Snake Pit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Serpent.png|center]]&lt;br /&gt;
|[[Serpent]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Poison attack&lt;br /&gt;
|Jormungandr&lt;br /&gt;
|Unlocked by completing [[Priest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Vampire.png|center]]&lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Undead, Life steal (top 40% of hero health)&lt;br /&gt;
|&lt;br /&gt;
|Only found in [[Crypt]]. The life steal occurs when the monster is revealed, not on attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Warlock.png|center]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|135%&lt;br /&gt;
|100%&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Aequitas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Wraith.png|center]]&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Undead, Magical attack, Mana burn, Physical resist 30%&lt;br /&gt;
|Tormented One&lt;br /&gt;
|Unlocked by completing [[Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Zombie.png|center]]&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|Undead&lt;br /&gt;
|Frank the zombie&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monster Abilities===&lt;br /&gt;
&lt;br /&gt;
*'''Physical resist''' - The enemy takes this much less damage from your melee attacks, unless you have the Magical attack ability.&lt;br /&gt;
*'''Magical resist''' - The enemy takes this much less damage from the BURNDAYRAZ glyph, and also from your melee if you have the Magical attack ability.  They also have this much chance of resisting targetted Glyph spells.&lt;br /&gt;
*'''First strike''' - The enemy will attack you first in a melee battle no matter the circumstances.  The only exception is for Assassins using their SWIFT HAND ability to instantly kill a lower levelled monster.&lt;br /&gt;
*'''Undead''' - The enemy is immune to the effects of the APHEELSIK Glyph.  Note that the Venom Blade can still poison Undead with their melee attack.&lt;br /&gt;
*'''Magical attack''' - The melee attack of this enemy causes magic damage, and is thus resisted by Magical resist rather than Physical resist.  A Berserker, for instance, with 50% Magical Resist would tend to take less damage from an enemy with Magical attack than from one that does not.&lt;br /&gt;
*'''Poison attack''' - The melee attack of this enemy will inflict Poison status on you, unless you are immune to Poison.  Poison prevents you from regenerating your health whilst uncovering unexplored areas. ''(Note for all [[Transmuter|Transmuters]]: while you still can be poisoned, the effect of poison will have no effect on your health regeneration since transmuters cannot regenerate health by exploring anyway.)''&lt;br /&gt;
*'''Mana burn''' - The melee attack of this enemy will set your current mana to 0 and inflict Mana Burn status on you, unless you are immune to Mana Burn.  Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas. Mana Burn can be cured by using a mana potion.&lt;br /&gt;
*'''Death gaze''' - If the enemy attacks you with melee whilst your HP is below the indicated percentage of your Max HP, then it will attempt to instantly kill you via petrification.  Death Protection can help prevent this.  It has no effect if your HP is equal to or above the listed percentage before the melee attack is initiated.&lt;br /&gt;
*'''Blinks''' - Upon receiving damage, even from a spell, the enemy will warp to a random unobstructed spot on the map.  If this is an unexplored region, you may find it difficult to reach the enemy again before it can regenerate all its lost health.&lt;br /&gt;
*'''Weaken attack''' - The melee attack of this enemy will reduce your Max HP and Base Damage by 1 each, down to a minimum of 1.  This only takes effect if the enemy's attack causes damage to you.  The decrease in Health and Damage is permanent.&lt;br /&gt;
*'''Life steal''' - When you uncover the tile this enemy is standing, then they will absorb health from you until you are brought below a specific percentage of your Max HP.  For instance, 40% Life Steal would absorb health from you until you're brought to 60% of your Max HP or below.  This can only be done once when you uncover their tile.&lt;br /&gt;
*'''Death protection''' - Every hit that would normally kill the enemy will instead leave them with 1 HP remaining.  Enemies can have multiple levels of Death protection, with each level protecting from one hit.  It is possible to remove two levels of Death protection at once via the Sorcerer's MANA SHIELD ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Cadex</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=2897</id>
		<title>Alpha:Glowing Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=2897"/>
				<updated>2011-02-25T07:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Cadex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glowing Guardian, patron of Holy Warriors, is one of the gods available for worshipping in Desktop Dungeon. Glowing Guardian may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Glowing Guardian is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Glowing Guardian, several effects occur:&lt;br /&gt;
* The hero's '''Current Health''' is restored to the hero's '''Maximum'''.&lt;br /&gt;
** This effect is similar to that of leveling up: all Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
* The '''[[BLUDTUPOWA]] Glyph''' is deactivated.&lt;br /&gt;
** This effect occurs only if the hero already has BLUDTUPOWA, and the Glyph was active when joining Glowing Guardian.&lt;br /&gt;
** Note that you will not be able to reactivate BLUDTUPOWA while worshipping Glowing Guarding.&lt;br /&gt;
* Glowing Guardian will give you an amount of '''Piety points''' based directly on the amount of Health points you have lost so far during battles in this dungeon.&lt;br /&gt;
** The exact mechanism of this effect is still unknown - I.E. how much piety is earned per health point lost.&lt;br /&gt;
** ''Research info required: Does this only include health lost in battle? What about health loss from Vampire attacks?''&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[The Earthmother]] may convert their religion to Glowing Guardian at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Glowing Guardian's immediate effects as described above. You may convert by visiting Glowing Guardian's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Glowing Guardian to either Binlor Ironshield or The Earthmother, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian is the defender of Holy Warriors, and appreciates all noble and heroic behavior. He detests underhanded methods and the demonic arts, and his worst enemies are the Undead and other &amp;quot;foul&amp;quot; creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Glowing Guardian. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill any of the following monsters: [[Wraith]], [[Vampire]], [[Zombie]], [[Serpent]], [[Imp]], [[Warlock]] or [[Golem]], which are of equal or higher level than your hero, or are finished off with [[BURNDAYRAZ]]''': +1 Piety.&lt;br /&gt;
** Killing any of the listed monsters will grant you +1 Piety. However, this effect will only trigger if the monster is of equal or higher level than your hero. Killing monsters of lower level than yourself, including the above types, will cause a loss of Piety (see below).&lt;br /&gt;
** If any of the above monster types is ultimately killed with a hit from BURNDAYRAZ (regardless of the method used to bring the monster to a state where that last BURNDAYRAZ can kill it), this positive effect is triggered regardless of the monster's relative level.&lt;br /&gt;
* '''Gain a level while worshipping Glowing Guardian''': +3 Piety.&lt;br /&gt;
** This is a straightforward bonus awarded for each level you win while worshipping the Guardian. The number of your new level, or the method you used to gain it, do not affect the amount of Piety awarded.&lt;br /&gt;
* '''Kill a monster which is N levels higher than your hero's level''': +N Piety.&lt;br /&gt;
** The amount of piety acquired is equal to the difference in levels between your hero and the monster he has killed. For example, a level 1 hero killing a level 3 monster will be awarded +2 piety points (3-1=2).&lt;br /&gt;
** Note that if the monster belongs to any of the hated types (see above), you will gain an extra point of piety as per that effect.&lt;br /&gt;
* '''Become poisoned''': +1 Piety.&lt;br /&gt;
** You are awarded a single point of Piety whenever your hero becomes poisoned, from whichever source (normally, [[Serpent]]s and [[Bandit]]s).&lt;br /&gt;
** You will gain a Piety point even if you were already poisoned at the time.&lt;br /&gt;
* '''For each use of the [[HALPMEH]] glyph''': +1 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the HALPMEH glyph, whether or not your Health is already full.&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] glyph''': +2 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the CYDSTEPP glyph, regardless of whether you already had ''&amp;quot;Protection from Killing Blow&amp;quot;'' before casting it.&lt;br /&gt;
* '''Being &amp;quot;Saved from Death&amp;quot; during Melee combat''': +1 Piety.&lt;br /&gt;
** Each time you are hit in Melee combat by an attack that would kill you, but are kept at 1 point of health instead thanks to Death Protection (from any source, including CYDSTEPP, shop items, or even boons from other gods), you will gain 1 point of Piety.&lt;br /&gt;
* '''Convert the [[BLUDTUPOWA]] or [[APHEELSIK]] glyph''': +10 Piety&lt;br /&gt;
** The Guardian dislikes &amp;quot;unholy magic&amp;quot; and will grant +10 Piety for converting BLUDTUPOWA or APHEELSIK.&lt;br /&gt;
** This piety bonus only applies if the Glyph is converted ''while'' worshipping Glowing Guardian. If the Glyph was converted ''before'' joining, no bonus is awarded.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster whose level is lower than yours with a Melee attack''': -1 Piety.&lt;br /&gt;
** If a monster of lower level is killed, Glowing Guardian will reduce your piety by 1 point. This only triggers if the killing blow was made by a Melee attack.&lt;br /&gt;
** If the killing blow came from the use of the BURNDAYRAZ glyph, this penalty is ignored regardless of the monster's level.&lt;br /&gt;
* '''Use any potion''': -1 Piety.&lt;br /&gt;
** For any potion you imbibe while worshipping Glowing Guardian, you will lose 1 point of Piety. Both Mana potions and Health potions trigger this effect.&lt;br /&gt;
* '''Activate the BLUDTUPOWA glyph while worshipping Glowing Guardian''': -20 Piety, BLUDTUPOWA is not activated.&lt;br /&gt;
** If you ever try to activate BLUDTUPOWA while Glowing Guardian is worshipped, the Guardian will reduce your Piety by -20.&lt;br /&gt;
** In addition, the BLUDTUPOWA Glyph is ''not'' activated.&lt;br /&gt;
** Activating BLUDTUPOWA ''before'' joining Glowing Guardian does not circumvent this travesty, because it is automatically deactivated upon joining. The same goes for picking up BLUDTUPOWA ''after'' joining Glowing Guardian's religion.&lt;br /&gt;
* '''Use the APHEELSIK Glyph or make any sort of poisoned attack''': -10 Piety. Lose the Poison Attack ability.&lt;br /&gt;
** Activation of the APHEELSIK glyph will cause a loss of 10 points of piety. Similarly, making a Melee attack while your hero has the Poison Attack ability, regardless of its source, will cause the same effect. &lt;br /&gt;
** If the Poison ability came from an item, it is permanently removed. If it came from APHEELSIK, you suffer the -10 Piety and the glyph has no effect, but remains usable - it can be used again if Glowing Guardian is renounced.&lt;br /&gt;
** ''Research info required: Please confirm about renouncing Glowing Guardian''&lt;br /&gt;
* '''Make an attack while your hero has the Lifesteal ability''': Lose Lifesteal ability, Glowing Guardian renounces you.&lt;br /&gt;
** If you make any Melee attack while your hero has any more than 0% Lifesteal ability, Glowing Guardian will automatically renounce you (preventing further piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
** In addition, you will lose your current Lifesteal ability entirely. However, it is possible to regain this ability through other gods ([[Dracul]]) and/or shop items later.&lt;br /&gt;
* '''Convert the HALPMEH glyph while worshipping the Guardian''': Glowing Guardian renounces you.&lt;br /&gt;
** If while worshipping the Glowing Guardian you convert the HALPMEH glyph, the god will automatically renounce you (preventing further Piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
* '''&amp;quot;Drink&amp;quot; a blood-stain to regain health''': -10 Piety.&lt;br /&gt;
** The ''[[Vampire(race)|Vampire]]'' and ''[[Bloodmage]]'' possess the ability to &amp;quot;drink&amp;quot; the blood-stains left behind when monsters are slain to regain their Health. If they do so, Glowing Guardian will penalize them by -10 Piety points each time they drink up one bloodstain.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is committed against Glowing Guardian that would drop Piety below 0, Glowing Guardian will immediately renounce you. This incurs the following effects:&lt;br /&gt;
&lt;br /&gt;
* Suspends all Piety gain immediately: no actions will gain you any Piety with the Guardian anymore.&lt;br /&gt;
* The hero is still considered a member of Glowing Guardian's faith, so the negative effects (such as the loss of the ability to attack with Poison or APHEELSIK) ''still'' apply!&lt;br /&gt;
* In addition, since you are still considered a member of his faith, you cannot simply go and join another god (as is possible when renouncing the Guardian through an item purchase).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian has 3 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
* Restores your Health to the current Maximum.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same effect that is automatically triggered the first time you join Glowing Guardian: your Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
===Protection===&lt;br /&gt;
* Grants Protection from Death on the next killing blow.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same as casting CYDSTEPP once: The next time a monster lands a blow that would otherwise kill you (by dropping your health to 0 or less, or otherwise as in Petrification and similar effects), your health is instead reduced to exactly 1 hit point, and you survive the combat round.&lt;br /&gt;
** Once triggered, the Protection from Death effect disappears, as it normally does when acquired from other sources.&lt;br /&gt;
===Absolution===&lt;br /&gt;
* Increase Maximum Health by +1 point for every blood-stain currently visible.&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health will increase by 1 point per visible blood-stain.&lt;br /&gt;
** Blood-stains remain behind when a monster is killed. Some character classes (like the [[Bloodmage]]) can &amp;quot;clean-up&amp;quot; blood-stains for bonuses. Blood-stains already cleaned up in this manner do not count for the purpose of this boon.&lt;br /&gt;
** ''Research info required: Does your current Health increase to match Max Health? Does it fill up to the brim, as in the Healing boon?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Glowing Guardian is interesting in that he is one of the handful of gods who most people will get the best benefit out of worshipping as late as possible. Due to all the small modifiers to piety, it's unlikely for most characters that they will have enough piety to pick up Absolution (although paladins and warlords both stand a decent chance). His starting boon, on the other hand, can be used in the middle of fighting the boss to potentially win the game. By that point, most characters will have taken enough damage to immediately afterwards afford either Healing or Protection, whichever would help against the boss more. Even otherwise poor choices for accruing piety under the Glowing Guardian can make use of this tactic, although characters with a melee poison or life drain move should be cautious.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Cadex</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=2896</id>
		<title>Alpha:Glowing Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=2896"/>
				<updated>2011-02-25T07:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;Cadex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glowing Guardian, patron of Holy Warriors, is one of the gods available for worshipping in Desktop Dungeon. Glowing Guardian may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Glowing Guardian is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Glowing Guardian, several effects occur:&lt;br /&gt;
* The hero's '''Current Health''' is restored to the hero's '''Maximum'''.&lt;br /&gt;
** This effect is similar to that of leveling up: all Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
* The '''[[BLUDTUPOWA]] Glyph''' is deactivated.&lt;br /&gt;
** This effect occurs only if the hero already has BLUDTUPOWA, and the Glyph was active when joining Glowing Guardian.&lt;br /&gt;
** Note that you will not be able to reactivate BLUDTUPOWA while worshipping Glowing Guarding.&lt;br /&gt;
* Glowing Guardian will give you an amount of '''Piety points''' based directly on the amount of Health points you have lost so far during battles in this dungeon.&lt;br /&gt;
** The exact mechanism of this effect is still unknown - I.E. how much piety is earned per health point lost.&lt;br /&gt;
** ''Research info required: Does this only include health lost in battle? What about health loss from Vampire attacks?''&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[The Earthmother]] may convert their religion to Glowing Guardian at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Glowing Guardian's immediate effects as described above. You may convert by visiting Glowing Guardian's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Glowing Guardian to either Binlor Ironshield or The Earthmother, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian is the defender of Holy Warriors, and appreciates all noble and heroic behavior. He detests underhanded methods and the demonic arts, and his worst enemies are the Undead and other &amp;quot;foul&amp;quot; creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Glowing Guardian. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill any of the following monsters: [[Wraith]], [[Vampire]], [[Zombie]], [[Serpent]], [[Imp]], [[Warlock]] or [[Golem]], which are of equal or higher level than your hero, or are finished off with [[BURNDAYRAZ]]''': +1 Piety.&lt;br /&gt;
** Killing any of the listed monsters will grant you +1 Piety. However, this effect will only trigger if the monster is of equal or higher level than your hero. Killing monsters of lower level than yourself, including the above types, will cause a loss of Piety (see below).&lt;br /&gt;
** If any of the above monster types is ultimately killed with a hit from BURNDAYRAZ (regardless of the method used to bring the monster to a state where that last BURNDAYRAZ can kill it), this positive effect is triggered regardless of the monster's relative level.&lt;br /&gt;
* '''Gain a level while worshipping Glowing Guardian''': +3 Piety.&lt;br /&gt;
** This is a straightforward bonus awarded for each level you win while worshipping the Guardian. The number of your new level, or the method you used to gain it, do not affect the amount of Piety awarded.&lt;br /&gt;
* '''Kill a monster which is N levels higher than your hero's level''': +N Piety.&lt;br /&gt;
** The amount of piety acquired is equal to the difference in levels between your hero and the monster he has killed. For example, a level 1 hero killing a level 3 monster will be awarded +2 piety points (3-1=2).&lt;br /&gt;
** Note that if the monster belongs to any of the hated types (see above), you will gain an extra point of piety as per that effect.&lt;br /&gt;
* '''Become poisoned''': +1 Piety.&lt;br /&gt;
** You are awarded a single point of Piety whenever your hero becomes poisoned, from whichever source (normally, [[Serpent]]s and [[Bandit]]s).&lt;br /&gt;
** You will gain a Piety point even if you were already poisoned at the time.&lt;br /&gt;
* '''For each use of the [[HALPMEH]] glyph''': +1 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the HALPMEH glyph, whether or not your Health is already full.&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] glyph''': +2 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the CYDSTEPP glyph, regardless of whether you already had ''&amp;quot;Protection from Killing Blow&amp;quot;'' before casting it.&lt;br /&gt;
* '''Being &amp;quot;Saved from Death&amp;quot; during Melee combat''': +1 Piety.&lt;br /&gt;
** Each time you are hit in Melee combat by an attack that would kill you, but are kept at 1 point of health instead thanks to Death Protection (from any source, including CYDSTEPP, shop items, or even boons from other gods), you will gain 1 point of Piety.&lt;br /&gt;
* '''Convert the [[BLUDTUPOWA]] or [[APHEELSIK]] glyph''': +10 Piety&lt;br /&gt;
** The Guardian dislikes &amp;quot;unholy magic&amp;quot; and will grant +10 Piety for converting BLUDTUPOWA.&lt;br /&gt;
** This piety bonus only applies if the Glyph is converted ''while'' worshipping Glowing Guardian. If the Glyph was converted ''before'' joining, no bonus is awarded.&lt;br /&gt;
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===Losing Piety===&lt;br /&gt;
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Glowing Guardian will decrease your Piety for performing the following actions:&lt;br /&gt;
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* '''Kill a monster whose level is lower than yours with a Melee attack''': -1 Piety.&lt;br /&gt;
** If a monster of lower level is killed, Glowing Guardian will reduce your piety by 1 point. This only triggers if the killing blow was made by a Melee attack.&lt;br /&gt;
** If the killing blow came from the use of the BURNDAYRAZ glyph, this penalty is ignored regardless of the monster's level.&lt;br /&gt;
* '''Use any potion''': -1 Piety.&lt;br /&gt;
** For any potion you imbibe while worshipping Glowing Guardian, you will lose 1 point of Piety. Both Mana potions and Health potions trigger this effect.&lt;br /&gt;
* '''Activate the BLUDTUPOWA glyph while worshipping Glowing Guardian''': -20 Piety, BLUDTUPOWA is not activated.&lt;br /&gt;
** If you ever try to activate BLUDTUPOWA while Glowing Guardian is worshipped, the Guardian will reduce your Piety by -20.&lt;br /&gt;
** In addition, the BLUDTUPOWA Glyph is ''not'' activated.&lt;br /&gt;
** Activating BLUDTUPOWA ''before'' joining Glowing Guardian does not circumvent this travesty, because it is automatically deactivated upon joining. The same goes for picking up BLUDTUPOWA ''after'' joining Glowing Guardian's religion.&lt;br /&gt;
* '''Use the APHEELSIK Glyph or make any sort of poisoned attack''': -10 Piety. Lose the Poison Attack ability.&lt;br /&gt;
** Activation of the APHEELSIK glyph will cause a loss of 10 points of piety. Similarly, making a Melee attack while your hero has the Poison Attack ability, regardless of its source, will cause the same effect. &lt;br /&gt;
** If the Poison ability came from an item, it is permanently removed. If it came from APHEELSIK, you suffer the -10 Piety and the glyph has no effect, but remains usable - it can be used again if Glowing Guardian is renounced.&lt;br /&gt;
** ''Research info required: Please confirm about renouncing Glowing Guardian''&lt;br /&gt;
* '''Make an attack while your hero has the Lifesteal ability''': Lose Lifesteal ability, Glowing Guardian renounces you.&lt;br /&gt;
** If you make any Melee attack while your hero has any more than 0% Lifesteal ability, Glowing Guardian will automatically renounce you (preventing further piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
** In addition, you will lose your current Lifesteal ability entirely. However, it is possible to regain this ability through other gods ([[Dracul]]) and/or shop items later.&lt;br /&gt;
* '''Convert the HALPMEH glyph while worshipping the Guardian''': Glowing Guardian renounces you.&lt;br /&gt;
** If while worshipping the Glowing Guardian you convert the HALPMEH glyph, the god will automatically renounce you (preventing further Piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
* '''&amp;quot;Drink&amp;quot; a blood-stain to regain health''': -10 Piety.&lt;br /&gt;
** The ''[[Vampire(race)|Vampire]]'' and ''[[Bloodmage]]'' possess the ability to &amp;quot;drink&amp;quot; the blood-stains left behind when monsters are slain to regain their Health. If they do so, Glowing Guardian will penalize them by -10 Piety points each time they drink up one bloodstain.&lt;br /&gt;
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===Retribution===&lt;br /&gt;
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If any travesty is committed against Glowing Guardian that would drop Piety below 0, Glowing Guardian will immediately renounce you. This incurs the following effects:&lt;br /&gt;
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* Suspends all Piety gain immediately: no actions will gain you any Piety with the Guardian anymore.&lt;br /&gt;
* The hero is still considered a member of Glowing Guardian's faith, so the negative effects (such as the loss of the ability to attack with Poison or APHEELSIK) ''still'' apply!&lt;br /&gt;
* In addition, since you are still considered a member of his faith, you cannot simply go and join another god (as is possible when renouncing the Guardian through an item purchase).&lt;br /&gt;
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==Boons==&lt;br /&gt;
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Glowing Guardian has 3 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
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===Healing===&lt;br /&gt;
* Restores your Health to the current Maximum.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same effect that is automatically triggered the first time you join Glowing Guardian: your Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
===Protection===&lt;br /&gt;
* Grants Protection from Death on the next killing blow.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same as casting CYDSTEPP once: The next time a monster lands a blow that would otherwise kill you (by dropping your health to 0 or less, or otherwise as in Petrification and similar effects), your health is instead reduced to exactly 1 hit point, and you survive the combat round.&lt;br /&gt;
** Once triggered, the Protection from Death effect disappears, as it normally does when acquired from other sources.&lt;br /&gt;
===Absolution===&lt;br /&gt;
* Increase Maximum Health by +1 point for every blood-stain currently visible.&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health will increase by 1 point per visible blood-stain.&lt;br /&gt;
** Blood-stains remain behind when a monster is killed. Some character classes (like the [[Bloodmage]]) can &amp;quot;clean-up&amp;quot; blood-stains for bonuses. Blood-stains already cleaned up in this manner do not count for the purpose of this boon.&lt;br /&gt;
** ''Research info required: Does your current Health increase to match Max Health? Does it fill up to the brim, as in the Healing boon?''&lt;br /&gt;
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==Strategy==&lt;br /&gt;
The Glowing Guardian is interesting in that he is one of the handful of gods who most people will get the best benefit out of worshipping as late as possible. Due to all the small modifiers to piety, it's unlikely for most characters that they will have enough piety to pick up Absolution (although paladins and warlords both stand a decent chance). His starting boon, on the other hand, can be used in the middle of fighting the boss to potentially win the game. By that point, most characters will have taken enough damage to immediately afterwards afford either Healing or Protection, whichever would help against the boss more. Even otherwise poor choices for accruing piety under the Glowing Guardian can make use of this tactic, although characters with a melee poison or life drain move should be cautious.&lt;br /&gt;
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==Specific Races==&lt;br /&gt;
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[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Cadex</name></author>	</entry>

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